Hotel Sedgewick (part 1)
The Hotel can be confusing to get around, so it's best to stick with your teammates whenever possible, as they'll often lead the way. To get things started, follow them to the elevators and catch a ride with Peter and Ray to the 12th floor. Trail them down the hall and blast Slimer when you see him. Although he'll escape by jetting through the wall, you can use your PKE meter to scan the ectoplasm he left behind.


After doing so, follow Ray through the door on the right and scan the vase at the far end, along the right side, to reveal Slimer's hiding spot. He'll take off again, so follow Ray down right hall, to a mess by the vending machines. Use the PKE meter to scan the Room Service Tray on the ground, giving you your first cursed artifact. You'll find similar artifacts scattered around each of the levels; collecting them nets you extra cash, which can be used to purchase upgrades, so it's well worth your while tracking them down.


With the artifact collected, Peter will radio in for help. Follow Ray through the nearby door and down the hall to his location, where you can revive him. With the team regrouped, call the elevator and ride it down to the lobby.


Back in the lobby, you'll find Slimer and a couple of bellhop ghosts--they put up more of a fight than the other ghosts you've seen, tossing furniture your way. Stay on the move to avoid it and then target ghosts, slam them, and capture them like those before. It's best to focus on a single ghost at a time, to reduce their numbers more efficiently. Once you've cleared the area, look for the Antique Service Bell on the desk of the first room of the lobby--just opposite of the elevators you came off of. Now follow Peter down the hallway to the ballroom, then to the kitchen after being turned away.


Trek through the kitchen until your path is obstructed by a large cabinet. Now get ready to blast some ghost fish coming your way--thankfully, they're weak and don't need to be captured. Once clear, use your Capture Beam--by tapping the left-trigger while using the Proton Pack--to move the cabinet out of the way, allowing you to continue on. Follow Peter down the hall to the left, through the kitchen, to the ballroom.


You'll find Slimer inside the ballroom, and now you'll finally be able to capture him. However, he'll occassionally hide inside some of the hotel's furniture--use the PKE to track him down then blast the furniture with your Proton Pack to expose him.


With Slimer captured, follow Peter back to the lobby where several bellhop ghosts are now waiting. Again, make sure to focus on one at a time, so you can reduce their numbers quickly. These guys are also quite throw-happy, so be ready to dodge or blast the stuff they're tossing around. If you take damage and need to recover, the hallway you came from is a good place to retreat to. Oh, and although your teammates will toss down a few traps, don't forget you can throw your own down too, which should make capturing the ghosts a breeze. Once you've captured the ghosts, follow Egon down the hall to the next room.


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