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Doom User Review

Jah_Glow

A decent-quality port of two of the most excellent and influential first-person shooters of all time.

  • Posted Feb 4, 2007 6:40 pm GMT
  • Recommended by 2 of 3 users.
Gameplay
8
Graphics
9
Sound
9
Value
8
Tilt
10
Difficulty:
Just Right
Learning Curve:
0 to 30 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Instant classic"
While most PC-to-console ports back in the PlayStation days were pretty bad, Doom stood out above the rest, both as the best Doom port and as one of the best ports of the day. I'm going to be short and sweet here.

The graphics are not that bad -- they look, for the most part, like they did on the PC. While the framerate is a little worse than if you installed either game on a PC (despite what the back of the case says, the framerate is NOT "super-fast" despite the fact that 30 FPS sounded like it back then) it doesn't ever slow down from as much as I've played, and I've played it on all difficulties with rockets and fireballs flying. The lighting is what's so amazing about the game -- the lighting is beautifully done on the PlayStation, and the lighting is where all other ports of this game failed the worst. Even though it has these new lighting effects, mobile enemies, ammunition flying, it doesn't slow down for me, which is works well in the game's favor.

The sound and music, by Aubrey Hodges, is actually both better and worse in its own respects -- better all around, but worse for uptight purists. The sounds the enemies make are all perfectly intact and even sound great on the PS1. The music, while not intact in its original form, is still quite excellent and is far from the tinny, empty sound of MIDI -- it's actually far dark and sinister. The ambient background sounds come to life on the PS1, and give it a bit of a tense, eerie feel if you're at least somewhat new to Doom or First-Person shooters. The game, in my opinion, sounds better here than anywhere else -- the Doom 3: Collector's Edition emulation, while it may or may not be fully accurate, is still really bad in comparison, with the most terrible sound I've ever had to endure.

The gameplay is intact with the original; while some secret areas in the maps cannot be accessed due to some of the low-end emulating, the maps remain intact in their original form, and even (from what I know) some extra levels (at least one, but it's really short -- though it can be tough if you don't watch what you're doing). And the game takes a while to beat, depending on your gameplay style; whether you like to be cautious, take it slow, and explore all regions of the map thoroughly, or if you prefer to blitz through there all-out action style, the game is sure to take a decent amount of hours out of your gaming time and pump them full of quality adrenaline. The game retains the weapons for each game, and you'll notice the bar on the bottom of the screen stays the same no matter which game you're playing (Ultimate Doom or Doom 2), but in Ultimate Doom there will be a missing spot where the classic Super Shotgun is supposed to be, because it's strictly for Doom 2. All in all, Doom worth picking up if you're not a PC gamer but you want a piece of the legendary series. This game, which contains Ultimate Doom and Doom 2, is full of the high-powered action which jump-started the First-Person Shooter genre, and is a decent-quality port of two of the most excellent and influential first-person shooters of all time. It's a far darker and more creepy rendition of the classics, so it has a different feel from the original versions of the game. While it may not have much to offer for people who have already played or beaten the games on other systems, it's certainly the best PC-to-console port of these fine games, and is worth picking up for a throwback to the action-packed days of Doom.
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