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Paris, France

Briefing: An enemy agent operating under the alias "mortified_penguin" has broken into the Saulnier Cryogenics lab with a band of French and Syrian mercenaries. Track their path of intrusion to uncover their purpose and the identity of "mortified_penguin."

Objective: Infiltrate Saulnier Cryogenics via the abandoned subway tracks that run alongside the lab. The mercenaries that you are following used the same route and left traps and guards in their wake.

Move forward to the hole and descend the ladder. Drop down into the tunnel. Walk to the corner and peer around to the left. You’ll spot a patrolling guard. Distract him with a whistle or a nearby bottle and take him out. Deposit his body in a dark corner. Approach the subway car.

There are a few ways to tackle this area. You can shoot out lights, move through the subway car, or even move over the subway car. Climb the ladder on the rear of the subway car to reach its roof. Cross the top of the car, drop down inside, and listen to the guard chatter in the distance.

Wait until the conversation concludes. One guard patrols the subway car’s exterior (passing by the open door to the left) and another patrols the car’s interior. Hide in the dark and wait for the guard to approach the inside. Grab or punch the guard and drop him in the dark.

Move around the back corner and face the large fire. Receive a tip from headquarters. Shoot the valve above the fire to release enough water to drown the blaze. Move through the shower and into Saulnier Cryogenics.

Objective: Access the security terminal so Grimsdottir can investigate network activity in the complex.

Cross the dark storage room to the far door. Use the switch to darken the room. There’s a guard on the other side of the door so it’s wise to keep this storage room as dark as possible. Use the optic cable to monitor the guard’s patrol pattern. When he moves away from the door and across the room, open the door and hide in the darkness. Wait for the guard to come by then grab and disable him.

Move across the room to the far door (the computer does nothing). Once again, turn off the lights using the switch. Use the optic cable on the door and monitor the patrolling guard in the next room. Once he moves away from the door, open and enter the shadows of the next room by hiding behind the cubicles on the right side.

Wait for their conversation to conclude. One guard continues a patrol around the room while the second guard moves to a second computer. When the patrolling guard moves away, grab the guard behind the computer and disable him. Lure the second guard into the shadows with a whistle and knock him out. Put both guards in the dark shadows. You could have also flipped the light switch near the door to aid in the attack but it’s easier to disable one guard instead of forcing both guards to search for you.

Maneuver across the room to the next door. The hallway is empty. Turn left and use the lock pick on the door to enter a locker area containing a medical kit. Turn off the lights in this locker room then use the optic cable on the next door. It appears empty. Enter and move forward until you hear the voices. Quickly scamper into the shadows in the right corner of this auditorium.

Turn on night vision and watch the troops enter and search the room. Remain in the dark corner until the leader concludes his search and leaves the area. The guard closest to you (the one on the same level) moves close to the right corner. Take him out with a headshot, ring airfoil round, or grab him when he starts to move back. Do it silently so you don’t disturb the other guard. Don’t forget other items in your inventory if you have trouble here. Sticky shocker and the diversion camera will also prove useful against these two guards. Once you nail one, the other can be lured into the darkness with a whistle. Deposit both bodies in the dark. Search their bodies for a data stick and ammo.

Enter the morgue area and continue to the double door on the left side. Listen to the guards. The computers in the next room are being destroyed. An easy way to prevent it is to make a disturbance causing both guards to search or charge you. If you’re good with your weapon, just nail them as they exit the doorway. Search their bodies for items. Move into the room and use the computer with the red monitor in the back of the room--that’s the security terminal.

Splinter Cell: PT

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