Level 11: Rebellion
Rebellion is probably intended to be the games showpiece level, and its certainly impressive. Its also massively dangerous and difficult to maneuver through, as it takes the two-path philosophy to an extreme, so feel free to explore a bit and restart if you come across an area too difficult for you to proceed past.
To begin with, flip on your heat vision to scope out the Tridgens near your starting point. There are three of them in total within the facility, so take them down and restock your ammo and armor in the reception room where the security guards lay dead. A fairly serious firefight is about to ensue, so reload all of your weapons and wait until your night vision goggles are fully charged before stepping out of the door here.
Follow the road to the archives
In true Frankensteinien fashion, the creations have turned on the creators, and what you witness outside is the truest incarnation of the struggle twixt man and beast yet seen. In other words, theres a bigass rumble going down, and youre in the middle of it. Well, actually, youre kind of off to one side: youll find yourself inside of a fort thats being sieged by Fat Boys and a new kind of mutant called Locusts. The Locusts are distinguished by their Hulk-like ability to jump incredible distances, and theyre armed with AG36s, making them, oh, a wee bit of a threat to your health. Luckily for you, the Fat Boys and Locusts will be firing away at the forts mercenary garrison, which should let you escape unharmed, if you play your cards right.
At any rate, the fact that youre inside the fort will give you a bit of protection from the Fat Boy rockets, so long as you dont do anything stupid like climb up on the ramparts and start firing at them from above. And no, thats not a backhanded way of suggesting a course of action; your first priority should be to escape from the battle and let the mercs and mutants kill each other off. To that end, take a right immediately after exiting the interior, shoot the merc on the walkway here, and walk down to the courtyard, where a 4WD awaits. You cant do anything with it yet, so leave it be, shooting any other mercenaries who have the misfortune of being in the courtyard. One of the garages here has a belt of grenades for your AG36, so grab it, and the health from the second garage, if necessary, then flip the switch next to the door to the courtyard, run back to the 4WD, and book it out of there, running down anyone in your way, Fat Boys included.
As you proceed along the path leading away from the fort, flip on your night vision and shoot down any mutants or men in your path. Youll eventually come to a couple of mercenaries next to another 4WD; shoot them, and any Tridgens in the area, and pause for a second to assess the situation. Youre at one of the branches in this levels path; you can either take your 4WD and jump over the bridge to your left, or continue down the path to the right. Both of these options are risky, but well go over them in detail.
Before you head out, though, you may want to return to the fort and use your 4WDs rocket launchers and minigun to kill off any combatants still remaining, if youre intent on looking for items. Of particular note is the sniper rifle in the tower overlooking the cliff to the south; you can trade in your Jackhammer here. Also, theres a mountain facility near the fort containing little of interest, but if you wish, you can climb to the top, either via the footpath near the fort or through a ladder in the facility itself, to access a hang glider. The glider will let you bypass a good deal of route A, or will let you access route B without needing a car. In general, though, youre better off with your 4WD. Either path eventually leads to another fort on the southern portion of the island.
Route A
Route A is the more difficult of the two paths, but is a bit shorter. If you have the 4WD, just press on along the right branch from where you encounter your first mercs and their vehicle outside of the fort. Youll need to drive along the beach, past a few Tridgens and Fat Boys, and up a narrow road on the far end, where youll encounter a Fat Boy attempting to set off a landslide to trap you.
If you didnt get the 4WD in the fort, youll be able to find one immediately below the hang glider, albeit a thousand feet straight down or so. If you use your binoculars on the first section of the beach, youll spot a merc attempting to hold off a Tridgen and failing; this 4WD is thus untaken and in perfect shape. Before you head down, though, you should use your binocs to scout the entirety of the beach, with special emphasis given to the road at the far end. This is where most of the fighting will occur.
If youre up by the hang glider, you can use it to coast down to the 4WD below; just take it out nice and slow, and after a few seconds of flight, start strafing to the right. When youre above deep water, get out of the glider and drop into the ocean. Dont worry if you die; there was a save point immediately before you accessed the glider, so youll only lose a few seconds of playing time. When youre in the water, swim to the shore, grab the 4WD, and take off down the beach.
As mentioned, the road near the end of the beach is the site of a prospective ambush, with at least two Fat Boys, a Locust, and a Tridgen. Before you head up the road, stop on the beach and scout with your binoculars and night vision. If you can spot anyone, get back into your car and use your rocket supply to blast them. Dont forget that you can use your night vision while driving; activate it and you shouldnt have a problem spotting potential targets.
When youre ready to proceed, drive up the path, stopping when you hear the Fat Boy blasting the wall. His rockets will bring down a few boulders that may or may not block your path; regardless, try to lure him out from his hiding place and shoot him. When hes dead, dont bother with pushing the rocks around with your car; just get out and head up the road on foot. Past the burning car ahead, youll come across a structure; this is the southern fort that we mentioned previously.
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