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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE 3
3.1: Unconvinced Optional Objectives:
- Use breakable objects during a fight.
- Limit health loss to 50%
Follow the waypoint to the Frontier section of the map and find Charles off in the snow. He’s got bad news - he’s been recalled to Braddock’s service. Which…is weird, considering you and he murdered a bunch of Braddock’s soldiers right in front of him. That seems to merit something more serious than having Charles’ leave revoked, but maybe these Redcoats are a bit more laid back then they’ve been letting on.
When you catch up with the mysterious woman, you’ll have to chase her through the snow - try to find an exposed log or something that’ll get you out of the drifts, or you may lose her. Wolves will attack you on the way, but the quicktime events to push them off aren’t too difficult, as they always seem to start with your counter button.

When you catch up with Ziio, talk with her a bit, then escort her to an inn in nearby Concord. There are a couple of eavesdropping opportunities here; move slowly through the inn, find the gaps between the civilians, and slide in to overhear the talk. Before you can leave, though, the Redcoats will brawl with you, leading to another set of constraints: you can’t lose more than 50% of your health, and you have to use two breakable objects here. Concentrate on countering enemy attacks and counterattacking. If you move around enough, you should find yourself throwing enemies into tables and barrels automatically, easily allowing you to complete the objective.
3.2: Execution Is Everything
Optional Objectives:
- Sabotage two cannons.
- Do not kill any guards.
It’s a bit of a trek to the next mission waypoint, so steal a horse from the inn before setting out. When you do arrive, Ziio will task you with infiltrating the nearby fort, St-Mathieu. Check the road approaching it for a cart, and hop into the back of it to ease your access.
When you arrive, more optional objectives will pop up, encouraging you to sabotage a pair of cannons while avoiding any soldier death. If you happen to get spotted by a soldier as you leave the cart, try to hide in the nearby brush or the well nearby; if you’re forced to kill one, simply let the rest of them kill you, and you’ll reset to a point where the game doesn’t consider any enemies to be dead.
Completing all of the optional objectives here is difficult, and you should budget in some time to try the mission a couple of times to get the timing down. (Feel free to watch the video here to get a good overview of how to proceed.) Begin by hopping out of the cart and into the brush nearby. There are a couple of guards in the area that you’re going to have to eavesdrop on; head towards them, but note the Redcoat that’s patrolling in the area. When you enter the eavesdrop zone, the two guards will begin moving. You’ll want to time your own movement so that you scramble up the nearby building while both the patrol and the eavesdrop targets are facing away from you. It’s difficult, but you have some leeway here, as being seen isn’t an automatic fail. If a guard’s interest is piqued and he remains watching you for five or ten seconds, though, you’ll have to start over.
When you’re on the rooftop, maneuver so that you’re out of everyone’s sight, then head to the southeastern corner of the roof to hear the end of the conversation. With that done, your target shifts to a nearby tent with a map in it. Wait for the guard in front of it to turn his back, then jump into the brush near the wall of the fort. The guard’s route is too short for you to enter the tent and steal the map without being detected, so you’ll need to distract him. Sidle up next to the nearby piece of leather hanging from a post and maneuver so that you’re at its corner; when you’re in position, the Whistle command should become available. Use it, then sneak around the other side of the post while the guard starts his search. He’ll be gone a while, so get into the tent, steal the map, and head to the brush on the other side of it.
Now for the two cannons. The first is nearby, and is guarded by a Redcoat in the tower above. His patrol is simple: he stands above the cannon for a few seconds, then heads back into the tower. Wait for him to head into the tower, run to the cannon and disable it, then return to the brush nearby before he returns. With that done, steal down the brush by the stairway nearby, and creep along the southern wall here, being careful of the patrol from the beginning of the mission. Head through the brush along the other stairwell here, being mindful of yet another patrol. Watch this patrol’s route until you figure out when he’s away from the cannon, then head over and disable it as well. With that done, jump from the cannon to the sea below and skirt the cliffs to your right to head back to Ziio. This is a tough mission, so don’t be surprised if you have to try it a couple times!
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



