This game deserves the same score as Skyrim. It's fun, the pawns voices aren't annoying, and it has actually fun combat.(Something Skyrim sorely missed.)
Dragon's Dogma Review
Engrossing and frustrating, Dragon's Dogma is a flawed and unique gem.
- Fantastic combat encounters against awesome monsters
- One of the best boss fights in any role-playing game, ever
- There is always a surprise around the corner
- Atmospheric touches that make the world feel authentic
- A series of striking choices leads to an unforgettable ending.
- Tedious backtracking through familiar territory
- Exasperating pawn behavior
- Bizarre quest-related and story events.
You might have heard Dragon's Dogma compared to Shadow of the Colossus, the The Elder Scrolls series, the Monster Hunter games, or even Dark Souls. But while this open-world role-playing adventure has some superficial similarities to these games and others, it can't really be described through such comparisons. Dragon's Dogma is stubborn and defiant, wonderful and infuriating in the way it does its own thing without regard for whether or not it was the right thing to do. That defiant attitude will have you cursing the game and rolling your eyes at the frustrations, yet you will be enchanted. When a game plays by a set of rules this unique, there is always a surprise lurking around the bend, or ready to strike from above.
And so you may love Dragon's Dogma. Prepare for a passionate relationship but a dysfunctional one, in which your lover refuses to give an inch, and yet you return for more. And like many relationships, this one begins with a bright spark--in this case, a prologue that gives you a taste of the legendary battles to come. And if that scenario doesn't draw you in, then an early cutscene certainly will: a dragon tears open your puny chest with a gigantic single claw, pierces your heart with that same claw, and swallows the vital organ in a gulp.
How could you possibly survive such an attack? After all: you have no heart! Answers come--well, some, anyway--but not before you ask countless more questions. You discover that you are the Arisen, but what does this title truly mean? How are you connected to this giant wyrm? How is it you can understand its guttural, unknown language? But before you find resolution, you must come to grips with yet another discovery. As the Arisen, you can command humanoids known as pawns that hail from another dimension. These pawns exist to serve; they wander the roads, ready to enlist as your companion, and aimlessly stroll in a murky otherworld called the Rift, where you can call them to your cause.
Up to three pawns can join you on your journey. One of them is a permanent fixture; you choose his (or her) looks, his name, and his class, and as he levels, you can equip skills and upgrades for him just as you can for yourself. Your other pawns are hirelings and can be taken on and dismissed as you see fit. These poor lost sheep aren't necessarily products of the game's creators, however; they may also be other players' main pawns who have stolen away to your own world, serfs to be bought by the land's rising star. Provided you have enough of the rift points needed to purchase them, you can bring on pawns of any level--even one much higher than yourself.
Traveling with pawns is like having the company of curious, forgetful children who are constantly delighted by the world around them. And like children, they never shut up about things, interrupting each other with abandon. "What a large tree," one enthuses, each time you pass the same oak. "It's weak to fire!" your mage exclaims, as if it isn't the hundredth time he's seen a goblin. There are ways to adjust your pawns' social behavior, but the repeated lines can get tiresome. How is it possible they're so surprised that the path is near the beach, when they've noted the information countless times already? The chatter is meant to make pawns seem aware of the world around them, but with so much repetition, the illusion is shattered.
Yet despite their short-term memory loss, there's a charm to the dignified acting and affected Ye Olde English dialogue of your pawns. Your minions are just so happy to serve you, so happy to remind you that you need to shoot at a cyclops's single eye that you can only shake your head in wonder of their dedication. If only their other transgressions were so modest. "Heal thyself" you will cry aloud to your mage, who possesses any number of healing items, yet ignores them in favor of throwing another few fireballs. You can set general behaviors and give general commands, but a system for micromanaging the AI in the way of Final Fantasy XII or Dragon Age: Origins would have been a godsend.
Nevertheless, your pawns--bless their childlike souls--have a way of earning your affection, both by announcing their desire to serve, and by summoning meteor showers and spikes of ice when you most need them. Dragon's Dogma's closing moments use this attachment to enormous effect. Don't worry that this is a spoiler: nothing could prepare you for the bizarre and memorable turn of events to come. Well, nothing, perhaps, but the few hours of incredible gameplay leading up to it, beginning with an amazing and heroic boss battle that just keeps going and going, yet never drags because it keeps introducing new ideas and finding new ways to build tension.
It certainly doesn't hurt that the same boss creature is many, many times your size--as are a number of the other monsters you face. Griffons, chimeras, and golems are among the beasts you slay, and the ensuing battles are the game's primary draw. Imagine this scenario: You exit the city of Gran Soren, and a massive shrieking griffon flies above, circling in the air before landing just a few feet from you. As a warrior, you lash away at its talons while your companions set its wings ablaze, though this is by no means a certain victory. The griffon may simply fly away if you don't occupy its attention long enough. It might pick you up, fly upward, and drop you to your death. But you might gain the upper hand by leaping upon it, grabbing its feathers, and flailing away as it soars through the skies.
