Paladin
New Race/Class Combos: Tauren
Level 1 Bonus Attributes:
- 2 STR
- 2 STA
- 1 SPI
Holy
| Talent | Requirements | Effect |
|---|---|---|
| Holy Shock | None | Blasts the target with Holy energy, causing Holy damage to an enemy, or healing to an ally, and grants a charge of Holy Power. |
| Walk in the Light | None | Increases the effectiveness of your healing spells by 15%. |
| Meditation | None | Allows 50% of your mana regeneration from Spirit to continue while in combat. |
| Arbiter of the Light | None | Increases the critical effect chance of your Judgment and Templar's Verdict. |
| Protector of the Innocent | None | Casting a targeted heal on any target, except yourself, also heals you. |
| Judgments of the Pure | None | Your Judgment increases your casting and melee haste for 1 min. |
| Clarity of Purpose | 5Holy | Reduces the casting time of your Holy Light and Divine Light spells. |
| Last Word | 5Holy | Gives your Word of Glory an increased critical chance when used on targets with 35% or less health. |
| Blazing Light | 5Holy | Increases the damage of your Holy Shock and Exorcism. |
| Denounce | 10 Holy | Reduces the mana cost of Exorcism. In addition, you have a chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana. |
| Divine Favor | 10 Holy | Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec. |
| Infusion of Light | 10 Holy | Increases the critical effect chance of your Holy Shock. In addition, your Holy Shock critical effects reduce the cast time of your next Holy Light or Divine Light. |
| Daybreak | 10 Holy | Your Flash of Light, Holy Light and Divine Light have a chance to make your next Holy Shock not trigger a cooldown if used within 12 sec. |
| Enlightened Judgments | 15 Holy | Grants hit rating equal to Spirit gained from items or effects, and increases the range of your Judgment. In addition, your Judgment instantly heals you |
| Beacon of Light | 15 Holy | The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 5 min. |
| Speed of Light | 15 Holy, Infusion of Light | Grants spell haste and reduces the cooldown of Holy Radiance. Casting Holy Radiance increases your movement speed for 4 sec. |
| Sacred Cleansing | 15 Holy | Your Cleanse spell has a chance to increase the target's resistance to Disease, Magic and Poison by 30% by 10 sec. |
| Conviction | 20 Holy | Gives you a bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
| Aura Mastery | 20 Holy | Grants anyone affected by Concentration Aura immunity from Interrupt and Silence, and increases the effectiveness of all other auras by 100%. |
| Paragon of Virtue | 20 Holy | Reduces the cooldown of Divine Protection, Hand of Sacrifice and Avenging Wrath. |
| Tower of Radiance | 25 Holy, Beacon of Light | Healing the target of your Beacon of Light with Flash of Light, Holy Light or Divine Light has a chance to generate a charge of Holy Power. |
| Blessed Life | 25 Holy | You have a chance to gain a charge of Holy Power whenever you take direct damage. This effect cannot occur more than once every 8 seconds. |
| Light of Dawn | 30 Holy | Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone of Holy Power. |
Protection
| Talent | Requirements | Effect |
|---|---|---|
| Avenger's Shield | None | Hurls a holy shield at the enemy, dealing 95 to 115 Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets. |
| Vengeance | None | Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health. |
| Touched by the Light | None | Increases your total Stamina by 15%, increases your spell hit by 8%, and increases your spell power by an amount equal to 60% of your Strength. |
| Judgments of the Wise | None | Your Judgment grants you 30% of your base mana over 10 sec. |
| Divinity | None | Increases all healing done by you and all healing effects on you by 2%. |
| Eternal Glory | None | Your Word of Glory has a 15% chance not to consume Holy Power. |
| Seals of the Pure | None | Increases the damage done by your Seal of Righteousness, Seal of Truth, and Seal of Justice by 6%. |
| Improved Hammer of Justice | 5 Protection | Decreases the cooldown of your Hammer of Justice spell by 10 sec. |
| Judgments of the Just | 5 Protection | Your Judgment reduces the melee and ranged attack speed of the target by 10% for 20 sec. In addition, increases the duration of your Seal of Justice effect by 0.5 sec. |
| Toughness | 5 Protection | Increases your armor value from items by 3%. |
| Hallowed Ground | 10 Protection | Increases the damage of your Consecration by 20% and decreases its mana cost by 40%. |
| Hammer of the Righteous | 10 Protection | Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for 583 to 873 Holy damage. Grants a charge of Holy Power. |
| Sanctuary | 10 Protection | Reduces the chance you'll be critically hit by melee attacks by 2% and reduces all damage taken by 3%. In addition when you block or dodge a melee attack you gain 1% of maximum mana. |
| Wrath of the Lightbringer | 10 Protection | Increases the damage by 50% of your Crusader Strike and Judgment and increases the critical strike chance by 15% of your Holy Wrath and Hammer of Wrath. |
