The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Deku Tree
If you haven't got some by now, make sure to get some Deku Sticks either from the Kokiri Merchant or by beating up on some Deku Babas. You'll need them on the inside of the tree. Once you've been properly introduced to the tree, you'll venture inside for your first mission.
Upon entering the tree, your first enemy encounter will involve a Deku Scrub. Thank goodness for your Deku Shield. Lock on to the little punk and lower your shield, it'll reflect his attack right back at him, and he'll give you some useful information after you've approached him.
After your scrubby experience, look around for a ladder that doesn't quite reach the ground. Obviously, it's too high to reach, so now would be the time to pull out your Slingshot. Aim at the ladder and give it a shot. Magically, the ladder will drop. How convenient, eh? Being the smart lad Link is, the next course of action would be to climb up the ladder and move into the next room.
Be sure to listen to your fairy, Navi. While it may occasionally repeat itself, it always has something useful to say. That said, pull out a Deku Stick and light it on the lit torch. Once it's lit, light the unlit torch and check out what happens. Do yourself a favor and put the stick away after you've lit the torch, so it doesn't burn up completely. This way, you can use the stick later.
When you meet up with the giant Skulltulas, wait until they turn around and expose their soft underbellies. A quick hack to the midsection will make short work of these arachnids. Either way, make your way up to the third tier and look at the ground below you. You must jump from the third tier and land smack dab in the middle of the webbing. Your momentum will send you plunging through to the level below.
Once you've landed, look for the webs covering a wall. Pull out a Deku Stick and light it from the available torch. You must cross the water where it's shallow, or your flame will go out. Run over to the webbing and burn it, which will reveal a door. Head in.
While it may seem impossible to progress after you've gotten this far, don't despair. The answer is as simple as this: turn around and look at the end of the hallway behind you. Above the door is an eye just waiting to get poked. Boink it with your Slingshot and watch as doors open before you.
In this room is a pool with a spiked log rolling over it. Jump into the drink and look for a switch in the water. Dive down and press it and get back to where you came in quickly. Jump onto the floating platform before the water rises back up. Pull out your shield to duck and jump across to the other side when your platform gets close enough.
At this point, you'll be in a room where you must light a torch, but the lit torch is on the other side of a deep water channel that will extinguish your torch. Move the blocks around to create a bridge of sorts between the two sides. Now, you can light the torch. Next, you'll meet three Deku Scrubs. Hopefully, you'll remember the numerical sequence the other Deku Scrub told you before: 2-3-1. As before, lock on and deflect their attacks back at them. Defeat each Scrub in that order to open the next door.
This is where you'll encounter your first boss: Gohma.
Gohma (Boss)
This sticky beast will cling to the ceiling, seemingly out of range. If you act fast, lock-on to this freak and zap it in the eye with your Slingshot. Once it drops to the ground, slash it in its red eye. Repeat this pattern a few times, and Gohma will be a goner. If it manages to spit out a few Gohma Eggs, simply hack away at them and repeat the process again.




