Act 2 Side Quests
These Quests must be completed before under going the main quest Demands of the Qun.
This is a good side quest to boost your relationship with party members. Place at least tow characters that you want to patch up relations with and head to the Alienage in Lowtown. Talk to Arianni and agree with Keeper Marethari's ritual.
You will be taken into the fade and will meet with a lesser demon that will ask for your help in taking over Feynriel's body. You can agree with him to receive bonus attributes or ability points. However this will cause Justice (Anders) to attack you before fleeing. Otherwise kill the Sloth demon and loot it remains.
Enter the two side doors and break Feynriel out of his dreams. Each demon will goad a party member into betraying you, forcing you to fight them for a short while. There will also be Pride Demons and Desire Demons around, so be sure to take care of your defecting party member until they retreat.
Once both rooms are cleared return to the center hall and speak with Feynriel or the Sloth Demon. Once returning to Kirkwall discuss Feynriel's fate with his mother and the Keeper. As a bonus head to any defecting party member's home base to hear an apology from them and receive extra friendship points.
This is Varric's companion quest that can be completed to boost friendship. Talk to him in the Hanged Man and then travel to Bartrand's Estate in Hightown at night. You'll first battle through Varric's fake events before listen to the "real" outcome.
Battle through the mansion and kill all of the guards. Search the entire area and open up the various containers. This will lead you to the main hall and a battle against Bartrand. He is a slippery dual-wield Rogue, so watch out for his various assassination attempts. After the battle decide to kill him or let Varric babysit his broken brother.
The Long Road
This is Aveline's companion quest that can be completed to boost friendship and even allow her to remarry if completed correctly. Travel to the Viscount's Keep and talk to Aveline. Talk to Her and Donnic and attempt to play match maker. It won't go over so well, so head to the Hanged Man for yet another failed attempt. Return to the Keep again and come up with another plan: setting up a romantic patrol in the brutal Wounded Coast.
Travel to the coast and spearhead the area so that the guardsmen can briskly travel. Each time a wave of enemies is killed off, move to one of the large torches and single to Aveline that the coast is clear. Repeat this process about three times.
At the end of the "date" you can attempt to talk Donnic into going for Aveline or openly flirt with your party member. Either way return to the Keep and speak with Aveline again to complete the quest.
This is Anders' companion quest that can be completed to boost your relationship. Travel to the Gallows Dungeon in the southern part of Darktown. The dungeon is crawling with templars that may attempt to silence you and prevent ability use for a short time. Like all Templar fights, take down the Lieutenants first follow by any Hunters.
Travel deeper into the cave and you'll face off against Ser Alrik. Keep a hearty tank on him while the rest of the team deals out the lesser Templars. Keep Alrik Stunned and Brittle to deal out the most damage. Afterwards, keep Justice under control and return back to his clinic.
This is Merrill's companion quest that can be completed to boost your relationship. Head to her place and discus the Mirror she is repairing. Head to Sundermount and speak to Keeper Marethari. Enter the cave and battle your way through the spiders until meeting Pol.
The City-Born elf will flee and you will have to do battle with a Varterral. Like most fights make sure that your tank has enough damage resistance and defense to survive, along with enough threat generation to keep the monster off your Mages. If need be pile on both Battle Synergy and Taunt to make sure that the Varterral doesn't stray. Pound it with magic and class combos to finally crush the beast. Finish up the mission by talking to Keeper Marethari and Merrill back at her home.
A Bitter Pill
This is Fenris's companion quest that can be completed to boost friendship. Place him into your team and travel around the Free Marches. You will be ambushed by Tevinters as you attempt to move to a new location. Kill all of the enemies, concentrating on the mages and ranged fighters. Interrogate the last survivor and let Fenris make his own choices. You'll learn that more Tevinter slavers are rummaging around the country side.
Travel to the Tevinter hideout and kill everyone before moving inside. You can encounter an Elven slave that you set free or provide with money, which will increase Fenris' friendship. You can also build rivalry by insisting that the former slave work for you in your estate.
You will face several mages that should be your prime targets, though you will also encounter back up in the form of archers and hefty warriors. Stick to magic that will disable the enemy and allow you to class combo. After the fighting allow Fenris to kill his former master.
Table of Contents
- Party Members
- Act 1
- Act 2
- Act 3
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies