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Cheats And Miscellaneous

Miscellaneous Information

This section describes random events and some oddball information about Sims 2. It didn't fit anywhere else, so here it goes!

Alien Abductions

Any Sim can be abducted by aliens if you're not careful. This occurs if you use the most expensive telescope somewhat often. If your character uses the telescope between 10 PM, and 5 AM, you'll have a five percent chance of being abducted during each hour. Extras

For most Sims, this is merely an interesting diversion, but if the Sim that's abducted is an adult male, he will always come back pregnant. That's right, pregnant! This works just like a normal female pregnancy, save for the fact that the baby is, well, a half-alien baby. He or she will grow up and function normally, except for their big eyes and green skin.

Deaths and Illnesses

Your Sim can get sick in The Sims 2. If you do get sick, your Sim will need to get plenty of rest by lying down in bed. Luckily, you can call in sick with a 100% chance of success if you're actually sick. There are a few different kinds of sicknesses:

Cold: You have a 1% chance of returning from school or work with a cold every day. A cold is the only non-fatal disease; you can leave it untreated if you wish, but it will eventually mutate into something much more nasty.

Pneumonia: Pneumonia is what a cold evolves into. Leave it untreated, and you'll die.

Flu: When your house is infested with roaches, you have a small chance of getting infected with the flu if you get too close to them.

Food Poisoning: Your Sim can get food poisoning by eating spoiled food. If it has flies whirling around over it, it's probably bad for you; in this case, you should clean it up rather than eat it. Most food will spoil around six hours after it's made.

Virus: If you use the Simsanto Biotech Station long enough, you'll probably make a virus eventually. Don't drink it, or you'll probably come down with something nasty!

In addition to the fatal diseases, there are also a number of other ways for your Sim to die. Note that you can sometimes be brought back to life if another Sim is willing to plead with the Death NPC that appears. If the other Sim has a very good relationship with the deceased Sim, you may be brought back from death's door, but this is a fairly rare occurrence.

Electrocution: Don't attempt to repair electrical appliances, such as television sets, unless you have a high Mechanical skill. If you do, you're likely to get electrocuted, which will probably kill you unless your Needs are quite high.

Fire: If a fire breaks out, you'll want your Sim to get away from the flames before they catch alight.

Starvation: It takes a long time to starve, but it is possible to do so if you persist in disallowing a Sim to fulfill their Hunger Needs.

Space Debris: If you spend too much time stargazing with a telescope or looking at clouds, you have a very small chance of getting hit by a falling satellite.

Old Age: This is, alas, unavoidable, unless you cheat.

Drowning: If you're in a pool when your Energy Need runs all the way down to the bottom of the scale, you'll drown. Other Sims won't be able to plead with Death if this occurs.

Ghost Scare: If you get scared by a ghost so badly that three of your Needs are reduced almost to zero, you'll probably come back as a ghost yourself soon enough.

Fly Swarm: Don't leave too many dirty dishes around, or the masses of flies may congregate into a super-deadly swarm and eat one of your Sims alive.

Efficient Item Management

There are two things to remember about the Buy/Build Modes that can make your Sim's virtual life much more easy. The first is that items can be bought, used for a short while, then sold back on the same day for the same price at which you bought them. (Some of the Party items, such as food platters, are exceptions to this rule.) This comes in especially handy during parties, when you'll need to ensure that there's a lot of comfortable chairs and high-Fun items. If you have a bit of extra cash, you can buy whatever you need for the party, throw a smashup get-together, then sell everything back at no cost to you. There are some lenient vendors in Simsville!

The second little tip revolves around the Hand tool. So long as an item isn't being used (or so long as a Sim isn't proceeding towards an item with the intent to use it), it can be moved. If you're willing to micromanage your Sims a bit, you can use this to greatly reduce the time required for them to satisfy their Needs and Wants. For instance, if you Sim wants to invite another Sim over, and is across the house from the phone, use the Hand tool to move it next to him! Or, if they really have to use the bathroom, and are alone in a room, move a toilet over to where they are. You can move almost anything you wish, so long as you can find room for it near where you desire to move it.

Cheats

In order to enter cheats, you'll need to open the cheat window. You can do this by holding down CTRL + SHIFT + C while playing.

Aging On/Off: Disables or enables aging in your Sims. If you want to turn it off, for instance, you'd type "aging off".

Kaching: 1,000 Simoleans are deposited into the household bank account.

Motherlode: 50,000 Simoleans are deposited into the household bank account.

DeleteAllCharacters: If you type this in while you're at the Neighborhood view, all Sims in all of the households will be removed. Use with caution!

MoveObjects: Allows you to use the hand tool in Buy/Build mode to move normally immobile objects (such as objects that are currently being used). This can cause problems with your game, however.

Help: Use this to pop up a list of other commands that can be used with the cheat window.

The Sims 2

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