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Civilization 5 Gods and Kings Walkthrough

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Gandhi still loves nukes! Our Civilization 5 Gods and Kings Walkthrough gives you tips for the expansion's new systems, changes to combat, and strategies for brand new leaders.

Civilization 5 Gods and Kings Walkthrough

War Has Changed

Gods and Kings has new combat mechanics designed to make fights longer and more strategic. All combat units now have 100 HP instead of the small amount of 10. This makes it important for troops to travel and explore in small groups or they can easily find themselves overwhelmed by hearty enemy forces. It is recommended that a melee unit travel with a second melee unit or ranged fighter to help stay well guarded, mainly if there is a high chance of war.

As histroy has proven, The Huns were among the best bomber pilots

Healing per turn and instant heal promotion are also not nearly as powerful; the former heals for a mere 10 HP outside friendly borders and the latter for 50. Because a unit can no longer bunker down and turtle as well as before it is typically a good idea to retreat and regroup when pitted against overwhelming odds.

Civilization 5 Gods and Kings Walkthrough

Cities are also stronger both defensively and offensively. Each city has 200 HPs, a defense score, and bombardment attacks deal heavy damage to most units. With these bonuses it is very easy to defend your own lands with the aid of only a few units, namely those garrisoned within the city itself. On the flip side, taking over enemy cities will require plenty of siege units (and later bombers) to effectively pierce through the walls.

Civilization 5 Gods and Kings Walkthrough

Another major change is to naval combat. All embarked units can defend themselves, preventing them from being as easily destroyed. The embarked unit can also stack with true naval units to create powerful combinations. There is also a new Great Person: The great Admiral which provides a 15% combat bonus to nearby ships, or can be consumed to heal friendly naval units surrounding his hex.

Civilization 5 Gods and Kings Walkthrough

Finally, melee naval units can now directly attack and capture cities. Because of these changes, no costal city is safe any more. You'll want to create navies to defend your waters as well as harass enemy territory. By taking over costal cities and city-states you will be able to gain a much stronger foothold on a continent compared to sending in a rogue settler.

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Kurtis Seid is a sadomasochist for games. He’s clocked over 200 days in a Final Fantasy entry but isn’t sure if he’s actually a fan of the series. His ideal game would somehow involve the harshest elements of King’s Quest, Team Fortress, River City Ransom, Ogre Battle, and Dark Souls.

7 comments
QingJao86
QingJao86

Why Jessie, is stack of doom really that much fun?

jessie82
jessie82

meh i think ill stick to civ4

Nodashi
Nodashi like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

 @jessie82 I would agree untill this expansion was released. Now Civ V is better in any possible way, really.

ZzMurdererzZ
ZzMurdererzZ

Kurtis thanks for this guide, now I really want to pick this up.

jonasf
jonasf

Kurtis, great guide. Nicely done. Good to see there are editors that put some work into making a good guide.

One thing I found was missing was the ability to use faith to buy other great people, like great scientist, great engineer etc by following a certain policy. I think they kick in when you enter the industrial era, so faith is of great use also later in the game.

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