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Paris-Nice, France

Briefing: CIA-trained operative Norman Soth has been located on a southbound Hespiria Railways train accompanied by a squad of French/Syrian mercenaries. Locate and question Soth in order to determine his status as an enemy or friendly operative.

Objective: Locate and question Norman Soth. Being detected before finding Soth means mission over. Use of lethal force is not allowed.

You begin on top of the speeding train. Move forward and notice you can enter the train car from the hole in the roof. You can also bypass this entrance and move to the end of the car and drop down between the two cars. This is the easier route. Just move across the top of the train car until you can drop down between this car and the next car.

Open the door (using the optic cable reveals mostly darkness). Move forward into the shadows. It soon becomes apparent you’ve entered an enclosed cargo area. Look carefully and spot a guard on the other side of the fence. You need to get him out of the way so you can reach a trap door in front of the cage. Get the guard to investigate the darkness with a couple whistles. When he’s close, grab him or punch him out. Check his satchel for information.

Move to the front of the car and spot the trap door on the ground. This opens up underneath the train. You’re going to traverse the underside of the train to reach the next section. Climb down and move underneath the train slowly and carefully to spot the next trap door. When you can climb up, use the optic cable to spot a guard overhead. Wait for the guard to leave the room then climb up from underneath the train.

Listen to Lambert’s warning then move over to the green control panel on the side wall. Use it to unlock the train’s side doors. Face the door to its left and use the optic cable to ensure no guards or civilians are looking your way. Open the door. Quietly move to the shadow on the left side. Listen to the guard conversation.

Open the adjacent door. From the direction you entered, open the side door on the left side. Rotate the camera around to spot a pipe that you can use to reach the upper edge of the train car. If you don’t see the pipe then you’re on the wrong side. Climb the pipe and grab hold of the train car’s roof.

You must now shimmy across the train’s exterior moving to the right. The danger lies in the guards and civilians looking out the windows. The first window is clean but the second contains a nosy guard. Wait for him to return to his seat then move to the edge of the next window. Wait for the woman to fall asleep completely before moving on (she glances out several times before dozing off). At the next window, wait for the man to put his hand up to his face before shimmying across. Continue moving to the right until you reach the next pipe. Climb onto the pipe then open the door and drop back inside the train.

Use the optic cable on the door to the right. Spot no one inside then open the door and crawl through. Move into the next lit room and crouch on its right side. Listen to Lambert’s suggestion: Soth has a fake leg so you may be able to identify him using thermal vision. Listen to the conductor discuss ear plugs with a passenger. Wait for the conductor to leave the car completely then open the door and quietly move inside.

The passenger room on the right remains open. The easiest way to deal with the civilian is to run in and punch him quietly. You could also use one of your non-lethal weapons if you wish. Deposit his body in the dark then continue. Bypass the next door on the right. There’s someone inside but he’ll stay put. The next door on the right contains Soth. Check under the door with optic cable to spot the fake leg.

Open the door and sneak inside. Soth is asleep. Approach and wake him up. At some point, a guard approaches the door. Soth leaves while you remain quietly inside his room. Lambert automatically contacts you with new orders.

Objective: Access and tap Soth’s laptop computer. Killing Soth will result in mission failure.

Use the laptop inside Soth’s room.

Objective: Laser mic Soth’s phone call.

A timer appears in the lower left corner. You only have 45 seconds to reach Soth and his phone call. Exit Soth’s room and quietly move to the right. Ignore the bathroom on your right and open the door ahead of you. Move into the next train car and hide in the shadows next to the door. You’ll spot a guard in front of you on the left side and Soth at the back end of the call. Use your laser mic and point it at Soth. Listen to the conversation.

After the conversation concludes, quietly move to the right corner still in the shadows. Watch as a guard and Soth leave the car. Listen to Lambert for new orders.

Objective: Reach the Osprey at the back of the train, on the roof, for extraction.

A single guard remains in this car. Whistle him over to your position in the shadows and punch him out. You hear Soth over the intercom immediately--since you left his room he realizes the cover has been blown.

Objective: Lethal attacks are permitted.

Watch for a guard to arrive from the door behind you (where you originally entered the room from). Eliminate him. Cross the train car to the other side and through the next door (taking a second to check out the Prince of Persia: The Sands of Time magazine on the couch). Move through the next dark section and use the medical kit on the right wall. Use the ladder near the medical kit to ascend to the roof. Open the hatch and move outside.

Spot the Osprey in the distance and a helicopter to your left. Don’t try to shoot at the helicopter. Just run across the train car to the Osprey. Grab hold of the rope to complete the mission.

Splinter Cell: PT

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