Warrior
New Race/Class Combos: Worgen, Blood Elf, Goblin
Level 1 Bonus Attributes:
- 3 STR
- 2 STA
Arms
| Talent | Requirements | Effect |
|---|---|---|
| Mortal Strike | None | A vicious strike that deals weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Anger Management | None | You generate 1 rage every 3 seconds and 25% extra rage from damage dealt. |
| Two-Handed Weapon Specialization | Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords | Increases the damage you deal with two-handed melee weapons by 10%. |
| War Academy | None | Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam. |
| Field Dressing | None | Increases all healing received, and the effectiveness of your self-healing abilities. |
| Blitz | None | Your Charge generates additional rage and stuns an additional nearby target(s). |
| Tactical Mastery | 5 Arms | You retain up to an additional rage when you change stances. |
| Second Wind | 5 Arms | Whenever you are struck by a Stun or Immobilize effect you will generate rage and a percentage of your total health over 10 sec. |
| Deep Wounds | 5 Arms | Your critical strikes cause the opponent to bleed, dealing a percentage of your melee weapon's average damage over 6 sec. |
| Drums of War | 5 Arms | Reduces the rage cost of your Shield Bash, Pummel, and any shouts which cost rage. |
| Taste of Blood | 10 Arms | Increase your Overpower critical strike chance. In addition, whenever your Rend ability causes damage, you have a chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec. |
| Sweeping Strike | 10 Arms | Your melee attacks strike an additional nearby opponent. Lasts 10 sec. |
| Impale | 10 Arms, Deep Wounds | Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower. |
| Improved Hamstring | 10 Arms | When reapplying Hamstring, you immobilize the target for 5 sec. |
| Improved Slam | 15 Arms | Decreases the swing time of Slam and increases its damage |
| Deadly Calm | 15 Arms | For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. |
| Blood Frenzy | 15 Arms | Your bleeds cause targets to take extra physical damage and bleed damage, In addition, your autoattacks have a chance to generate 20 additional rage. |
| Lambs of the Slaughter | 20 Arms | After dealing a Mortal Strike, your next Execute, Overpower or Mortal Strike will cause more damage. |
| Juggernaut | 20 Arms | Your Charge ability is now usable while in combat, but the cooldown on charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike ability has an additional 25% chance to critically hit if used within 10 sec. |
| Sudden Death | 20 Arms | Your melee hits have a chance of resetting the cooldown on your Colossus Smash, and you keep 10 rage after using Execute. |
| Wrecking Crew | 25 Arms | Your Mortal Strike critical hits have a chance to Enrage you, increasing all damage for 12 sec. |
| Takedown | 25 Arms, Juggernaut | Knocks the target to the ground and stuns it for 5 sec. |
| Bloodstorm | 30 Arms, Juggernaut | You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities. |
Fury
| Talent | Requirements | Effect |
|---|---|---|
| Bloodthrist | None | Instantly attack the target causing damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. & his effect lasts 8 sec. Damage is based on your attack power. |
| Dual Wield Specialization | None | Allows you to equip one-hand and off-hand weapons in your off-hand. Increases all Physical damage by 10% and raises the damage of your off-hand attacks by an additional 25%. |
| Precision | None | Increases your chance to hit with your attacks by 3%. |
| Blood Craze | None | After taking any damage, you have a 10% chance to regenerate your health over 5 sec. |
| Battle Trance | None | Your Bloodthirst, Mortal Strike and Shield Slam hits have a chance to make your next special attack that costs more than 5 rage consume no rage. |
| Cruelty | None | Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam. |
| Executioner | 5 Fury | Your Execute hits have a chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times. |
| Booming Voice | 5 Fury | Reduces the cooldown of your Battle Shout and Commanding Shout by 15 sec and causes those abilities to generate 5 additional Rage. |
| Rude Interruption | 5 Fury | Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5%. |
| Piercing Howl | 5 Fury | Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. |
| Flurry | 10 Fury | Increases your attack speed for your next 3 swings after dealing a melee critical strike. |
| Death Wish | 10 Fury | When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. |
| Enrage | 10 Fury | Your melee hits have a chance to Enrage you, giving you a damage bonus for 9 sec. |
