The Elder Scrolls V Skyrim Walkthrough
Stop right there criminal scum. Our The Elders Scrolls V Skyrim Walkthrough provides strategies for the main quest, crafting tips, and secrets about guilds.
The World-Eater's Eyrie
With your Call Dragon Shout learned, head to Dragonreach and tell the Jarl you are ready to set up the trap. Head outside and use your shout at full force. This means holding down the shout button until you use a maximum shout. This will summon up Odahviing. You have plenty of support from the Whiterun guards, the Jarl, and his housecarl. Once the dragon's health is depleted, his life bar will fully restore. It's time to lure him into the trap. Move back towards the door you entered and the Whiterun guards will trap Odahviing.

Speak with the dragon and agree to release him. Tell the guards of your choice or open the trap yourself by pulling the chains on the second level. Speak to Odahviing and he will fly you to Skuldafn. A word of warning: this is a one way trip and your follower will not come with you. Make sure you have all of the gears, potions, and spells that you think you'll need. Because you will have no follower, make sure that you can survive alone in a fight with a dragon. If you want, go out hunting for wild dragons and test your soloing abilities. If you find yourself dying, it's probably best to wait on this one time trip. But once you're ready, take the flight to Skuldafn.

Right as you arrive you'll be attacked by Draugr and a fire dragon. Obviously the weaker undead should be killed off first, mainly concentrating on the casters and archers before the melee warriors. Your Dragonrend shout and plenty of fire resistance are still the best option for taking on this first dragon. If you need to, always retreat and heal up quickly. Once these are dead, move down south to reach an ice dragon. Don't move up further as otherwise even more undead will emerge. But if they do arrive, kill the undead quickly. The Restless and Wights are much tougher tanks than the normal Draugr, so leave them for after you've gotten the normal undead.

Continue to the southeast and up into the tower. The chest up here will have a Dwarven Warhammer and some extra Orcish Arrows. Exit back out and kill two more Wights wielding greatswords. Making use of your shield and countering will work wonders on these two handed enemies. Now head up the steps ahead and engage with three more Draugr archers and a Wight with a two-handed axe. As mentioned before, a good shield will make this fight go by smoothly. Once the enemies are dead, move inside the temple.

The passage on the left is filled with arrow traps, so you will need to sprint or Whirlwind sprint to get by them. What's nice though, is you can drag enemies back into this trpa and let them take damage from the barrage of bolts. Fight through another five Draugrs to reach another snake-while-bird puzzle. For this one stand on the northern end and face the backside of the puzzle. Arrange them as three birds to open the right door with a chest inside. Place them as bird, snake, bird to open up the passge leading deeper into the temple. Inside the chest we got a lockpick, a potion of stamina, and potion of water breathing.

Head back the other way and down the other opening. A few more spell-sword undead will be in the bottom floor, so be ready with some good magic and ice defense. Through the next path will be some Frost bite Spiders that can poison, but are easily killed. Keep healing favorited to recover from any poison you take. In the next room will be two Draugr archers and another stone puzzle. The answer from left to right is while, snake, bird. Be sure to loot the chest on the lower eastside for a Steel Plate Helmet before exiting.

You'll face off against two more Restless Draugr archers, but with your shield up or even speedy movement, it will be easy to get by them. Head across the second floor bridge due west and you'll come to a spiral staircase. Watch out, the floor is covered in oil and the enemy will toss down flame pots. Trigger the ambush, but move away quickly. Once the fires cool, head up the steeps and kill two more undead. Pull the leaver to the east to unlock the gate leading onward. You'll next face the Draugr Overlord. He has access to the Unrelenting for and uses a strong Ancient Nord Greatsword of Cold. Make use of both your shield and healing spells to combat him. Despite the Overlord's extra health it will still die without much of a hitch. Take his sword and the claw off his body to get the upcoming code: wolf, butterfly, dragon. This will unlock the door leading to the next chamber.

You can learn the Storm Call shout from the wall here along with many potions laden around the chamber. The door on the left will lead to the outside roof. Two more greatsword Draugr Wights and a Restless Draugr spell-sword. Take out the caster first before switching to a shield. It's best to get the enemies in a rythm so that you can block both of them without being inturpted. Or if you want, give that Storm Call shout a try to clear out everyone.
There will be another Wight as you move east. He will be standing near a ledge, so if you wish, bash him and have him fall to his demise. Up the steps will be a Nahkriin slowly lurching towards the portal to Sovngarde. You'll want to rush this ghoul quickly before it can reach its destination. If you're fast enough to stand in front of the Nahkriin it won't even attack and won't be able to reach the magical staff, making it helpless. But if the Nahkriin closes the portal and grabs the staff it will be come a powerful Destruction and Conjuration caster.

Use wards to block his magic and quickly sprint right in fornt of him. If you're lucky Najkriin will mostly use magic with long casting delays, leaving him open to quick slashes. Still be ready to heal quickly with potions and spells. After the fight loot the dead spirit for the great caster Nahkriin heavy mask and the staff to reopen the portal. Place the staff down on the marker to enter Sovngarde.




