The trailer for Skyrim's formerly mysterious Dawnguard add-on is here. Catch the essential reveals and some wild rumour-mongering on the DLC below.
The Dawnguard add-on will be the ideal excuse to dust off your Dragonborn and wade back into Skyrim. But this first slice of downloadable content for Elder Scrolls V, due this summer, has been an enigma wrapped in a riddle surrounded by a mystery and stuffed inside a conundrum. Until now.
Now, the secrets of Dawnguard are secrets no more. The first trailer for the DLC is rich with revelations, and here are the essentials, with rumour-mongering and wishful thinking thrown in for good measure:
1. Vampires, Not Snow Elves
Though speculation initially linked the Dawnguard DLC to Snow Elves, the race that came before the Nords in the land of Skyrim, the trailer reveals it is potentially a lot less about them and a lot more (or entirely) about vampires. Not the sickly blood-drinkers of the main game, but a new fraternity of vampiric badasses.
They have a vampire fortress, they throw a swinging vampire party (corpses on the tables, blood in the kegs), and they feed on fully awake humans that are standing up and everything. No more sneaking around and nibbling on sleeping NPCs for this Dragonborn.
You discover these nightwalkers when you escort their leader's daughter home, in what is most likely the quest that sets you on the path to this new content. They are also a faction with which you can ally yourself. "What is it you seek?" asks Vampire Dad. "Is it to be one of us?"
To which the correct answer is:
2. Yes, Please, I Would Like to Be a Demonic Man-Bat
Throwing in your lot with Team Vampire scores you sweet powers of transformation. In the trailer, a Dragonborn in a circle of blood morphs into a Nosferatu-like, leathery-winged horror. In this beast form, you hover eerily and strike fear into the hearts of your enemies, who are:
3. The Dawnguard, At Last
The titular Dawnguard, then, is a faction of vampire hunters. You can ally yourself with Team Dawnguard but, really, why would you. They might have a fortress, as seen in the trailer, but have no awesome powers of man-bat transfiguration and no ornamental blood fountains. At least they do have:
Though these are most likely available to both sides, since the crossbow is a whole new weapon type--and one of the early Dawnguard rumours that turned out to be on the money. We see a female Nord Dawnguardian firing bolts from one such weapon in the trailer.
How will they handle as compared to conventional bows? GameSpot's staff armourer* advises us crossbows are more powerful than regular bows, but heavier and less precise. So, look out for that, and also for:
5. Mounted Combat!
Finally, you can cut fools from the comfort of your saddle. In the trailer, we see a Dragonborn swinging an axe while trotting along. The word is both ranged and melee combat will be possible on horseback, so you might be firing a crossbow or waving an axe while astride your magnificent:
6. Spectral Horse!
Look upon Dawnguard's spectral mount, ye mighty, and despair. This is a skeletal stallion made of mystical energy wisps. Get out of my dreams and into my Skyrim.
..I'm sorry. I was thinking about spectral ponies. Where were we? Right, yes:
7. New Locations!
Though the trailer does revisit Whiterun and Dragonsreach (with a vampire-induced eclipse looming overhead), Dawnguard also adds new locations to the world of Skyrim. As well as each faction's fortress base, there is a graveyard of sorts under a gloomy purplish sky, possibly accessed via the magic portal staircase glimpsed in the trailer.
After a flash of an Elder Scroll, there's a peek at a map, too: a river runs from the lower left to an ocean or lake in the upper right. The red sigil on the left of the map looks like the horned symbol for the city of Markath. Could the Dawnguard content be centred near there? Could it? We don't know. Hey, look:
Cloaks, capes, and all kinds of flappy apparel are excitingly confirmed for Dawnguard by the saucy red number on the vampire leader.
There you have it: the Dawnguard essentials, and that's without even dwelling on the frost giant, ice dragon, and vampire transforming into a cloud of bats, as also spotted in the trailer. What else could this first wodge of Skyrim DLC have in store? A certain Electronic Entertainment Expo will reveal all next week.
Thank you! I've been missing classic vampires, horrible monsters that kills people and are not accepted by general society, not the crap excuses for vampires that are present in many television series and movies today *cough* Twilight *cough*. Horribly, scary, slayer vampires FTW :D
I think that this is going to be very similar to the rebellion (Imperial vs Stormcloaks). I noticed he said the price is only going to be 19.99, well of course they are going to keep it cheaper then the previous DLC, because of Skyrims sales. You can also speculate that they are doing marketing research by releasing it on the Xbox first. Who knows they may increase the price or they may see what works and what doesn't for the next DLC installment. From a business standpoint I can speculate they are releasing it for only $19.99 to open consumers eyes to a wider audience. Also you can speculate that the developers may have seen a decline in sales for the Xbox edition - maybe this is why Xbox owners will have the first chance to play this DLC. You can also speculate that the developers failed at another game and wanted to give "Skyrim" higher sales.In summation, I don't think that this is going to be a small DLC - I think that it will vastly improve the mechanics, gameplay, story, and presentation of not just Skyrim, but the entire series. Once the game is completed and all the DLC's are out the developer will hold on to steady gains for year(s) to come.
