Design by Marty Smith
Two years after the original Metroid Prime hit the shelves, Retro Studios and Nintendo have put out a sequel, entitled Metroid Prime 2: Echoes. In the gallant Nintendo tradition of not reinventing the wheel, Echoes sticks pretty close to the gameplay laid down in the first Metroid Prime, which itself stuck pretty close to the tried-and-true adventure gameplay of the old-school Metroid titles. In addition to the stock find-all-of-the-items-that-unlock-differently-colored-doors mechanic, though, Retro has dug even deeper into the Nintendo songbook to unveil a game world with overlapping dark and light worlds; predictably enough, good old Samus will find herself having to flip between these worlds in an attempt to right wrongs and fight evil.
Luckily for her, she won't be alone in this fight! With GameSpot's guide to Metroid Prime 2: Echoes, you'll find an item checklist that'll help you obtain both of the game's secret supplementary endings, an item rundown letting you know what does what, and, of course, a complete walk-through for the game's lengthy singleplayer game, including boss tips!
Table of Contents
Weapons and SystemsWalk-through
Missile Launcher and Morphball Bomb
Boss Fight: Alpha Splinter
Boss Fight: Alpha Sandigger/Bomb Guardian
Space Jump
Boss Fight: Jump Guardian
Boss Fight: Dark Samus
Light Beam
Dark Suit
Boss Fight: Amorbis
Super Missiles
Boost Ball
Boss Fight: Boost Guardian
Seeker Missile Launcher and Gravity Boost
Boss Fight: Alpha Blogg
Grapple Beam
Boss Fight: Grapple Guardian
Dark Visor
Boss Fight: Chykka
Darkburst
Spider Ball
Boss Fight: Spider Guardian
Power Bombs
Boss Fight: Power Bomb Guardian
Sunburst
Boss Fight: Dark Samus
Screw Attack
Annihilator Beam
Boss Fight: Quadraxis
Sonic Boom
Sky Temple Keys
Sky Temple
Boss Fight: Ing Emperor
More Emperor
Boss Fight: Dark Samus




