Act 5: Burnout Paradise
There is a robot at the start that you should eliminate. For this chapter you Will fight nothing but Skulls over and over in a single location. Some minibosses will appear and you'll need to blast their backpacks to kill them. After several waves, Flailgun collar enemies will also appear for Bombshell points. Use Vertigo as much as possible by kicking Skulls over the ledges. After some time Trishka will repair a broken tram; take it for a ride and you'll get a critical event reaction to spot a new enemy type: the Burnout.
How Do We Solve ThisYou'll be stormed by lots of Burnouts right from the start of the chapter. Shoot the red glowing balls to kill them as any other attack won't harm them. Both the Boneduster shotgun and Flailgun work well due to their large area of fire. After the first fight, there will be a robot and dropkit in the next zone. Slide under the grate and access the controls on the other side quickly to get Trishka and Ishi in the room. Use the Flailgun and Bouncer to take out the enemies quick. Grab booze in the center of the room and get prepared for a grueling dash.
The Burnouts in the next area will keep respawning non-stop. Use a Thumper charge if needed, but otherwise keep running. You'll come to a giant Burnout boss that can't be killed with weapons, but can be stunned. Stun it with the Flailgun and push it with kicks into the helicopter to gain Minced Meat for 1250 points.
I See We're All a Bit UpsetClimb across to the hotel and gain some critical event points. Inside will be a storm of Kreeps that are best dealth with weapons rather than trying to Leash them. After a scene, You'll split from Ishi and follow Trishka to the zone below. Time your climbing to the next place for extra points.
Crouch below the pipes and follow Trishka further. More Burnouts will attack, followed by a giant Burnout that will kill itself in a pool of fluid. Climb up the ramps and ladders to return ot the surface. There is booze as you exit the hole, so feel free to drink it up. There will be Skull pipe wielders and a robot in the next room. On the outside, you'll run into more enemies and there are plenty of hazards for extra points. Use a critical event reaction to spot a Bouncer boss. As with before, destroy the boss's armor to expose their weakness.
After the fight, there will be a robot leading to the next area. Slide under the gate to arrive at a jammed bus. Leash it out of the way and a gang of Burnouts will near. Use the Flailgun or Vertigo them for quick kills. Kick the car down to make a path and spot the Hekaton for some more points. Meet back up with Ishi and take the Skull copter into the air. Focus some fire on helping Ishi and blow up rogue Vultures. However, your main objective and key target is the rampaging Hekaton.