Such moments are the culmination of Dragon's Dogma's outstanding combat scenarios. These are some of the best-animated creatures in any game to date. You've never seen chimeras like this: part lion, part goat, part snake, and all fearsome. The lion's head roars and bucks, while the goat atop it yowls its displeasure at the flames you have rained upon it. When you lop off the serpentine tail and the beast falls, it kicks its legs wildly as it tries to get back on its feet. With substantial creatures, you can grab an appendage and climb your way to any body part accessible, provided you've got the stamina. These may be beasts of legend, but they behave in believable ways. Gravity affects them in ways that make sense, and armor falls from their bodies as you smash into it.
This game deserves the same score as Skyrim. It's fun, the pawns voices aren't annoying, and it has actually fun combat.(Something Skyrim sorely missed.)
Borrowed this game from a friend who already completed it and raved about it.
While it does have a gritty charm with its muddy visuals and reminds me (graphically) of Resident Evil without the zombies, after playing Skyrim for so long I just don't find it as captivating. While it is somewhat interesting to play, I don't think I can justify spending the time finishing it before giving it back. After a few hours I feel like I'm just slogging through the motions to try and justify going a bit further.
I wonder if this game is worth getting. I love Demons Souls and Dark Souls and thought when this game was announced that it sounded like right up my alley. However, the demo didn't do anything for me. Maybe i judged it too harshley?
@RustedTruck650 The PS3 has an adventure demo which allows you to play the first few main quests and when you do decide to buy the game you can use your demo save to continue the game. If you don't have the PS3, then I can certainly say this game is worth getting although you may want to wait for Dark Arisen, which includes some fixes and an expansion pack which isn't available as a separate download.
I know plenty of people who enjoyed the Souls games and also enjoyed this game, but don't let the comparison in difficulty fool you. Dragon's Dogma is only hard on lower levels and low level equipment. Once you rack up some experience and get better weaponry the difficulty switches from very hard to very easy.
definately deserves a sequel, one of the best games I played in 2012, has something like a gothic style linearity, I like everything in it! good game! play on people!
Woah woah woah.... Annoying followers? IS IT THAT HARD TO TUNE THEM OUT? Seriously, if you dislike a game becaus of your npc teamates then you will miss alot of games. ALL NPC's ARE STUPID. FROM EVERY GAME. EVER. And their comments are a lot less annoying if you acually listen to what they say and acually acknowlage the warnings they try to give you.
It's an ok game.
My only complaints are the lack of a "quick travel" option to locations you've already discovered since the map system is not really that useful. The pawns' A.I. aren't really smart and you don't have full control in customizing them. The graphics seems dated and the text are too small to read even in a larger TV.
I hope Capcom acknowledges these issues should they make a sequel.
The bosses & boss battles are very cool though.
@toyo75 Actually there is a quick travel system, but it doesn't become very useful until your second play through. And the graphics are really good until you watch a cutscene with super close-ups and makes them look ugly. The Pawns are stupid, i'll agree with you there.
Kevin, good review, as keza's is too. this game sounds like an errand son , always teasing and at the same time disappointing us.. the only problem is the time invested....
Come on Capcom give us PC folks this game too as it looks outstanding and lately all your games have been released for PC so why leave this one as it looks outstanding isn't there some petition like there was for Dark Souls?
From what ive seen so far,seems like this game has some pretty strong Pros,but also some stupid Cons....If they somehow manage to fix some aspects of this game with patching or expansions i might actually buy it
@Paoksis Oh dude, the ONLY major flaw I have with this game is one save file. All of the other stuff is seriously just...tiny little problems that people who nitpick get annoyed with. I, for one, have no problem with the chattiness of the pawns. I love it when they shout out things about the monsters, not a lot of games do it to this detail. And if you turn off the dialogue boxes that pop up every time a pawn speaks, it seriously grows on you and it actually makes the game more awesome. But yeah, one save file. THAT part sucks. It would be fine if the game let you mess with the way your character looked at some point, but alas, that isn't to be. At least you can change classes whenever you want, provided you have the discipline points for it. The whole no fast travel thing honestly, in my opinion, not that bad. This game doesn't really need fast travel because, well, the world is truly dangerous. And you have limited fuel, and pawns gain wisdom and experience from questing. So really, if they had fast travel it would kind of break the game. Pawns wouldn't know diddly squat, and you could run out of fuel for no reason. Once you've played the game, you'd understand why there's no fast travel. But I guess it's a love or hate kind of thing. But I must say, the game's cons are far outweighed by the pros, and the other amazing elements the game has. It's a more hardcore approach, because it won't hold your hand, however some aspects are so simple to keep the game from being way to complicated. Get it. If you like open-world action RPG's...
