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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE FIVE
Now that you have control of Ratonhnhaké:ton, Assassin’s Creed III begins in earnest. Make your way towards the next mission marker to proceed, or flex your muscles a bit by hunting animals or killing some of the seemingly randomly-placed soldiers in the wilderness.
5.1: A Boorish Man
Optional Objectives:
- Limit health loss.
After meeting - briefly - with Achilles, camp in his barn to avoid the rain. After a bit of hesitance on his part, you’ll have to fight off a group of bandits on his lawn, after which he’ll deign to speak to you. Nothing too complicated about the combat here; Connor controls in the exact same manner as Haytham did, albeit with different weaponry. Counter attacks until everyone’s dead, then head to Achilles’ house for a conversation.
5.2: A Trip To Boston
Optional Objectives:
- Escape within 1:20.
Head off to Boston and start pickpocketing your way through the rubes and townspeople. You can find a few side missions here if you wish, but you’d be just as well served by proceeding through a few of the main missions until you’re better able to freely explore the city. Follow the man that Achilles points you to, kill him when prompted, then run along the rooftops until you see a hay pile below you to hide in. Look for birds congregating along the railings; they denote locations you can jump from into the hay.

5.3: Boston’s Most Wanted Optional Objectives:
- Do not raise your notoriety to level 3.
Stick to the alleyways as best you can while you head to the mission marker here. You can track the guards on your minimap, and as long as you stay on the ground, you won’t have to worry about the faded dots that indicate rooftop snipers.
Samuel Adams will hand you a beer and ask you to tear down some wanted posters; if you’ve played previous AC titles, this should be old hat by now. He’ll eventually lead you to a tunnel entrance. If you can’t get past the guards nearby, simply climb a wall leading to the sewer; when you hit the ground, Adams will make his way towards you past the Redcoats.
5.4: Lying Low
A simple trip through the sewers makes up the bulk of this mission. Light candles as you go and watch the rats as they move under the walls to find your way, then lockpick the door to move on.
After bribing the printer to alter his propaganda, take a boat back to the Davenport Homestead to find the next mission.
5.5: River Rescue
Optional Objectives:
- Do not touch the water while rescuing Terry.
The goal here is to rescue Terry before he reaches the waterfall, preferably without touching the water. There are animals on the paths beside the river that will slow you down, so you’ll need to follow the path of logs that are jutting out of the river itself. There’s a fairly straight path that you should follow, but there is a small element of the luck of the draw when you swing from a tree branch onto the ground beside the river. You’ll want to hold down your B or Y buttons on the Xbox controller to slide under and hop over the fallen logs here. Occasionally there’ll be a cougar waiting for you before you hit the last log that leads back onto the path of the river; if there is, you should go ahead and restart the mission if you care about full synchronization. A few practice runs and you should be able to reach Terry while his log is still underneath the branches at the end of the path, allowing you to jump for him without getting wet.
Now that you have laborers, it’s time to start building up your homestead. There’s a mission nearby that Achilles will point out to you. Head to it, kill the highwaymen, and rescue Lance to add another piece of the puzzle to your homestead.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