| Grand Crusader | 15 Protection, Hammer of the Righteous | When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10% chance of refreshing the cooldown on your next Avenger's Shield. |
| Reckoning | 15 Protection | You have a 10% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack. |
| Shield of the Righteous | 15 Protection, Sanctuary | Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt. |
| Divine Guardian | 20 Protection | All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec. |
| Guarded by the Light | 20 Protection | Increases your Word of Glory by 5% when used to heal yourself, and allows your Word of Glory to grant Holy Shield. |
| Holy Shield | 20 Protection, Shield of the Righteous | Using Shield of the Righteous or Inquisition increases the amount your shield blocks by an additional 10% for 20 sec. |
| Vindication | 20 Protection | Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your Hammer of Justice will interrupt creatures that are immune to stuns. |
| Sacred Duty | 25 Protection, Holy Shield | Your Judgments have a 25% chance of making your next Shield of the Righteous a critical strike. Lasts 15 sec. |
| Shield of the Templar | 25 Protection | Reduces the cooldown of Avenging Wrath by 20 sec and Guardian of Ancient Kings by 45 sec. In addition, your Divine Plea will generate 1 Holy Power. |
| Ardent Defender | 30 Protection | Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health. |
Retribution
| Talent | Requirements | Effect |
|---|---|---|
| Templar's Verdict | None | An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt. |
| Sheath of Light | None | Increases your spell power by an amount equal to 30% of your attack power and increases your chance to hit with spells by 8%. |
| Two-Handed Weapon Specialization | None | Increases the damage you deal with two-handed melee weapons by 20%. |
| Judgments of the Bold | None | Your Judgment grants you 25% of your base mana over 10 sec. |
| Eye for an Eye | None | All magic attacks against you have a 20% chance to cause 30% of the damage taken back to the attacker as well. |
| Crusade | None | Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 10%, and the damage and healing of your Holy Shock by 10%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 100%. |
| Improved Judgment | None | Increases the range of your Judgment by 10 yards. |
| Guardian's Favor | 5 Retribution | Reduces the cooldown of your Hand of Protection by 60 sec and increases the duration of your Hand of Freedom by 2 sec. |
| Pursuit of Justice | 5 Retribution | You have a 50% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by 8%. This effect does not stack with other movement speed increasing effects. |
| Rule of Law | 5 Retribution | Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by 5%. |
| Communion | 10 Retribution | Your auras increase your party and raid's damage dealt by 3% and your damage by an additional 2%. In addition, your Judgment causes Replenishment. |
| Divine Storm | 10 Retribution | An instant attack that causes 80% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. |
| Long Arm of the Law | 10 Retribution, Improved Judgment | Your Judgment has a 50% chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you. |
| The Art of War | 10 Retribution | Your autoattacks have a 7% chance to make your next Exorcism instant, free and cause 100% additional damage. |
| Rebuke | 15 Retribution | Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
| Sanctified Wrath | 15 Retribution | Increases the critical strike chance of Hammer of Wrath by 20%, reduces the cooldown of Avenging Wrath by 20 secs and allows the use of Hammer of Wrath at all times during Avenging Wrath. |
| Sanctity of Battle | 15 Retribution | Haste effects lower the cooldown of your Crusader Strike and Divine Storm abilities. |
| Seals of Command | 15 Retribution | Your Seal of Righteousness, Seal of Truth and Seal of Justice now also deal 7% weapon damage each time you swing. In addition, your Seal of Righteousness now hits up to 2 additional targets. |
| Divine Purpose | 20 Retribution | The following attacks have a 20% chance to generate Holy Power: Judgment, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath, Hammer of Wrath |
| Repentance | 20 Retribution | Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. |
| Selfless Healer | 20 Retribution | When you heal others with your Word of Glory, it increases the effectiveness of the heal by 25% and increases your damage done by 2% per charge of Holy Power for 10 sec. |
| Acts of Sacrifice | 25 Retribution | Reduces the cooldown by 10% and mana cost by 10% of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice. In addition, your Cleanse will remove one movement impairing effect if cast on yourself. |
| Inquiry of Faith | 25 Retribution | Increases the periodic damage done by your Seal of Truth by 10%, and the duration of your Inquisition by 50%. |
| Zealotry | 30 Retribution | Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power. |

