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Walk-through

Far Cry’s single-player campaign consists of 20 levels, some of which contain about as much landmass as the average FPS does in an entire game. After you get through with the campaign, you’ll be able to try again on a harder difficulty setting, or play on "statistics mode," which lets you select an individual level to play, and will give you detailed feedback on your performance during the level.

Basic Combat Tips

Far Cry is very much a first-person shooter, but the technological implementation of long view distances has an impact on the gameplay that makes the outdoor levels the first of their kind. You should be able to make it through the interior levels just fine if you’ve ever played an FPS before, but here are some tips to help you adjust to the exterior combat.

Approach With Caution
When you come across a mercenary camp or base, you’ll need to scout the area before heading in. It’s especially important to keep to cover as you approach a base, due to the outstanding eyesight of three groups of enemies: enemies manning minigun turrets or mortars, mercenaries atop towers, and mercenaries with rocket launchers or sniper rifles. All of these groups will generally see you before their compatriots do. They’ll often spot you as soon as you come into their line of sight, even if you’re half a click away, so always head towards an enemy camp on high alert, and only after you’ve managed to clear out any of these specific threats.

Use Your Binoculars
Just in case this isn’t stressed enough in the walk-through itself: use your binoculars! While many FPS games throw in binoculars, they’ve never been as useful in a game as they are in Far Cry. This isn’t just due to their ability to zoom on distant enemies; they also lock on to your targets’ locator tags, meaning that any merc or mutant that you scan will appear on your radar from that point on. This can often make the difference between ambushing an opponent and getting ambushed yourself.

Let Your Enemies Come To You
The AI in Far Cry is quite good; mercenaries, especially, will attempt to hunt you down after you make your presence known with a gunshot. You can often use this to your advantage by luring your targets towards your position with a volley of bullets, then taking them down with an automatic weapon as they close in. Lying prone and waiting might not seem like your idea of fun, but this will afford you better accuracy; when you move, most of your weapons will tend to spray bullets in wide arcs, whereas lying down will let you focus on your target’s head. Try to position yourself on the high end of a slope, or near cover, so that you’ll have a place to retreat to in case you get overwhelmed or have to reload.

Duck And Cover...Or Just Duck
As we just said, moving tends to decrease any given weapon’s accuracy a great deal. There’s also plenty of accuracy lost between the standing and prone positions. When dealing with enemies at medium range, you’ll often have a better shot (literally speaking) at killing them quickly if you hit the ground as soon as you spot them. Lying prone and zooming in with your assault rifle’s scope or zoom feature will let you get headshots much, much more easily than will sprinting towards your target and blasting away, and will also reduce your profile, meaning that your enemies will probably hit you fewer times while you’re fighting.

Far Cry

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