the best looking game right after crysis 3 ... crysis is really my favorite ego-shooter Franchise, its like Halo but 10 times better ... great games
Crysis 2 Review
This big, bold sequel offers an eerie vision of a city under siege.
- Nanosuit and big levels offer plenty of flexibility
- Powerful depiction of a devastated city
- The second half is stuffed with awesome, memorable battles
- Good-sized campaign and full-featured multiplayer offer lots of lasting value
- Outstanding soundtrack.
- Poor AI detracts from the excitement
- Some online troubles
- The first few hours drag.
Crysis 2 has to live up to a high standard. Not only did the original Crysis pack a lot of high-quality action into its good-sized campaign, but its stunningly authentic rendering of lush jungle vistas set the graphical standard by which all modern shooters are judged. Fortunately, this sequel does an admirable job of living up to the original's reputation of sheer technical prowess. It doesn't feature all the visual bells and whistles you might expect in a game from a developer known for pushing the limits of modern hardware. But, this sequel still looks amazing, and it plays that way too. The jungle is now of the urban variety--New York City to be precise. You make your way through office buildings, across crumbling bridges, and around broad city squares, where robotic aliens infest hallways and swarm across rooftops. Large environments give you room to maneuver and grant you freedom to approach battle in a number of ways, which makes Crysis 2 a great alternative to the plethora of first-person shooters that usher you down corridors on your way to the next action movie set piece.
Crysis 2 does an excellent job of portraying a city under siege without indulging in constant action-film cutaways. There is still plenty of cinematic excess here, though it's delivered organically. Yes, there are a few scripted moments in which you are more of an observer than a participant; and, yes, you might be able to hold a key to peer at the imposing alien structure towering in the distance. But rather than wrest control away from you to highlight every falling skyscraper, collapsing passageway, and hovering alien ship, Crysis 2 allows these events to simply happen. And, because they are often so momentous, your attention is drawn to them. The few occasions when the game stops to consider how the average citizen might be affected by an alien invasion lend humanity to your militaristic actions. Familiar landmarks are defaced, lay in ruin, or explode as you watch. There's an eerie contrast between the untouched trees of Central Park swaying in the wind and the rubble stretching behind them. The visual design eschews artistic flair in favor of authenticity, and it mostly succeeds at providing a frightening real-world backdrop for large-scale shoot-outs.
If you appreciated Crysis as a technical benchmark, as well as an excellent shooter, you might be surprised by Crysis 2's more modest menu options. There are a few preset graphics options (high, very high, and extreme), but the menu doesn't allow you to tweak antialiasing settings and such, as you would expect in the sequel to the highly customizable Crysis. (You can adjust these settings by entering certain console commands, but that is not an acceptable alternative to built-in menu options.) Furthermore, the game does not support DirectX 11, so you won't see the advanced lighting techniques here that you see in games like Metro 2033 and Dirt 2. But to pick these nits with much vigor would be unfair to one of the best-looking games in recent times. Crysis 2 looks stunning, runs smoothly on even modest systems, and suffers from few obvious bugs and glitches.
Perhaps the game's most astounding technical feat is that it displays so much on the screen at once and that distant objects are rendered with more detail than you would typically expect. Look closely and you begin to appreciate the details. Birds strut on the pavement and then fly off as you approach. Alien dropships cast ominous shadows on pockmarked concrete and abandoned taxicabs. There are multiple stunning sights, such as a nighttime vista of the burning metropolis from a famed island in the East River. Such scenes are elevated by a rousing and varied orchestral soundtrack that underscores the visual juxtaposition of the picturesque and the profane. Consider, for example, a creepy minor-key track that contrasts dark, throbbing cellos with the busy fiddling of violins many octaves higher. Or an undulating melody through which electronic vibrations weave in and out.
You play as a marine known as Alcatraz, and like Nomad in the original game, you are outfitted with a nanosuit. This suit makes you the soldier of the future; it allows you to jump to great heights, temporarily cloak yourself, and scan your environment. You can also activate a mode that boosts your armor. You receive this suit in dramatic fashion from the original game's Prophet, and the nature of this technology figures heavily into the story. Someone wants that suit. Thus, you aren't just fighting off an alien invasion, but you're also fighting ground troops that would be happy to see you dead. You won't find much of interest in the characters, and the meandering plot takes a while to find its rhythm. But once it does, it carries you along properly, delivers a few twists, and comes to an intriguing conclusion that you won't see coming. How refreshing it is for a game to set up a sequel without resorting to cheap cliches.
