Act 6: To the Ulysses
Daddy'll Get You Out
With Trishka out of the picture, you'll team up with Ishi and Sarrano for this fight. First, destroy the news robot to knock another one off your checklist. There will be a minigun boss that can be killed for Bossed points. However, the main thing is to grab his dropped gun. Use it to clear out most of the remaining Skulls. If the minigun runs low on charges you can resort to using the terrain for large amount of Outburst skillshots.
A critical event reaction will pop up next, revealing a new Penetrator miniboss. His week point is the inverse of the Bouncer boss: aim for the belly to destroy his armor defenses. Take the Penetrator drillgun and add it to your arsenal. If you wish, take the time to upgrade it further. Even with your new gadget, your Leash is the best bet in the next area for racking up Outburst and Friendly Fire Skillshots.
You'll soon grab another dropkit for replenishing supplies; there is also a robot that can be destroyed. You'll face another Bouncer miniboss for points and several Flailgunner charges that can be killed for up to x4 Bombshell multiplier. Smash another news robot and get ready for the chapter's final battle.
Kick and detonate use the lamps around the area to score Afterburner and Enviro-Mental skillshots. An elevator in the distance will summon both Penetrator and Bouncer bosses. Since you're already near the end of this fight, feel free to let loose with any stored charges.
Bad Trouble a Knockin'For the bulk of this chapter you'll want to switch out your weapons for close range alternatives. Arm yourself with Boneduster along with either the Bouncer or Flailgun. Within the first few minutes you'll sink into a river of toxic waste. Rush out of the deadly mess and get back to safe ground. You'll face off against Burnouts in the next few areas, making your explosives and shotgun very important for clearing them out.
Next, complete a critical event reaction to spot a strange type of mutant (Your allies fail to notice it, however). You'll be separated from your allies and will have to go in alone for a bit. The Flailgun is your best bet for taking out the Burnouts on your own. After scoring up Gang Bang and Minefield skillshots, you'll rendezvous with Ishi again. Kill the nearby newsbot and use your Leash to help out Serrano.
Kreeps will appear from the rafters and take down the remaining Burnouts. Switch to a Head Hunter rifle via a dropkit and out snipe the Kreeps; they will first attack from in front, then move to the other side of the room, forcing you to switch up your cover. After concluding the Kreep fight, slide under the gate, leash the bridge and shoot via quick time events. During the process you'll get a good look at the Mutates from earlier.
These new enemies will explode on impact, making it very important to kill them quickly. Head to the lift ahead and power it up. The Mutates will climb up the side and attempt to destroy the gears, which could spell doom. Be quick with the Flailgun and annihilate the fiends before they can do you in. Even after reaching the top, time is short. Dash like mad through the closing door way. Take some breathing room to collect another bottle before arriving at the Ulysses.
Ponderin' the BodiesAt the start of the Act complete a critical event trigger to spot a few Burnouts. Like always resort to the Flailgun or kick them Voodoo Doll style for easy kills. Use your Leash to clear a path and jam the next door by leashing over a crate. The Ulysses has a gas leak, making it unwise to use firearms. A single shot could ignate the entire ship. Instead stick to only the Leash and kicking until further notice. The lack of guns isn't really a handy cap, as there are many fans throughout the ship for Suck Skillshots.
You'll come to the ship's power core where rampant energy will be flowing. It's too wild to just advance through. However, your Leash can stop the energy for a short time, allowing you to pass over any charged obstacles. Flailgun the remaining Burnouts and you'll come upon a giant Burnout boss similar to the one from Act 5. This time Flailgun it, Leash and kick to knock it into the livewires; this kill will also net you the Grilled Meat skillshot for a cool 1250 points.
You'll come to a nuke where Sarrano will instruct you how to disarm it. Follow the quick time event to be tricked into actually arming the nuke. Follow Ishi around the ship to try and locate an escape route. Leash and climb accordingly to the on screen command and you will soon be saved by an old friend: Trishka.