Even if I could buy new games all the time, they will end up collecting dust after a while, due to various reasons How many people have bought a game, and found out that they didn't like it, because demos do not always give a game justice. I'm not a tree hugger, but it's wasteful of money and eventually space if you can't plat used games, much less backwards compatible games. BTW, I really feel ripped off when I download a game, and the game looses it's touch.
Will Next-Gen Consoles Block Used Games?
Industry analysts sound off on the possibility of Microsoft, Sony, and Nintendo implementing measures with new systems to curb the secondhand market.
Arvind Bhatia - Sterne Agee
"We believe blocking used games would cause a consumer backlash. That is why despite the fact technology to block used game already exists, Microsoft and Sony are unlikely to take a stance that is unfriendly to consumers. Also, GameStop, which is obviously the leader in used games, remains a critical partner for the console companies. It has 25 percent to 30 percent market share in the Xbox 360 and PS3 new software markets and often in the initial weeks of a new game launch garners 50 percent type market share. This is another reason the console companies' actions are unlikely to be harsh. Ultimately, the console companies will continue to aggressively push DLC as a way to prolong the life of their games and slow down sales of used. Interestingly, Nintendo has not complained much about used games being a factor. Do you know why? We think it's because customers who buy Nintendo games often play them for years i.e., they don't sell them used for quite a long time."

Jesse Divnich - Electronic Entertainment Design and Research (EEDAR)
"EEDAR has analyzed numerous studies on the impact of used game sales on the overall physical ecosystem. All the results to date have been inconclusive."
"I certainly understand the frustrations of console manufacturers, publishers, and developers that are not able to benefit from the used business model. On the same hand, I understand the benefit used games brings to retailers and consumers."
"EEDAR has analyzed numerous studies on the impact of used game sales on the overall physical ecosystem. All the results to date have been inconclusive" -- Divnich
"The next generation of consoles are likely to be more capable of combating used sales than the current hardware; however, it will come down to the publishers on whether they want to utilize the new technology to either block or monetize used game sales. Of course, publishers are far more likely to monetize the used consumer rather than blocking them altogether."
"EEDAR takes this subject very seriously and we have dedicated a lot of resources in attempt to conclude, one way or the other, the overall impact of the used business model."
"There is one conclusion our studies have indicated. Overall engagement and awareness levels of home console games are directly linked to the total amount of time spent playing video games. When fewer home console games are played, the market, as a whole, becomes more lethargic. When a consumer becomes inactive, it requires more energy (better games, new technologies, marketing, etc.) to reengage that consumer."
"In the case of used games, it can be argued that a consumer who may not be contributing to new game sales, but is still playing through used purchases, is still contributing to higher engagement and awareness levels of the home console market."
"The best example is a consumer who buys Borderlands used. Even though they are not contributing to the publisher or the developer, their engagement of the game is advertised to all their friends (whether through friends list or word of mouth), which increases overall awareness and could encourage a friend to purchase a new copy of Borderlands in order to play co-op online."



