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Dead Island Review

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The Good

The Bad

  1. It's pretty good, not what we were hoping for, but alright.

  2. Dead Island is an entertaining, bug-infested, vacation.

Jane Douglas
Posted by Jane Douglas, Section Editor
on

A schlocky, gruesomely fun action role-playing game awaits you on Dead Island. Bring three friends.

The Good

  • Varied open-world setting  
  • Strong cooperative play  
  • Melee combat is grisly fun  
  • Good zombie voice acting.

The Bad

  • Uneven visual quality  
  • Weak characters  
  • Poor human voice acting.

From a distance, Banoi looks like a holidaymaker's paradise: a tropical island in a sparkling blue ocean, home to a luxury beach resort. Get closer, though, and you'll spot blood on the sand (and on the walls, and in the swimming pools). Zombies are shambling around by the beach bars. They're munching on corpses by the surf shack. Time to rethink that vacation.

Much like its once-idyllic location, Dead Island isn't as it first appears. It's got zombies in it, but it's not a survival horror game. It's played in a first-person perspective and has shooting, but it's not a first-person shooter. And whatever that slow-motion trailer would have you believe, it's not a stirring emotional experience. Dead Island is a schlocky, open-world action role-playing game that favours grisly melee combat above all things.

Dead Island's expansive sandbox setting spreads inland, beyond the Royal Palms Resort into city and jungle environments. Its RPG nature is clear in the prominence of quests, doled out by harrowed survivors in the makeshift shelters that form quest hubs. Similarly prominent are RPG staples such as talent trees and numbers, always the numbers: levels, weapon stats, damage, and experience point scores popping out of enemies as you hack away. There are also satisfyingly vicious weapons to be improvised, upgraded, and creatively modded, and a robust online system supports the four-player co-op in which the game is best enjoyed.

Its failings are many but minor, for the most part. The quality of visuals is uneven. Ditto the voice acting. The characters are weak, and the story is a flimsy hook on which to hang the action. Combat is unrefined, and never more so than in the humdrum sections that pit you against shooting human enemies barely smarter than their undead equivalents. The prevalence of drab quests in sewers in the second act is likewise off-putting. All the flaws and missteps amount to a game that is frequently ropey but, thanks to its ambition and scale, nearly always entertaining. There's nothing perfect about what Dead Island does, but it does so much, and does it well enough to give you a good time.

The bulk of your time on Banoi is spent exploring and questing, roaming from hub to hub, foraging items to build weapons or complete missions. Zombies can sometimes be avoided: you can often run around them, amassing a slavering, jogging zombie horde in your wake. More fun, though, is hopping into one of the game's multi-seater vehicles, mowing down the undead as you speed along the island's roads. Some of the best times Dead Island has to offer are those spent cruising in a truck with three friends in cooperative mode, zombies shedding experience points as they bounce off the bonnet.

Dead Island also shines in missions that have you risk life and limb in a sortie to a petrol station, and are best experienced in co-op. Here you might park up in the forecourt then fend off waves of the walking dead while your buddies fill up petrol cans and toss them in the back of the truck. On the journey back to base, your driver might get your ride jammed up between wrecked cars. You might have to pile out to defend the vehicle and its cargo while said driver works desperately to get it unstuck. Dead Island is the kind of game out of which anecdote-generating scenarios naturally, pleasingly emerge--not unlike its zombie-bashing co-op forerunner, Left 4 Dead.

So yes, Left 4 Dead: the undead elephant in the room. If the petrol-gathering mission sounded a lot like Left 4 Dead 2's Scavenge mode, that's because it is. Dead Island lifts liberally from Valve's zombie shooters in other places, too, and beyond the obvious resemblances. Its boss enemies look like leftovers from a Left 4 Dead casting session, approximating the various special infected in that game. Among them is a charger type, a spitter type, and a boomer type. Still, it's hard to begrudge a game for being derivative in a genre as derivative as zombie horror; you could even call it a loving homage, if the bosses were better rip-offs--none are as intimidating as a tank or as creepy as a witch.

The weapon system resembles that of another zombie game, too--this time Dead Rising 2. Though there are guns to be had, they arrive relatively late; melee and throwing weapons are the order of the day, with emphasis on slicing and bludgeoning the enemy. You find basic weapons, such as knives, scythes, and baseball bats, lying around. You can't craft them from scratch, but you can upgrade and modify them at workbenches found in hubs to create, for example, nail-spiked bats and machetes that deliver paralysing electric shocks. It's a shame weapons degrade irritatingly fast over time; a prized weapon you've upgraded and modded to the max might not last too long once you break the cover of a quest hub, leaving you to improvise with scavenged oars and hat stands.

Jane Douglas
By Jane Douglas, Section Editor

Jane rejoices in the title of Section Editor, GameSpot UK. Fears: spiders, oblivion.

12 comments
the_chris12
the_chris12

the game looks fun at first it looks scary especially if you are at a young age but it is not. zombies creep upon you and when a big zombie knocks you down they just walk away. i cant find the jungle.

feezy22
feezy22

this game is amazing dont listen to the review. i got this game when it was 40 dollars and just sat in front of the tv like this game is so freaking amazing. the zombie animation is so spot on. the enemies vary and are tough. the game can be scary but not to scary. plenty of weopons. my only issue with the game is they give u guns towards the end which kinda sucks. but u can upgrade weapons make them fire shock enemies. the game is really good it was well thought out. graphics are top notch. just alot of fun. get it dont listen to this stupid review. this game is a 10

bullseye077
bullseye077 like.author.displayName 1 Like

I did not feel that the zombies should level with you. I felt like you should have been able to go to areas that you had finished the main story line in to go back and do the side quests. 

BrainFart01
BrainFart01

Kicking does drain stamina.....other than that spot on.

Wensea10
Wensea10

I liked this review and this is one of the more magnificent open world games I have played.

MooncalfReviews
MooncalfReviews

Jane, Jane, Jane. I want your babies. I mean you want mine. I mean let's have beautiful children together. I think that could be the wine talking.

hamebone123
hamebone123

not bad....could be better, but not bad.

xboxgameman
xboxgameman

bosica is a bit**... Keep up the good work Jane!

bosica
bosica like.author.displayName like.author.displayName like.author.displayName 3 Like

Jane go back to the kitchen and leave reviews to serious people

eddieham13
eddieham13 like.author.displayName 1 Like

 @bosica lol, did you expect to get likes or for her to care about your comment, because you didn't get either of them things.

hamebone123
hamebone123 like.author.displayName like.author.displayName 2 Like

 @eddieham13 I agree....there is no use in sinking so low as to make sexest comments to someone just because you don't like their review. I found her review to be pretty good and I agreed with most of her points about the game. the points I don't agree with I'm not going to waste time complaining about them because, unlike you, I'm able to form my own Ideas about the game instead of basing them off someones' review.  Just saying...

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