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Chapter 3 - Walk-through

This section provides a complete walk-through for Splinter Cell: Pandora Tomorrow’s single-player campaign.

Dili, Timor

Follow the instructions at the bottom of the screen to unlock the handcuffs. Complete the opening cut scene and receive briefing for your opening mission.

Briefing: The ‘Darah Dan Doa,’ an Indonesian guerilla group led by Suhadi Sadono, has invaded the U.S. Embassy to Dili to retaliate for the installation of a U.S. military base in East Timor.

Objective: Infiltrate the Embassy.

Walk forward to the dock and use the jump button to pull yourself up. Lambert offers a brief tutorial on the importance of stealth. Shoot the light to create darkness (though it’s not necessary with no one around, it’s a good habit to start now) and sneak around the corner. Continue through the shadow to the lit ladder up ahead. Climb the ladder then jump up to the zip line. Ride the line to the pier.

Spot the bar overhead. Jump and grab the bar. Shimmy across. When you reach the fence, use the jump button to pull up your legs and continue across the fence. Follow the instructions for using your pistol while on the bar. Drop down on the far walkway.

Sneak past the window and around the corner to the door. Test out your optic cable and spot no one inside. Open the door and cross the room to the far right side. Pick the door’s lock. You can use the optic cable to check for enemies but it’s not necessary. Open the door and quietly advance inside.

Find the pipe in the back corner of the room. Climb the pipe then switch on your night vision goggles to find the trap door on the room’s corner. Once again use your optic cable to spot no one below. Open the trap door and drop inside. Receive word from Lambert in the next section; the mission is non-lethal with just a single alarm. If you’re detected, the mission ends.

It’s dark outside so switch on your night vision goggles to see where you’re going. Maneuver around the corner to the right and hug the left wall to find a crawlspace underneath the structure. Crawl to the far end. Move up the lit staircase to the right (disabling the light if you wish) and round the corner. Find some ammo on a crate at the back end of the walkway.


Go down the small staircase and find a narrow walkway behind the structure (essentially behind the crate containing the ammo). To move through this narrow section, you must put your back to the wall. Perform the move then traverse the tight quarters to the far side. Peek around the corner to spot a sitting guard looking away from you. Follow the instructions and shoot out the light. When the guard gets up to investigate, sneak up behind and disable him.

Move past where the guard sat and turn on your thermal vision. The blinking objects on the ground ahead are mines. Bypass the first set of mines using the crawlspace on the right side. When you reach the second set of mines, climb onto the crate on the left side. While on the crate, jump straight up to grab the ledge. Shimmy to the right over the small minefield.

In the next clearing, find the narrow alley on the right side. Follow the instructions to perform a split jump. Grab hold of the upper ledge on the left side. Shimmy to the right until you can pull yourself up. Follow the hall around the right corner until you receive word from Lambert.

Exit the structure by sliding down the pole. Turn around and spot the stream. Quietly enter the water and turn left. Notice the guard on the right bank searching the stream with a flashlight. You must advance through the water and underneath the bridge when the guard moves away and isn’t monitoring the stream with the flashlight. Move slowly to reduce noise level. You could also whistle and get the guard to search away from the bridge. When he’s turned away, go under the bridge.

Exit the stream on the other side of the bridge. Go around the right corner and receive more instructions from Lambert. Spot the guard up ahead; he’s one of Sadono’s lieutenants. Grab him from behind and interrogate. After squeezing him of all useful information, knock him out and drop him in the dark.

Be patient and wait for the guard patrolling the area to leave. Exit going left and move into the alley by the flaming barrel. It’s another tight alley--perfect for the split jump. Perform the move and grab hold of the upper ledge. Pull up to enter the next section.

Splinter Cell: PT

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