The Co-Op thing actually kinda sounds fun but it really makes me think if it will be as scary with two people playing it? Fear 2 was actually pretty much just as scary as Fear 1 but sadly it didn't have as much scary and horrifying moments as the first game, but Fear 2 did have its moments! Like the Elementary school, god that was horrifying. Day 1 studios knows a lot of people wasn't satisfied with Fear 2, knowing they should boost up Fear 3 scares much more, a hell lot more because there will be Co-Op involved. To live up to its potential and get both the players jump in there seats will be a hard thing to master.
Fountains of blood, flashbacks, and disturbing dreams: All in a day's work for FEAR 3's two heroes.
The next installment in the FEAR franchise will take the trademark first-person shooter action and horror atmosphere of the series and introduce a third ingredient into the formula: teamwork. Cooperative play is coming to the franchise for the first time ever, as one player assumes control of supersoldier Point Man and his ghostly brother Paxton Fettel. It's a bold move on the part of developer Day 1 Studios for a pair of reasons. First, the series has traditionally relied quite heavily on alone-in-the-dark scares, and second, the style of co-op the developer is aiming for--an uneasy alliance between two people who don't trust each other--is fairly novel for the genre.
Previous Coverage: We got our first look at FEAR 3 last month with a demo that showed off some basic combat differences between the two brothers, as well as a sequence showing off the game's focus on mech combat. All in all, it was a pretty action-oriented demo.
What's New: The demo we saw at E3 had a decidedly different tone from the last one. Here, the combat was punctuated by frequent apparitions and flashbacks. At one moment, Point Man and Paxton were working in tandem to proceed through an abandoned building riddled with ghastly thugs--the enemies that might torment the nightmares of someone with a crippling fear of drug dealers. A highlight: Point Man used his slow-motion ability to let Paxton sneak into the middle of five or six thugs, at which point Paxton used his telekinetic powers to emit a violent energy that exploded everyone in the room into a fountain of blood. It was...gruesome. That's a good way to put it.
Contrasting that visceral team-focused combat were frequent head-trip moments like the one that suddenly teleported the two from said abandoned building into a dark forest with nothing around but a creaking carousel. At another moment, they capped off a violent shootout against armed soldiers by suddenly finding two small boys cowering out in a clearing. Turns out, Point Man and Paxton were experiencing bizarre flashbacks of their childhood together, as the game's roller-coaster storytelling includes intense gore, abstract imagery, and creepy images of the two men as children--definitely an odd trio of themes.
What's Changed: Nothing, really--itís only been a month since our last look at the game. The only thing that's really changed was the environment in which we saw the game. Warner Brothers went to town decorating the private FEAR 3 demo room at E3, scrawling crazy messages in red paint on the wall and sticking kitchen knives all over the place. It was more than a little bit unsettling.
Final Word: FEAR 3 looks very interesting. We're eager to see how the whole fragile alliance element plays out in later stages of the game, as what we've seen so far suggests that the two protagonists have little choice but to work together to avoid certain death.
Have to say I've been worried ever since Monolith fell out of the loop on this one. They've got an awesome track record in my book. But I still think this F.E.A.R. can be good.
whatever people- fear 2 was incredible. it wasn't a giant hallway like 1 and it had a far better and more mature storyline. granted, it didn't have the typical "jump out of your seat" type scares as the first- but i'll take the atmosphere, gameplay and story over that any day! here's hoping f3ar even comes close to pt2!
As i see it , they are working a lot on the co op mode and nothing as change for the single player mode . They better not screw the single player mode.
if they make it as creepy and atmospheric as the original its definitely going on my must buys i still play fear sometimes
There was something...amiss in project origin, the scares sorta fell flat (except for the school) and just didn't hav the impact of the first one, it was disappointing frankly.. If this game reaches up to the first one in terms of horror and atmosphere then its a must buy
Aight the co-op is sounds like it's going to work out. The single player campaign is going to be played alone with no AI bot helping you so this is still going to be scary, the co-op is just a plus
F.E.A.R. 2 sucked, that's undeniable. I hope they do good with this one. AND LET ME LEAN FOR CHRISSAKE!
I dunno..... they just keep changing the protagonists , gameplay mechanics , I just want a conclusion to the game story and let it be over , because this sounds bad and I always hated someone "helping" me to kill enemies , thats the fun of FPS why take it away from me???
this game doesn't stand a chance against all the other better looking shooters coming out this Fall.
- Release Date: Jun 21, 2011 (US)