Well, I'm actually pretty excited for this. Raiden really redeemed himself in MGS4. Although I would've liked this to be between MGS2 and MGS4 and see his progression, it still seems like this game has a lot of potential.
E3 2012: Two GameSpot editors. One Metal Gear.
GameSpot editors Kevin VanOrd and Peter Brown have a lot in common, not the least of which is their love of Metal Gear Solid--and their love of developer Platinum Games. They both got their hands on the upcoming Metal Gear Rising: Revengeance and offered to share their thoughts on this intriguing action game.
Kevin: One thing is clear from the beginning: Revengeance is not a Metal Gear Solid game. Instead, it's clearly the work of Platinum, the developer behind Bayonetta and Vanquish. Gone is the stealthiness of Metal Gear Solid. In its place? Fluid third-person action featuring slow-motion swordplay in which you guide your katana through enemies, boxes, and evil watermelons.
Peter: The speed of the gameplay in the Metal Gear Rising: Revengeance demo was typical Platinum fare, and if it weren’t for Raiden or an occasional cardboard box, it would be hard to accept it as a Metal Gear title. Be that as it may, the Metal Gear elements do more to complement Platinum's game than the other way around. Raiden is perfectly suited for their particular blend of speed and action, and if you were impressed with his gekko-slaying prowess in Metal Gear Solid 4, it's hard to imagine you wouldn't jump at the chance to take part in the decimation of gourd and alloy alike in Revengeance. It's not the Metal Gear we're used to, but I can't think of a better team than Platinum to tackle such an ambitious, action-oriented, spin-off.
Kevin: They're definitely up for the task. But I did ask the game's producers specifically about the Metal Gear connection. There are typical Metal Gear touches in Revengeance: you discover hidden foes in overturned cardboard boxes, for example. But the "Metal Gear" part is mainly coming from the story. This is Raiden's tale. We're to learn more about his background as a child soldier and how that history affects him now. The PMCs (private military corporations) have splintered into smaller subgroups who have obtained cybernetic technology. And our friend Raiden has a vested interest in the technology that allows him to exist as he is. But enough about story: Revengeance spoke most loudly with its gameplay.
Peter: Raiden's sword can be controlled in two ways: rapid and chaotic, or calculated and methodical. The freewheeling slicing and dicing was by far the most satisfying of the two techniques. It's not completely accurate, and you lose the ability to recharge Raiden's energy reserves, but I was repeatedly surprised by the rate at which he cut through seemingly impenetrable objects, such as a tank. The more deliberate Blade mode (think bullet time) wasn't without its strengths. When you engage Blade mode, the camera zooms in and you can directly influence the angle of Raiden's slice.
An example during the training section involved dispatching an enemy without causing harm to his frightened hostage. It will obviously take the proper balance of requisite techniques to maintain the game's momentum, and it would be a shame if Platinum felt pressured to obligatorily highlight Blade mode simply because it was a standout feature in Kojima Productions' early version of the game. Platinum's games tend to move at a hallmark pace, and speaking personally, if it ain't broke, don't fix it.
Kevin: The sense of speed Peter mentions carries over to Raiden's sprinting. In the demo, you speed across a collapsing bridge and then face a helicopter determined to destroy you with its missiles. When dealing with the helicopter, you must stay on the move if you want to stay alive--not that the demo was that difficult. (You do get assigned a letter grade based on your performance, however.) Luckily, Raiden doesn't just use a katana: he can also equip a missile launcher of his own. Missiles respawn about the arena if needed, and once the chopper is close to annihilation, you run up a volley of rockets in slow motion and eviscerate the thing. The whole demo was maybe about 10 minutes long, but there was a lot of excitement packed into it.
Peter: The brevity was the most disappointing part of the demo in my eyes. I thoroughly enjoyed what was available and left the booth eager to discover Raiden's true potential, so in that regard, Platinum has done its job. In previous trailers, we've seen dual sword wielding and something resembling a sonic-naginata, but we have no idea how they'll fit into the current formula. There's still a lot to discover about Revengeance's mechanics and story, so it's too early to call the transfer from Kojima to Platinum a complete success, but what we've seen so far is definitely promising.
