Dungeon Siege 3 Walkthrough
Only four heroes remain to protect Ehb. Our Dungeon Siege 3 Walkthrough provides you with details about how to build your heroes, info on the story campaign, and secrets to unlock.
Bandits and Artifacts
Mudgutter has a job for you that isn't much further from Kassel's assignment. It appears that criminals have taken over an old crypt and are using it as their stronghold. Right outside the fortress you can meet Sweatcog, a goblin that will request that you track down his latest creation.
It's good to take on this side quest now, as turning it in later may be an issue. Your glowing trail of quest beads will point out your main attraction. The enemy is an automation much like the constables littered around the city. After killing the machine, head back to Sweatcog and turn in the quest.

Before entering inside the base, talk to Hermann Holtzman to gain a corresponding sidequest. He will ask you to search for several Legion relics inside. Thankfully none of these items are that far from the main objective path. Just keep your eyes peeled for quest markers that seem to be off road.
Back to the job at hand, the enemies you'll be fighting mostly consist of human archers and goblin fighters. You might also run into a handful of undead along the way as well. Enemies aren't the only hazard inside; the crypt is filled with traps, namely the large swinging blades that can chop off a good amount of your life bar.

The quest marker will often point you into locked doors, requiring you to take the beaten off roads and flip large switches. Often times these switches are either guarded by or will release miniboss enemies. These can include the Goblin Demolitionist caster, Street Boss bandit, and the Modified Automaton.

Defeating the automation will also leave you atop a center island connected to retractable bridges on all four sides. To cross to the next section you will need to locate all of the switches and release the bridge way to the south.

In the final area you will locate the criminal leader Ehregott. He is a caster, and nearly a clone of Reinhart. He'll use magic and traps to keep you slowed and disabled. The real danger of the battle doesn't come from the boss, but rather the storm of soldiers he will keep summoning from all directions. Try to keep the minions busy while your partner kills the mage.
After the battle, when you exit the building you'll discover the town under siege. Marten will approach and inform you that the meisters are safe for the time being, but might not last long. Head through the burning streets and kill the rogue automatons. You might even need to deal with mini bosses, such as the Thunderstorm CE that causes strong lightning damage.

Upon finding the lords, they will request that you finally deal with the Dapper Old Gent and the mess he's created. Enter the Causeway and track down the old man.
The Old Man does not attack directly, instead hidden under an invincible barrier and will summon waves of minions. To combat this destroy the tubes which the minions emerge from. After taking down two of these, it will release the shields on the sandwiched generator. Destroy the generator and the Gent's shield will drop fro a brief time.

Unleash all of your strongest attacks at this time, as the Gent will get his shield on quickly. Repeat the process of destroying the tubes, generators and finally attack the Gent. After the battle and listen to the Dapper Gent's tale of why he started the rebellion. You now have a choice about what to do with the villain.




