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Dune
As an attacker, watch for snipers or machinegunners in the tall grass just before the warehouse flag, which is the first flag you’ll be pursuing. If you can’t manage to grab a buggy at the first spawn, you’ll have to book it across the dunes towards the structure; defenders will often crouch down where your vehicles won’t easily see them and either snipe at you, or use machine guns when you get close. The eternal threat of rocket launchers is also at work here, since defenders will often be sitting around, ready to take out buggies as they approach, but they’ll be more than happy to shoot at any infantry coming their way. If you do happen to grab the buggy, you’ll want to circle around to the rear of the facility and attempt to enter via one of the smaller passages on either side; try to coordinate this so that you enter at about the time your infantry arrive at the front gates. If you’re lucky, the support on the defending team won’t have had enough time to build the gates blocking off the passages; if they did, circle around to the front and support your troops from there. If you’re defending the flag, your obvious priority is to get your walls and gates built as quickly as possible. From there, you can either switch over to an M4 and defend, or hop to the top of the shipping containers to build a minigun or two.

The second flag is perhaps even more porous than the first, and although the defenders have plenty of turrets to build, there aren’t any gates or walls that can block access completely. Luckily for them, the number of buildings and wooden walkways around the flag make it difficult to approach directly with a buggy, so this will generally wind up being an infantry v. infantry challenge. For the attackers, your task is just to mass your troops together and make a concerted push; heading off into the jungle on your own isn’t going to help matters much, so find a group of soldiers and stick together as you approach the flag, giving yourselves enough space to avoid being an easy kill for rocketeers.

The defenders do get a bit of a break with their third flag, the dam, which is compact and relatively easy to defend. There are only two gates and a bunker to build here to shore up your defenses, all of which are within easy reach of each other, letting one or two support troops repair them as they get destroyed. The other means of access for the attackers is from the water to the north; if a soldier manages to come around the wall to the northeast, it’s a relatively easy matter to swim underneath the water in the boat bay and come up inside the rear of the base.

Freighter
As per usual, the first flag here is fairly difficult to defend, as it’s quite close to the initial red spawn and doesn’t possess any fortifications. If you’re defending, all you can really do is guard your support team members while they build the bunker and miniguns, and then attempt to take down the attackers as they flood in from the hills. If you’re playing as support, and another soldier begins to build the bunker before you can get there, head west from the flag and build the minigun on the opposite side of the barracks building; this will overlook the other pass from which the assaulting team will be approaching. If you’re a rocket launcher soldier, you can walk down the southern side of the freighter, jump onto its deck, and walk back up towards the flag to reach a bit of a perch from which you’ll overlook the control point.

The defenders can take advantage of the fact that the passageway from the first flag to the dock facility consists of a single pass. If you can camp out next to the fork in the road, you should be able to kill off incoming soldiers as they attempt to crest the hill. If you manage to reach this area, but are without any backup, hide behind the rock to the west of the fork, flip over to a machine gun, assault rifle, or rocket launcher, and blast anyone who comes nearby. You’ll eventually get overrun, even if a few team members are in position in this area, but you’ll be able to slow down the assault and hopefully buy your support class members time to build the many defenses in this area. In fact, if you’re a support member on a well-populated team, you may just want to retreat to this position at the beginning of the game and start building away, so that you’ll have everything in place by the time the first flag is taken.

The stronghold flag is difficult to access for the offensive players; due to the lack of vehicles on this map, and the distance between the stronghold and the dock compound, you’re going to have to tread a long way on foot, facing stiff opposition from the entrenched defenders. Since there are a few paths leading to the flag, and the sightlines are often obscured by foliage, small strike teams of one or two grunts may be able to penetrate the base, eliminate the rearguard defenders, and capture the flag while the rest of your teammates are keeping the mass of defenders occupied further back. This becomes easier if a member of your team takes a position in the destroyed bunker on the southeastern hill and snipes at anyone who mans a minigun.

Far Cry

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