Act 1 Side Quests
These Quests must be completed before under going the main quest Deep Roads Expedition.
Fools Rush In
After completing Tranquility enter the Hanged Man and you will meet with Isabela. Agree to her request and head to Hightown at night.


Fight through the guards in the street and follow Isabela around town. She is capable on her own and being an NPC is nearly invincible. She will eventually lead you inside a mansion where you will fight more enemies.


Make sure to guard your back when reinforcements approach. If need be, move your mages up the stairs to give them some distance from the enemy. After the fight Isabela will join your party. She will stay at the Hanged Man and can be talked to in order to form a friendship or romance. If you want to keep her in the team, take the time to get on her good side before Act 2 draws near a close.
Bait and Switch
Head to Gamlen's House and read a letter from Anso. Head to Lowtown at night and talk to the letter writer. He will request that you recover some goods that were stolen from him. Move to the Elven Alienage and inside the abandoned house.


There will be some thugs inside, but not much of a threat. You should be more cautious about the explosive traps that can injure your team. Take control of one of your Rogues and disable the device before starting the fight. You'll discover that the goods aren't here so head outside.
You'll be ambushed by more Tevinter mercenaries. Hustle your Warrior forward and quickly tank the enemies so that they don't goad your weaker team members. The Tevinter have high numbers, but each enemy isn't that much of a threat. After the battle you'll meet Fenris. Agree to his request and head for Hightown.


Fenris will lock himself into the party and can serve as a fairly good tank. Form a team around him and head into the mansion. Take out each wave of Tevinter located in each room. If you run too far in more enemies from other rooms will barge in, overwhelming your party. As long as you keep amount of enemies low, they will die rather quickly.
Fenris will stay in the mansion. Travel here if you ever want to build a friendship or romance with him.
The Way it Should Be
After picking up Aveline you can undertake this side quest to gain some friendship or rivalry points with her. Head to the Free Marches and Aveline will force her way into the party. If you already have a Warrior based Hawke, allow Aveline to handle the tanking. Fight and kill the enemies lurking around the mountains before heading back to the Viscount's Keep.
After a few scenes you will discover that Ser Donnic is running into a trap in Lowtown. Head there at night and save the unsuspecting trooper from the various thugs and mercenaries. Afterwards return to the Viscount's Keep again to instate Aveline as the head of the guardsmen.
Birthright
Travel to Gamlen's house and talk to both your mother and uncle. After hearing about the lost will talk to Bethany/Carver. Agree with them to locate the will with in the slaver's hideout.
Travel to Darktown with your sibling and into the hideout. Battle your way through, killing enemies and disarming traps until you reach the leaders. They will consist of some deadly mages and other brutes, so be swift with taking down the softer foes before butting heads with the main threat.
Collect the will and return to Gamlen. This will provoke your mother to win back the Amell estate. It doesn't matter too much, as you will gain the estate back in Act 2 no matter what.
The Unbidden Rescue
Read the wanted poster in Hightown to learn that the Viscount's son has been kidnapped. Travel to the Keep and talk to Senchal about the mess. Travel to the wounded coast and discover that the son really wasn't kidnapped and a rivalry bounty hunter has killed his friend.
Cut down the bounty hunter leader and the various waves of enemies that will periodically emerge. There will be nearly three waves of enemies, so be sure to heal up and regroup between each fight. When Saemus asks to return home, decline and loot the bodies first before returning to the Keep.
The Bone Pit
Talk to the merchant Hubert in Hightown to learn that there is trouble in the Bone Pit. Buy potions as needed and make a sturdy team with one Warrior tank, a healer and two ranged damage dealers.
The Bone Pit itself have been over taken by a force of dragons. The Dragonlings aren't much to worry about. However you will eventually face a High Dragon that can deal brutal damage to your tank via its jaw grapple. Keep the tank healed constantly and hit the dragon from afar with arrows and magic spells. As always stunning or otherwise debuffing the enemy is preferred.
The First Sacrifice
In Hightown talk to Ghyslain to learn that his wife Ninette has run off. Enter the Blooming Rose and talk with Jethann. If you want you can take part in Jethann's "services", though it may boost your rivalry with some party members. Next head to Darktown and speak with Emeric in the Meeting Place. There will be some thugs here as well, but are easily dealt with.
Next head to Lowtown and track down Mharen's trail. Enter the Dark Foundry and kill the demons and Shades inside. Search the stack of bones to discover Ninette's Ring. Return to Emeric in the Gallows and Ghyslain in Hightown to finish the quest.


