Coastal Highway
Find Elevator to the Highway
Alright, so you're still on "engineer protecting" duty, but thankfully, he's a bit more restrained this time. A short ways up the street, you'll encounter the first batch of enemies, including some gunners in a tower, and several Brutes on either side. If you still have the Beam Rifle, hang back and use it to pick off the tower's gunners first, then any Brutes you can see. If you don't have the Beam Rifle--or you ran out of ammo--look for a passageway on the left you can enter. Not only does it have a large weapon cache and several health packs, but there's actually a doorway in the corner leading to a balcony above, where you'll find a Sniper Rifle! This balcony also provides a fantastic viewpoint for clearing both the tower, and the remaining Brutes from the field (you can also step onto the glass awning to get closer to the battle). Try lobbing grenades from here toward groups of enemies as well.


Should you run out of sniper ammo, there's still a cache of weapons in the aforementioned passageway on ground-level more than capable of clearing out enemies. Simply push forward along the left wall, again using the pillars for cover. Once the area is clear, push forward a ways to cause more Brutes to appear. If you still have sniper ammo remaining, back up a bit and target them from here. Although they'll often use the flatbed truck for cover, you can still target their exposed noggins over the top of it (Brutes aren't very smart, evidently).


With the area completely cleared, proceed up the street where the last batch of Brutes came from, and continue through a building where you'll find a door you can interact with, after the alien unlocks it.


Escort and Protect Dare's Vehicle
You heard the man, hop into the Warthog! So you have to escort Dare's vehicle through several miles of highway. Thankfully, there's not much "protecting" involved as Dare's vehicle is built like a tank, and even when we completely neglected it, we never once saw it destroyed. As such, your primary goal should be just staying alive…and that's easy too. Here are some quick tips to get you through most of the sections:
- Don't worry about protecting Dare's vehicle--it's extremely resilient.
- Inside every gate, you'll find several health packs, as well as a replacement vehicle (usually a Warthog).
- At each gate, we suggest swapping into a replacement vehicle. This usually isn't necessary, but it'll ensure your vehicle's in good condition, plus at least one of the Warthogs is equipped with the far superior missile launcher--awesome for enemy vehicles.
For the first several sections, simply race to the end of each area and wait for the door to open. Your gunner will take down any threats without any help. Just be careful at the third gate, as a small army of bugs await on the other side. Backup and let your gunner tackle them from afar.


Before long, you'll begin facing a bit more resistance. This simply means that you should hold back and push forward slowly (even slower than Dare's vehicle), allowing your gunner to take the enemies down from a safe distance. This goes double when taking on vehicles, such as Wraiths and packs of Ghosts. You should also swap Warthogs at each gate, that way it's always in good condition--though when you find the one with the missile-pod, keep it, as that weapon is far more effective.
Soon after, you'll encounter the Scorpion tank in one of the tunnels--climb inside, as this baby excels at cleaning the Covenant's clock. Like before, take it slow and blast the enemies from afar, including the guard towers stationed throughout. You might encounter an enemy or two equipped with a Fuel Rod Cannon--in these cases, stick to the center of the road so you can easily take cover behind some debris, and try to take him down when he pauses between shots.


When you reach the Scarab that opens fire on Dare, just ignore it and continue onward, down the next ramp, where your tank journey comes to an end. Now head inside the building ahead, taking down the grunts just outside.


Defend Engineer Until Friendly Phantom Arrives
Okay, your final task is to hold down the fort from three waves of enemies. Thankfully, you have a ton of arsenal on your side, including a rocket launcher and four health packs. Oh, and don't worry about the engineer--he's well protected inside the building. In fact, you can take shelter there too without worry of being attacked.


With the rocket launcher in tow, it's best to use it for either the Brutes, or Hunters that show up in the second wave (the second wave is otherwise devoid of Brutes). For the most part, simply stay near the base, venturing outside just far enough to target an enemy or two at a time, then veer back inside for a shield (or health refill). You may also want to try and grab some of the dropped weapons, such as the sniper rifle, which is helpful for targeting the enemies.


Between waves, you may also want to consider venturing out on either of the walkways so you can more easily target the grouped enemies as they disembark from the drop ship (grenades work wonders). We suggest retreating back to the base soon though, before they manage to flank you. Once you clear the area, you'll have beaten Halo ODST. Good job!
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