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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

8.3: Public Execution
Optional Objectives:
- Washington’s bodyguards must survive.
- Kill two enemy militia.
Well, those tricksy Templars are going to put Connor to death for the crime he was trying to prevent! When they can’t even get that right (thanks to Connor being able to call on the Assassins for help), Hickey attempts to take advantage of the chaos by rushing George Washington and attempting to kill him. You have to take him down before he can do so.
Fulfilling all of the optional objectives here is pretty difficult on first try. You’re asked to both ensure that at least one of Washington’s bodyguards stays alive and also take down two members of the enemy militia. Killing the militiamen will generally allow Hickey to reach Washington and kill the bodyguards, if not Washington, as well. You will occasionally get lucky and have him stumble, allowing you to get your kills in, but that’s pretty rare.
As such, it’s best to surge through the crowd and follow Hickey straight to Washington without worrying about the militiamen. When you catch up to Hickey, don’t attack him! Just run right into him and bump him. That should get his attention and force him to turn and attack you. Start attempting to lure him backwards away from Washington, then turn to kill any nearby militiamen. When you do that, turn your focus back to Hickey and wear him down. It’ll take a couple of attempts to get everything right, but when you do, do the world a favor and put Hickey down like the dog he is.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



