Tayari Plaza
Find Dare's Crash Site
This is no time to relax--there are Grunts inbound! Stand behind the sandbag wall for cover and use your pistol to easily pick off the Grunts (remember to zoom!). If you need health, look for a pack on the ground, just to your left. Once you've taken down most of the grunts, you'll find a pair of stubborn Brutes far in the back. Drop down and follow the right side of the street up to a three-piece barrier--we also suggest grabbing one of the dropped Plasma Pistols along the way (we recommend swapping it for your machine gun, but it's up to you).


Once at the three-piece barrier, peek around either side to take down any remaining grunts before focusing on the closer of the two Brunts. If you have a Plasma Pistol, fire a charged blast at the Brute, then immediately follow-up with a few pistol (or machine guns) shots for a quick takedown. Now there's still one remaining Brute on the left side of the street, and he's armed with a grenade-launcher! To take him on, proceed into the area below the building, where the first Brute was, then seek cover behind one of the pillars lining the street, facing the remaining Brute. Target any remaining grunts first, then take the Brute on like the one before, using the pillar for protection from his explosives. If you run out of ammo, try tossing a couple of grenades. Do not try and attack him head-on, as it's suicidal.


After the battle, continue up the street where you'll find a couple of squadmates! Before departing, look for some health in a kiosk just beyond them. As you step into the Brute filled side-street, dart into an open doorway on the left, which will allow you to get the upper-hand on the enemies. Inside, take a left up the stairs, leading to a second floor balcony. This provides an awesome vantage point for some Brute-destroying. Remember to use the ol' charged Plasma Pistol and human weapon combo if you've still got 'em. Otherwise, you'll find several weapons lying around nearby, or try tossing a few grenades. If you need cover, the hall on either side will provide it. Oh, and if any Brutes take residence in the lower hall, you should be able to target them by crouching.


With the first Brute batch dealt with, drop to street level and push forward to the concrete barrier ahead (you may also want to swap weapons with either of the marines, whether they're still alive or dead). Peek around its side to pick off nearby grunts, but ignore the one on the raised turret for now, as well as the Brute. Push forward to the truck for additional cover, and peek around its backside to target the Brute, ideally with the same Plasma Pistol and human weapon combo as before--barring that, toss grenades. With the Brute finished, you should be able to pick off the enemy on the raised turret--if not, just climb up and greet him with a melee attack (you'll also find some health on the ground nearby). We also suggest ripping the turret from its perch and taking it with you, as it'll come in handy for the next segment.


With the street cleared, proceed ahead--as you go around the bend, hug the wall and continue behind the parked semi-truck. Take down the two shielded jackals at its rear (if they're protected, either melee them, or aim for the gaps in the shield). Once they're down, use the truck for cover to target any remaining grunts, then hug the nearby wall as you turn the cover to target the enemies beyond--this allows you to easily backup for cover. Just be careful of any snipers either on top, or around the tower. Subsequently, push forward to any of the destroyed vehicles for cover, which should get you close enough to kill the remaining Covenant. As for the sniper atop the tower, simply ride the gravity-beam inside and take him down with an old-fashioned melee attack. It's also strongly advised you grab his Beam Rifle.


Now that you've cleared the area, continue through the large gate behind the sniper tower. If you grabbed the sniper's Beam Rifle, use it now from the top of the ramp to pick off the enemies ahead, including a pair of snipers on the bridge, as well as some jackals and grunts--it doesn't have enough ammo for everyone, but it'll help. Afterward (or if you didn't grab the Beam Rifle), follow the left pathway (not the street itself!) to find a lone soldier who advises that you continue through the building entrance ahead. Heed her advice, but consider grabbing either the pistol or one of the shotguns just by the entrance.


Inside the hall, head left first, down the ramp to the lower level. Remain in the hall for now for cover and pick off the enemies you can through the opening. Once you've thinned the herd, venture further out to tackle any remaining enemies, including some pesky Brutes and snipers (such as on the bridge, a left to the far left, and a high deck to the right)--we found the Carbine worked best for this section, thanks to its long-range capabilities. You'll also find a pair of health packs to the left.


Once you've cleared all you can, head back into the hall and exit through the center door onto the upper walkway--there may be a sniper just outside the door you can melee for a quick victory. As you cross the bridge, a turret to the right will open fire, and two Hunters will emerge through the doors--quickly take down the turret first with a few quick shots before turning you attention to the Hunters.


Although it may seem counter-intuitive, its easiest to tackle the Hunters at close-range, though we strongly suggest arming the shotgun (you can find one in the hall you just came from). Their weak-spot is the exposed membrane halfway up on their backside--simply circle behind one at close-range and pump a couple of shots into that spot--he'll go down without much of a fight, then do the same for the second. Because they're slow, circling behind them is not only super-easy, but they'll have trouble targeting you with their rockets. Just be careful of the second Hunter when targeting the first; if you're having trouble, try to isolate one behind some kind of wall or object for protection while you focus on taking him down.


With the Hunters cleared out, proceed through the door they came through, toward the Beacon. Once through, look over the ledge and target the Grunts on the lower level (there's also a health kiosk in the wall behind you), then drop down and open the crashed pod from the front-side.


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