| Die By the Sword | 15 Fury | Increases your parry chance by 100% whenever you are brought to 20% health or less. This effect cannot occur more often than once every 2 min. |
| Raging Blow | 15 Fury, Death Wish | A mighty blow that deals 110% weapon damage from both melee weapons. Can only be used while Enraged. |
| Rampage | 15 Fury, Raging Blow | Increases the critical strike chance of all party and raid members within 100 yards by 5%. In addition, improves your critical strike chance by an additional 2%. |
| Heroic Fury | 15 Fury | Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
| Furious Attacks | 20 Fury | Your autoattacks have a chance to reduce all healing done to the target by 10% for 10 sec. |
| Meat Cleaver | 20 Fury | Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind for 10 sec. This effect stacks up to 3 times. |
| Intensify Rage | 20 Fury | Reduces the cooldown of your Berserker Rage, Recklessness and Death Wish abilities. |
| Bloodsurge | 25 Fury, Raging Blows | Your Bloodthirst hits have a chance of making your next Slam instant and free for 10 sec. |
| Skirmisher | 25 Fury | Reduces the cooldown of your Intercept and your Heroic Leap. |
| Titan's Grip | 30 Fury | Allows you to equip two-handed axes, maces and swords in one hand. |
| Sing-Minded Fury | 30 Fury | When you dual-wield one-handed weapons, you deal 15% additional damage and Slam hits with both weapons. |
Protection
| Talent | Requirements | Effect |
|---|---|---|
| Shield Slam | None | Slam the target with your shield, causing damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat. |
| Sentinel | None | Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not targeting you. |
| Vengeance | None | Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. |
| Incite | None | Increases the critical strike chance of your Heroic Strike, and gives your Heroic Strike criticals a chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect. |
| Toughness | None | Increases your armor value from items. |
| Blood and Thunder | None | When you Thunder Clap a target affected by your Rend, you have a chance to affect every target with Rend. |
| Shield Specialization | 5 Protection | You generate extra rage when you block an attack. You generate extra rage when you Spell Reflect a magic attack. |
| Shield Mastery | 5 Protection | Reduces the cooldown of your Shield Block, your Shield Wall and your Spell Reflect. |
| Hold the Line | 5 Protection | Improves your critical strike and critical block chance by 10% following a successful parry. |
| Gag Order | 5 Protection | Gives your Shield Bash and Heroic Throw a chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw. |
| Last Stand | 10 Protection | Temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
| Concussion Blow | 10 Protection | Stuns the opponent for 5 sec and deals damage (based on attack power). |
| Bastion of Defense | 10 Protection | Reduces the chance you'll be critically hit by melee attacks while in Defensive Stance. In addition, when you block, dodge or parry an attack you have a chance to become Enraged, increasing physical damage done for 12 sec. |
| Warbringer | 10 Protection | Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects. |
| Improved Revenge | 15 Protection | Increases the damage of your Revenge ability and causes Revenge to strike an additional target. |
| Devastate | 15 Protection | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times. |
| Impending Victory | 15 Protection, Devastate | Using Devastate on a target with 20% or less health has a chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health. |
| Thunderstruck | 20 Protection | Improves the damage of your Rend, Cleave and Thunder Clap. In addition, your Thunder Clap improves the damage of your next Shockwave. Stacks up to 3 times. |
| Vigilance | 20 Protection, Concussion Blow | Focus your protective gaze on a group or raid target. Each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time. |
| Heavy Repercussions | 20 Protection | While your Shield Block is active, your Shield Slam hits for additional damage. |
| Safeguard | 25 Protection | Reduces damage taken by the target of your Intervene ability for 6 sec. |
| Sword and Board | 25 Protection, Devastate | Increases the critical strike chance of Devastate. In addition, when your Devastate or Revenge deal damage, they have a chance of refreshing the cooldown of your Shield Slam and reducing its cost by 100% for 5 sec. |
| Shockwave | 30 Protection | Sends a wave of force in front of you, causing damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. |