@Paoksis Actually, I would say that the cons are FAR outweighed by the many fantastic elements of the game. Get it! Just remember to save your money because there's some great equipment later in the game. The "boss" fights are stunning. Great world and exploration, great combat, forgettable characters, OK story, heaps of loot and customization.
Is this game out in GBR because it looked really good. Should I get it, or not? Any replies would be appreciated being new to this site and all.
Can u customize your caracter or do you simply play "old-fashion way" with less customization options?
@No_Named_Fan The customization is incredibly deep. You can customize every little detail in your character, or you can just use presets if you dont like to do that. This is the first game I built a character which seemed just like me (and had my height and weight!). The clothing is also another thing that is deeply customized...
@1375alireza It gets pretty difficult, especially early game. I'm actually stuck on a quest because there are simply TOO MANY BANDITS!!! But if there's a quest that's too hard, either grind hire a pawn that's stronger and has that particular "quest knowledge" as I like to call it. The Pawns are neat because they actually learn from questing and stuff. It's cool :) but definitely nothing compared to Demon's Souls at least...I haven't gotten the chance to play Dark Souls.
@1375alireza it gets harder later but i wouldnt compare it to dark souls though....there is new game +
@Razer361 Very much and more! Since CAPCOM gave the Monster Hunter Franchise to Nintendo.... PS3 fans and XBOX fans were left hanging. So they developed Dragon's Dogma to feed the need. If you're a Monster Hunter Fanatic like me... this is your game. :)
@malloski Oh, yeah, Monster hunter is in my top 5 video game series of all time, so if this is similarly as epic as MH, i'll be all into it!
My best ever rpg games final fantasy , dark and demons souls and dragon dogma.for skyrim fans.....well....umm...am sorry, only the mods make the game look good, if it wasn't for the mods the game would be just like any other fps rpg games with better and skills graphic and the rest is poooooooooooooor.
@GenDNA I have never played an Elder Scrolls Game for the graphics. Hell, I played through fucking Morrowind and enjoyed it immensely. If you played Dark Souls for the graphics only, you'd know that the performance is downright awful. Stutters all over the place, the frame rate is awful, and the game doesn't even look that great, so it's a wonder why it runs so poorly. And no, rpgs are not fps games.
I've been over 130 hours and still have so much to do! And exactly when you start to feel the enemies are starting to get old, then you beat the game AND.... everything changes everywhere! New enemies on many old locations and eternal dark skies.... and the "ultimate dungeon" with terribly intense battles... AND the Ur-Dragon after all that.
Gosh, this game offers so much! It's probably rising to be my favorite.game.ever.
This game seems fun! Is it possible to create female characters as well? Also, how is when stacked next to KoA and Skyrim?
One thing I absolutely hate about this game is you can't have more than one save file. I don't know about anyone else but I would like to be able to make a new character without having to delete my current one.
@Animal192 Its to stop the save / reload way of playing games with multiple path quests. Your meant to live with the choices you make within the quests, real consequence.
It brings its own problems if the turn of events leave you a bit stranded (wont say any more on the matter here), and corrupt saves are fatal if it happens but Ive grown to like the fact you have one adventure, you make your choices and you live with the consequences.
NG+ you can choose a different path thru the adventure.
@nomadski69 Still...should be allowed to have more then one save file going on.
@Philly1UPer @nomadski69 I have to say that I like the idea of one save file, and living with the choices you make. And I can see why they don't put multiple saves, because then people would just stack their own pawns or whatever. What if for ONE PSN or Live account, you had ONE Pawn that you could edit whenever you want to? And then on ONE live/psn account, you could have multiple characters. HOWEVER, EACH character only got ONE save file. That would eliminate the "save/reload" way that Bethesda invokes all the time. Not trying to hate on anyone or anything, but I think that system would work, at least it would for me :)
@nba_tazzy I loved KoA, but gotta say DD beats it hands down imo.
@nomadski69 @nba_tazzy I haven't really played much Dragon's Dogma yet so I can't really say which I think is better, I just know KoA was a hell of a time for me
DD beats Koa no contest
- Player Reviews: 42
- Game Universe:
- Dragon's Dogma (X360, PS3),
- Dragon's Dogma: From a Different Sky - Part 1 (X360, PS3),
- Dragon's Dogma: From a Different Sky - Part 2 (X360, PS3),
- Dragon's Dogma: From a Different Sky - Part 3 (X360, PS3),
- Dragon's Dogma: From a Different Sky - Part 4 (PS3, X360),
- Dragon's Dogma: From a Different Sky - Part 5 (PS3, X360),
- Dragon's Dogma: From a Different Sky - Part 6 (PS3, X360),
- Dragon's Dogma: From a Different Sky - Part 7 (PS3, X360),
- Dragon's Dogma: From A Different Sky - Part 8 (PS3, X360),
- Dragon's Dogma: From A Different Sky - Part 9 (PS3, X360)