Picking Up the Trail
Objectives:
- Enter Vault 87
Here we continue with the walkthrough and assume you have entered the main gate to Little Lamplight through whatever means necessary. At this point, you can ask him about getting to Vault 87. He warns of horrific monsters inhabiting the Murder Pass and offers to guide you to its awaiting jaws. There's another way in to Vault 87 that skips dealing with the muties, but you would need quite the proficiency in Science. If you've got the brains, then speak to MacCready and then to Joseph residing in the Great Chamber.
You need not be so hasty to skip ahead to Vault 87, as Little Lamplight holds some pretty interesting wares. Of particular importance is the party boy named Sticky as speaking to him initiates the Big Trouble in Big Town side quest line. Knick Knack in the souvenir shop also sells the much coveted Schematic: Bottlecap Mine. There are Holotapes to be found and a Bottlecap Mine on a work bench in the Great Chamber.
When ready to enter Vault 87, either head to the rear entrance gate to meet MacCready and brave Murder Pass, or have Joseph operate the terminal at the entrance to Vault 87 in a cavern called Nothin'! The latter, much safer path deposits you in Vault 87 without any messy encounters with vicious Super Mutants, but you would be missing out on some goodies and experience for sure. The choice is yours.
Table of Contents
- Getting Started
- General Tips
- Walkthrough
-
Sidequests
- Agatha's Song
- Big Trouble in Big Town
- Blood Ties
- Head of State
- The Nuka Cola Challenge
- Oasis
- The Power of the Atom
- Reilly's Rangers
- The Replicated Man
- Stealing Independence
- Strictly Business
- The Superhuman Gambit
- Tenpenny Tower
- Those!
- Trouble on the Homefront
- Wasteland Survival Guide
- You Gotta Shoot 'Em In The Head
- Achievements
- Trophies
- Guide Feedback
- Forums:
- Game Info:


