If you gave death a whip, and changed some of the character names with the end boss being dracula you would have the perfect castlevania game that everyone hopes for. Big scary monsters....Check! Really cool environments to explore.....Check! Continuous upgrades to make our hero stronger....Check! Spot on controls....Check! Hours of puzzles and gameply with an engaging story Check check! Don't get me wrong I love Darksiders, and the next installment has got me dancing in anticipation for the sequel, but maybe the people over at Konami should be taking notes here if they plan to make a castlevania game that will be remembered as one of the best again. Until then simon belmont can suck on his whip while death kicks ass.†
Learn about the movies, TV shows, and music the influenced Vigil's upcoming sequel.
With Darksiders II's impending release on August 14, we thought it would be fun to see what's been on the minds of the development team as work has progressed on Death's debut. Team members Ryan Stefanelli (principal designer), Haydn Dalton (lead designer), Matt Guzenda (executive producer), Marvin Donald (director), Tim Donley (development director), David Adams (general manager) and Tony Bennett (senior programmer) all contributed to this article.
Raiders of the Lost Ark
At first glance, many people read Darksiders as a game of action and intensity. In truth, the core of the game is adventure, and no one does that better than Indiana Jones.
The Good, The Bad, and The Ugly
One of many Westerns we often cite here at Vigil. Death isnít unlike many Eastwood heroes: calm, cool, and deadly with a hint of brooding. I think many of us would secretly (or not-so-secretly) love to work on a Western game.
The Dark Knight Trilogy
There are a lot of textural and thematic inspirations to be taken from Nolanís Batman series. Dark and intense, much like Darksiders.
Come on, have you seen Samael from Darksiders?!
Because we never save anything for the swim back.
Song of Ice and Fire
What fantasy adventure game isnít influenced by this right now? While there might not be direct inspirations from Martinís epic, itís a series nearly everyone on the team has been reading lately, so it has undoubtedly shaped some of our thought processes. And itís just awesome.
The Night Angel Trilogy
Another commonly read series by some of the leads here. The relationship between Azoth and Durzo Blint is one of the most compelling in recent fantasy novels.
Hopeless and oppressive, but an enthralling depiction of post-apocalyptic hell.
Robert E. Howardís Conan the Barbarian
Hilariously epic depictions of heroism and possibly the most flatly entertaining fantasy you can read, despite the era in which it was written. Robert Jordanís excellent Conan books are also a well-kept secret.
A gripping depiction of how an apocalyptic scenario might play out.
His sweeping arrangements could easily be set behind any Darksiders game. Whenever someone fires the Conan soundtrack up, we feel the sudden urge to see our enemies crushed and driven before us, and to hear the lamentation of their women.
We love Westerns here. They personify adventure, survival, heroism, and grit. Morricone is the de facto musical representation of those same things.
If our General Manager David Adams isnít singing it at his desk, someone should probably check his pulse. ďThe Man Comes AroundĒ could be Deathís theme song.
Itís not a typical Vigil Friday night if you donít hear "The Final Countdown" being blasted at someoneís desk.
Thereís a reason we sought this guy out for Darksiders II!
The Television Shows
JoJoís Bizarre Adventure
When it comes to ridiculous combat and over-the-top character portrayals, itís hard to look past JoJoís.
Some of the most radically insane and straight-up ridiculous combat ever put to motion.
Youíll notice a theme among TV shows--cartoons filled with kick-assery. Hereís another.
Nothing in this office is quoted more than Family Guy. Also, the fight between Peter and the chicken was the entire basis for our combat system in Darksiders II.
Most of this is mainstream stuff that anyone knows about. If that's what influenced, the game will probably be pretty meh. Kyd and Morricone†are good, though.
Why don't they openly say, that they used God Of War and Zelda as a blueprint for their first game?
Everybody knows it, nobody says it.
†@Erzcn24†Because this isn't about the games that influenced it?
†@Erzcn24 Not to mention if you did any research you would see people have already stated the comparisons to other games. Nothing new, move along.
†@Erzcn24 Interesting since God of War used Devil May Cry as a blueprint. There's nothing original about your statement.
u would think the crow movie would be on the list since the voice over for death is the actor who plays top dollar and there's a crow on deaths shoulders
I dunno; great article but can't tell me Mad Maxx, Metallica's "For Whom The Bell Tolls" and Stephen King's "The Tower" didn't have an influence on this game. †It just bleeds Death isn't to be f*cked with.
Thanks for this article Goancarlo, really cool and interesting. I love stuff like this, and what better than a franchise I've been following for such a long time. The art style is what really draws me on top of all the other badass things about Darksiders.
I never played both of this games, but Death from Darksiders II looks like a bigger brother of the main character of Soul Reaver II.
†@Rodrigo_AA†Really? †I get more of a Rick from Splatterhouse feel from him. †I guess it's the mask. †Has that same heavy metal skull look to it.
†@Cliffy_T†But the hair and the colors used for Death and main character of Soul Reaver II are really similar. But you are right about the mask too, maybe Rick is a cousin. :P
†@DieOrFight†Those are coming later, but if you've played the original Darksiders, you can probably guess most of the important ones.†
most definitely Zelda, God of War, Portal, Castlevania, etc. etc. hell, there was even a segment in the original Darksiders that was like a level from Panzer Dragoon.
loved that game, can't wait for Darksiders II.
So much influence in different art forms made Darksiders II easy to mold. This article is really good :)