Hotel Sedgewick (part 2)
Track Down the Fisherman Ghost
You're on your own for this next portion. Try heading up the staircase first and scanning the Old Painting with the PKE meter for a cursed artifact, before heading down the hall, where you'll experience a flash flood!


After coming to, follow the hall again and turn left at the first junction to find the fisherman ghost. Turn around and chase him down the hall, to the left. Although he'll vanish, take a moment to scan the candelabrum along the wall (the fixture with candles, in other words) with your PKE meter--this will cause it to spring to life. Blast it quickly (it doesn't take much), then step into the previous hall to take down a few more coming your way--be careful, as they can also crawl along the ceiling.


With the hall cleared, turn right at the next junction, where you'll soon spot another candelabrum tear across the ceiling. Head in its direction, to the left, and use your Capture Beam to clear some of the junk obstructing the path, allowing you to continue on. Turn right at the next intersection to find the Fisherman ghost hanging out inside a vending machine, though he'll take off down a blocked path--we'll get to him in a moment. For now, get ready to blast a couple more candelabrums heading your way.


Once they're down, venture back up the hall, turn left, and stick to this main corridor to spot the Fisherman ghost once again. Use your beam to move the obstructions, then head after him by turning left, continuing past the elevators into the dining room.


Okay, it's time to take on the fisherman, mano a mano. Strafe around the room to avoid his attacks while blasting him with your beam. If he vanishes, turn around as he'll likely reappear behind you. Once you've inflicted enough damage, the other Ghostbusters will join you, but the ghost will mysteriously vanish. Sniff him out with your PKE meter and approach the door in the corner, just past the bar--but get ready to back up the moment you see the Kitchen Golem blast through it.


The Kitchen Golem has some brutal close-range attacks…but that's all he's got. As such, your best bet is to stay as far away from him as you can at all times, as your beam can span the length of the room. Whenever the monster gets close, run away to the other side and tackle him from there--make sure to use the entire room, including the upstairs section. After you've inflicted enough damage, wrangle its exposed energy ball and slam it loose, revealing the Fisherman. He should be relatively weak by now, so deal with him like any other ghost for the capture,


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