I honestly can't wait to play this game. Ever since MGS1 I've wanted to play with Gray Fox and in MGS2 I was really annoyed that Raiden wasn't more like he is here or in MGS4. So, yeah... super excited.
Everything has Raiden in it, turns into crap, it is not by coincidence i prefer the psp games than MGS2...
I never liked Raiden too much. His story was not as good as other characters in series. But! But as this is not MGS... It might work just fine.
This looks a bit like Vanquish: Raiden's Movements, graphics. Hopefully story will not be as flat as in Vanquish, hopefully Kojima will work on screenplay and storyline. What I loved about Kojima is his care for details and I hope Platinum will also focus on it.
So far it looks like we going to have fun.
@carlos96plaza gayden..oups sry i mean raiden is the most hated character in the MGS universe...(9dont believe me? search the web) YOU should accept that
and if we talking in the mgs4 era MAYBE cause snake is old but without CYBORG tech before mgs4
snake OWNS him for breakfast (who saved raiden @ss mutliple times in mgs2 when he was without cyborg tech? snake, who helped raiden destroy that harrier? snake again, who helped snake destroy that harrier in mgs1? nobody) YOU should accept
snake was-is-will be for ever the most loved MGS character ever and one of the top 3 most iconic male video character ever made to date...YOU should accept that
raiden will be forgoten either u like it or not
snake will always be remembered YOU should accept that.
dam u got served pretty well...have fun with your spin off, true fans are waiting THE TRUE next MGS
Oh thank goodness is for PC as well! I just hope its available on my region on STEAM when it releases, otherwise im fuuk'd.. Btw i would totally buy a MGS HD pack (mgs1,mgs2,mgs3) on steam if they were to release it.. even mgs4 still kicks a**
It's a spinoff but still pat of the story. And for those of you who don't know, SNATCHER happens after the entire MG series then in the far future Zone of the Enders. It's all connected
@caffiend7 and since its platinum games expect one of the worst stories
and since kojima love story cant wait se him pull his hair off once the game is released
The stealthy elements are what made Metal Gear Solid games so intriguing. Without those elements, I'm afraid the series is going to turn into another mindless button-masher like God of War.
@huyckb04 this is a spinoff jackass. there still making MGS5. And no one is forcing you to play the damn game either!
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@ThouShallParry7 METAL GEAR names are 1-2-3-4 not this crap dea lwith it
this is just a spin off so the casual can be happy for once
no move. But that game will be one of the most spetacular games ever made.
hello brazilian gamespot gamers, we love games.
In terms of visual style, it reigns high, but is there much substance there? Let's wait and find out.
WOW!! this game is goin 2b amazing.. i know mr. Kojima is goin 2 take this game and do something with it.. this will not b the last of Rizing!! and be sure 2c another Metal Gear Solid game because i know mr. Kojima isn't finished with Snake yet..
@ImBack558855 kojima has nothing to do with this game
story,gameplay etc etc are all from platinum games so expect a horrible story
Game of the Year!!
I am so excited for this game. Love Ninja Gaiden and love fast-paced hack and slash combat!
Definitely going to play this.
This is NOT a Metal Gear game, I repeat that to myself continuously, so I can enjoy better the fast paced action in this PLATINUM Game. It looks gorgeous.
it looks interesting , at first it bothered me that it looked too much like some mindless hack&slash but it seems now that is not the case, ill keep an eye on this one.
I know what they mean about slicing through thin-air: you can get that impression just watching the videos. I don't like it, but as Kevin and Peter said, there's no other way to go about it.
I like how they make the slicing thing seem completely new and original when its not. Anyone ever played Afro Samurai?
@slikjohnson Afro Samurai did a similar thing, but it was done in a different way--and in a more limited manner. This seems to be the logical next step for that slicing mechanic.
I never liked a MGS game, so I guess they succeeded for drawing new fans into the series. I'll look out for it in the coming months. Platinum you are amazing. Now make Bayonneta 2!
If Peter and Kevin said that its good then its good enough for me. One question though will the Demo be in Xbox Live and PSN available for download?