Dungeon Siege 3 Walkthrough
Only four heroes remain to protect Ehb. Our Dungeon Siege 3 Walkthrough provides you with details about how to build your heroes, info on the story campaign, and secrets to unlock.
Stonebridge Chapterhouse
The road from the bogs to Stonebridge are crawling with more mercenaries under contract of Jeyne. Among them is the pack leader Svarbog that attacks with a gang of archers. As with past ranged enemies, close the distance and come in close to kill them easily. Be sure to also walk off the beaten path and collect treasure chests scattered along the road.

You'll eventually come to the city of Stonebridge. Talk to the towns people to gain some extra sidequests and a bit of gold. The Merchant Ursula will ask you to kill the deserters east of town that stole her silk supply. Ext to the road again and backtrack near the swamp. The bandits are the standard Azunite lot and don't pose much of a threat. Taking them out is worth the footwork.
Regardless of whether you complete this side mission or not, your main goal is to free the Chapterhouse and open the causeway from Rukkenvahl to Stonebridge. The Chapterhouse is full of powerful demons and traps that blast fireballs. These enemies also respawn when destroyed, making things hectic.
Thankfully, your goal isn't to actually kill the enemies, but locate the scrolls hidden behind doors and cages. Grabbing these written pieces of lore will dispel any enemies within the area. To make it even more handy, all of the scrolls locations are marked on your minimap. Because of this, leave the fighting to a minimum, thinning the enemy only enough to keep them off your back. Use your dodging and movement skills to rush and gather up all the scrolls, which in turn will destroy the enemy.

You'll automatically open a path back to Rukkenvahl, allowing you to return back to Raven's Rill with ease. You'll also most likely be high enough level to gain the second tier of Talents. Some characters have some good advanced Talents, namely Lucas' Focused Strikes.
Chat with Odo and Marten and learn that you need to gain some new allies. Since you're already in Stonebridge it makes sense to deal with them instead of traveling elsewhere (Though you can use the Causeways to find other allies if you wish). For now head along the quest path and meet with the Meisters.
Wulf will automatically support the Legion, but you'll still need two out of three votes from the following lords: Kassel, Mudgutter, and Fiddlewick. For now, completing Fiddlewick's requests are the easiest and closest. The Meister is more about settling domestic conflict rather than major battles. For your assignment you will have to decide what to do about the imprisoned Krug.

Meet with the protesters out in the main hall that want the Krug to be free. Next talk to the Krug in the jail cell to get his side of the story. Make your final choice with the constable guarding the cell and return back to Fiddlewick. He will want you to hear a claim to land from two citizens over in the Chapterhouse.
Travel back to the Legion stronghold and speak with Hans and Baron Barrenbaron. Both have owned the piece of land in the past, one under goblin rule and the other from human governments. Talk to them both and get each of their stories. You can choose to side with either, or degree that both only hold half a stake and must work together.

With the domestic squabbles resolved, return back to Fiddlewick to gain his support. While he may cast his vote for you at the moment, your actions with Mudgutter or Kassel might change his mind. You can pick which lord to help now, but Kassel's request can lead to some quicker devlopments.