@bearcomputerrep Thank you, ( random person to which no business question of any kind was posed), for that fine insight in to the inner business workings of Bethesda. You have truly enlightened all of us and, as I'm sure I speak for all of us, will only increase the zeal with which we will play Skyrim. As far as your comments to the developers "failing" at "another" game, one can only "speculate" as to the utter lack of knowledge you have for video games in general, considering Bethesda has created some of the finest games ever created. Or, perhaps in your mind, a game of the year award is indicative of "failure", one can only "speculate."
"You can ally yourself with Team Dawnguard but, really, why would you."
Because someone who hunts vampires for a living is someone you don't want to **** with.
@Johnny-n-Roger I have to believe that as a Dawnguard you will access some type of new skill tree (crossbows?) I just can't see Bethesda not giving some incentive to play each side.
I wonder if they are raising the level cap. If they don't, how am I going to level up in my Werewolf skill tree?
that is what is on the players back at the beging. cannot beleive they missed that.
I hope that Demonic, Man-Bat thingy is going to be good because the Werewolf mode wasn't that great.
@dnguyen3 Agreed. I hoped being a werewolf would be more like Morrowind when I first heard it was being included. I liked the feeling of being "cursed" much more so than the "gift" they so accurately describe it as in the Companions. They obviously built the form for fighter classes, which makes sense, having been integrated with the Companion quest line. The only disadvantage was the loss of rest bonuses, which I rarely used anyway. Hopefully the added perk trees will alleviate some of my disappointments.
@DonniePfaster Yeah I was a little annoyed with how resting bonuses disappeared with the beast form. It totally ruins the purpose of resting and all you do is just press wait.
Anyone who has played anything done by these guys should know that the DLC's will come thick and fast, they reward the masses for playing the life outta their games. Thanks! And going off the back of @zhaffy comment in regards to "werewolves vs vampires DLC", with this add on I guess you would have it already. No direct opposition but the existance of both none the less. I wonder if you could be a member of the Companions and the "Demonic bat creatures" at the same time? .... OMG!! A flying wolf!!
@Hunterjuggz I'm fairly confident hybrids won't be an option, what with the disease immunity getting in the way for each creature. It would be very interesting if I was proven wrong, though they'd have to provide a reasonable explanation for how it would be possible in the first place.
If you wanna get in on the beta go to http://DGBeta.com
1:02 - Telekinesis type effect!? Almost looked like a mix between that and health drain, I think I just came. Could they have actually made telekenisis effective on npc's?
Words cannot explain how excited I am for this.
I'll have my slightly more bad, heavy armor wearing character join the Vamps, and my female, light armor wearing, heroic character join the Dawnguard.
Looks great and siding with the vampires seems like it'll be a blast, I just wish I had more incentive to side with the Dawnguard
And so across the lands of Skyrim. Dragons everywhere sulked in their caves as something else was added to the "more baddass than us" list.
The vampire stuff is totally a most wanted since the old days in Morrowind. Everything looks great, it's a pretty shocking trailer (clap clap :D ).
And my guess about the elder scroll is that maybe "is going to relocate us back in time in Skyrim"
Skyrimis already better than any other open world game and now it gets better.The other games don't even have a chance.
Looks like that you have to choose a side between Vampires and the Dawnguard
@powlord you can probably join the Dawnguard and fight the vampires
Oh man, I'm still at 220hours into the main game, and still nowhere near done with it, what with the endless awesome mods and stuff out there..... I don't think I'll need to look at this DLC for a while, but glad to know it's there when I can finally get to it.
To avoid confusion you may want to remove mounted combat from the features list since its part of the 1.6 patch (already in beta on steam) which should be out long before this DLC. Great article all the same and can't wait for this to be released.
@moonlightwolf01 but, you see, it's been announced for the xbox 360, the 360 doesn't have mounted combat.
@moonlightwolf01 the patch for now is confirmed only for the PC version of the game. and since the DLC comes out in summer, it isn't too long 'till that. so basically you can link them both.
@zhaffy No thanks. I don't want Skyrim being tainted with angsty teenage wimpy dogs and blood suckers a la Twilight and Vampire Diaries *shudders*
@SicklySunStorm You can have Vampires and Werewolves at war with each other in a much more mature and interesting style, though I do understand your concern with modern cultural influence.
I think gamespot will do a Re-review of Skyrim after 1 or 2 years, just to tell us how awesome Bethesda improved Skyrim
Hang on, does that mean 1.6 patch will arrive along with Dawnguard...? That sounds kinda cheating...