It's a shame that it takes an hour or two of nondescript FPS action before you get to see the spectacular devastation. In fact, if you haven't played the original Crysis, the first stretch of the sequel might make you wonder why it is so beloved. You spend the early going pitted against relatively dumb human enemies who run past you towards some distant cover spot but fail to shoot, stand around staring straight ahead, and otherwise act as if they don't know you are pumping them full of lead. Later on, you catch friendlies and aliens standing around together, looking like they might be enjoying each other's company. Aliens and humans alike crash into objects and then just run in place rather than go around them or leap over. Other times, the invading ETs get confused when trying to leap to higher vantage points and make it easy to turn them to alien goo. The AI simply isn't good, and its mediocrity stands out all the more against the otherwise convincing climate.
Fortunately, the AI is an infrequent concern once the invasion is in full swing and you're surrounded by dozens of foes roaming the maps and surrounding you. The aliens come in a few varieties. Some armored creatures might pounce on you and knock you off your feet or fire energy bolts at you. Many of them hop onto ledges and rooftops to gain higher ground. Miniboss types pummel you with rockets and are tough to bring down without a C4 charge or a few rockets. Crysis 2 offers a nice challenge, particularly in its second half; some of those aliens soak up a lot of bullets before going down. You get an array of military-grade weapons, and you can tailor them with different sights (reflex sights, for example) and other enhancements (say, a silencer). You also collect the glitter that dead aliens leave behind (called nano catalyst) and use it to upgrade your nanosuit. For example, you can improve your suit's energy regeneration, or you can unlock a fun ground-pound ability. The suit works a bit differently than it did in the original Crysis. For instance, you no longer activate power mode to jump to higher levels; you just hold down the jump key. Rather than activate speed mode, you sprint.
Almost finished playing this game. The gameplay and the graphics are pretty good, but the story...man, I'm still scratching my head here. What the hell is going on, who am I fighting and why should I care? The story is a disaster and it's filled with characters spouting one liners that are older than my grandpa!
The game could be perfect .. unless there are too much action in every second .. the programers do not let the player take any rest..
It could take 9.5 immediately if there are some quite time to do anything else but shooting like get out from puzzle or get lost and try to find my way through.
I even could not enjoy enough with the gorgeous environment (Hi Res Textures).
is the multi still active? and is it worth a buy? cos for a single player shooter with a not so great story i wouldn't even pay the 11$ it's worth on steam right now. (already played both deus ex's and dishonored, any other first person single player games look rubbish after these)
Crysis graphics engine than the previous version is Weaker Previous versions of more natural but crysis 2 is like cartoon
Wow Mr VanOrd I know I'm really late for this. Crysis could be a masterpiece but now it cant! I mean Game is not equal Graphics! Game is Just Graphics! Game has Story, Gameplay, AI, Soundtrack, Voice Acting .... so so os! I must say I admire its Graphics but I don't like the story so much ..... I love Deus Ex from the bottom of my hearth but Crysis is different. maybe .....
the first game i played in my ps3. to tell the truth the game is explodingly beyond awesome. whenever i play this game i get a feel of elation all the way through the levels. the BGM by hans zimmer for this game had additionally shooted the game to the top of the order under the list of games in this genre(action, first person shooter).
@JoePiervincenti -You,sir,are quite mad.
@DaRadRussian gotta love the intelligent conversation.. get off your high horse buddy... just because you don't like the MW games doesn't mean they suck.. believe it or not games don't sell millions of copies because they suck!
@JoePiervincenti Nobody plays COD for the campaign. I beat that in 3 hours on veteran and it was not very exciting. It's been almost the same thing since Cod 4. Also, I'd like to point out that I ride a dirt bike and not a horse. Furthermore, I do enjoy Call of Duty's multiplayer but the campaign is absolutely horrible.