Level 4: Pier
Find the Mercenary Camp
You begin this level in one of Far Crys more impressive vistas, but dont stop for sightseeing; kill off the mercs nearby and pick up any ammo they leave behind. If youre feeling saucy, you can try to kill the soldiers down the hill by pushing the barrels down the path, but, of course, a bullet to the head does the same job.
After the mercs are out of the way, youre forced to choose between proceeding down the hill on foot, or taking one of the gliders nearby. The glider is the more dangerous choice: although youll be able to fire your weapon while flying, you wont be able to take any cover while moving about, rendering you little more than a moving target to the helicopter and patrol boat that shortly appear. Better to just walk it. If you still have the sniper rifle, you can use it while lying prone near the glider to pop off a couple of soldiers on the hill in the distance.
The path leading down to the water is uninhabited, but youll probably get a fly-by from the helicopter, which appears regardless of what method of travel you take. Again, a full clip or two from the M4 into the minigunner will generally persuade your aerial friends not to bother you, after which you can proceed down to the pier. The patrol boat will also be floating around down here, along with a couple of land-based guards; clear everyone out and swim (or take the boat, if its nearby) to the other side of the river and begin your ascent.
If you didnt snipe out the soldiers on the hill before, theyll be here now, manning an emplaced minigun. Kill them, take their items, then turn your attention to the gentlemen in the snipers tower to the south. The view from this tower overlooks the mercenary camp that youve been instructed to find.
After youre up in the tower, pick up the sniper rifle, or get the ammo if you still have your rifle from the last map. Assuming you have at least five shots, you should try to hit the yellow propane tank next to the two soldiers at the edge of the camp closest to you, then the two snipers in the towers above the camp. One of the towers is easily spotted from your viewpoint, but the other one is obscured by the tree line, so use your binoculars to pick up all of the soldierss signals, then zoom in on the signals until you find the second sniper. While using your binocs, dont forget to scan the jungle outside of the camp; theres a patrol of five or six mercs to the northeast of the camp, with whom youll have to deal before you reach it. Best to have them on your radar before you make your approach.
Blow up the armory to create a diversion
As you move in on the base, you can expect to have some unwelcome company, in the form of yet another attack helicopter thatll fly over the base. If you wait around on the perimeter, itll back off and wait to move in; take the opportunity to use your binoculars on it and lock onto one of its passengers. This will let you know its position if you have to duck into one of the buildings here while shooting at it. After you pop the gunner, itll attempt to land and drop off a couple of soldiers, but after that, itll make a hasty getaway.
Another thing to worry about in the base is a soldier with a rocket launcher; hes in one of the sniper towers in the southwest corner of the camp, above the armory. If youre lucky, hell aim a rocket at you and wind up hitting the side of the tower instead, thus killing himself, but otherwise, youll have to either snipe him from a distance or run up close and chuck a few grenades up there. Also, dont necessarily think that youre safe just because theres nothing on your radar; there are a few roustabouts inside the buildings here, so keep your guns at the ready as you enter and exit the structures.
When all of the threats have been eliminated, grab the green keycard from the Admin building and the explosives from the Briefing building, then head into the armory, grab whatever ammo you need, and place your explosives.
Steal a vehicle and head west to the pier
Before you move out of the base, climb the snipers towers to recover the ammo that the soldiers there dropped. Sniper rounds are, if not rare, then in somewhat more short supply than those for the M4 or your SMGs. It never hurts to be thorough in the search for munitions.
When youre ready to move on to the pier, grab one of the buggies and start moving along the road. If the oh-so-subtle sound of the engine from the nearby garage didnt alarm you, keep your minigun pointed backwards towards its door as you roll out; a 4WD with two soldiers on it will soon emerge. Gun them down and steal their vehicle.
After progressing down the road a bit, youll come to a roadblock formed of a few vehicles, some with mercs actually inside them. If there was ever a time when your mounted rocket launcher could come in handy, this is it. Blow the roadblock away with a liberal application of projectile explosives, then push whatever flotsam remains out of the way with the nose of your truck and ford the river. You should be able to spot a snipers tower in the distance at this point, so get out of your car and scope it with your binoculars. If you couldnt tell, the weapon that the merc atop the tower is toting is a rocket launcher, but luckily for you, you should possess one of your own on your 4WD. Shoot a few rounds towards the tower; if no rockets come flying back at you, youll know that your prey is dead.
Go ahead and drive up to the tower and grab the rocket launcher. Assuming youre packing an M4, a sniper rifle, a P90, and an MP5 at this point, you can fairly safely drop either the M4 or the P90 to exchange for the rocket launcher. While youre on the tower, feel free to scope out the pier below and get the locations of the soldiers on your radar. You can also snipe out the soldiers that are visible on the pier; youre going to have to kill them later anyway.
Kill all enemies in this area
Before Doyle will meet you, you need to clear out the area of all mercenary presence. If you take your 4WD down to the pier, you can use your rockets to kill anything that moves; that will usually take care of this objective. After your objectives update, walk down to the end of the pier and hop on Doyles boat to end the level.