Hunter
New Race/Class Combos: Human, Worgen, Undead, Goblin
Level 1 Bonus Attributes:
- 3 AGI
- 1 STA
- 1 SPI
Beast Mastery
| Talent | Requirements | Effect |
|---|---|---|
| Intimidation | None | Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec. |
| Animal Handler | None | Attack Power increased by 15%. |
| Bestial Discipline | None | Increases the Focus regeneration of your pets by 10%. |
| Improved Kill Command | None | Increases the critical strike chance of your Kill Command by 5%. |
| One with Nature | None | Increases the attack power bonus of your Aspect of the Hawk by 10%, and increases the amount of focus restored by your Aspect of the Fox by 1. |
| Frenzy | 5 Beast Mastery | Your pet gains 2% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times. |
| Improved Mend Pet | 5 Beast Mastery | Gives the Mend Pet ability a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick. |
| Pathfinding | 5 Beast Mastery | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects. |
| Spirit Bond | 5 Beast Mastery | While your pet is active, you and your pet will regenerate 1% of total health every 10 sec., and increases healing done to you and your pet by 5%. |
| Cobra Strikes | 10 Beast Mastery | You have a 5% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit. |
| Fervor | 10 Beast Mastery | Instantly restores 50 Focus to you and your pet. |
| Focus Fire | 10 Beast Mastery, Frenzy | Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy stack consumed. Lasts for 15 sec. |
| Killing Streak | 15 Beast Mastery | When you score two Kill Command critical hits in a row, your third will deal 10% more damage and have its cost reduced by 5 focus. |
| Longevity | 15 Beast Mastery | Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%. |
| Bestial Wrath | 20 Beast Mastery, Fervor | Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed. |
| Crouching Tiger, Hidden Chimera | 20 Beast Mastery | Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4 sec. |
| Ferocious Inspiration | 20 Beast Mastery | All party and raid members have all damage increased by 3% within 100 yards of your pet. |
| Invigoration | 25 Beast Mastery | When your pet scores a critical hit with a Basic Attack, you instantly regenerate 3 focus. |
| Kindred Spirits | 25 Beast Mastery | Increases you and your pets maximum focus by 5. |
| The Beast Within | 25 Beast Mastery, Bestial Wrath | While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec. |
| Beast Mastery | 30 Beast Mastery | You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4. |
Marksmanship
| Talent | Requirements | Effect |
|---|---|---|
| Aimed Shot | None | A powerful aimed shot that deals 100% ranged weapon damage. |
| Artisan Quiver | None | Ranged auto-attack damage increased by 15%. |
| Efficiency | None | Reduces the focus cost of your Arcane Shot by 1, and your Explosive Shot and Chimera Shot by 2. |
| Go for the Throat | None | Your ranged auto-shot critical hits cause your pet to generate 5 Focus. |
| Rapid Killing | None | After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. Lasts 20 sec. |
| Improved Steady Shot | 5 Marksmanship | When you Steady Shot twice in a row, your ranged attack speed will be increased by 5% for 8 sec. |
| Sic 'Em! | 5 Marksmanship, Go for the Throat | When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50% for 12 sec. |
| Careful Aim | 5 Marksmanship | Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30% on targets who are above 80% health. |
| Concussive Barrage | 10 Marksmanship | Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to daze the target for 4 sec. |
| Piercing Shots | 10 Marksmanship | Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec. |
| Silencing Shot | 10 Marksmanship | A shot that silences the target and interrupts spellcasting for 3 sec. |
| Resistance is Futile | 15 Marksmanship | When your marked target attempts to run, flee or move, you have a 4% chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost. |
| Bombardment | 15 Marksmanship | When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25%. |
| Trueshot Aura | 15 Marksmanship | Increases the attack power of party and raid members within 100 yards by 10%. |
| Termination | 15 Marksmanship | Your Steady Shot and Cobra Shot abilities grant an additional 3 Focus when dealt on targets at or below 25% health. |
| Master Marksman | 20 Marksmanship | You have a 20% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec. |
| Rapid Recuperation | 20 Marksmanship | You gain 6 focus every 3 sec while under the effect of Rapid Fire, and you gain 25 focus instantly when you gain Rapid Killing. |
| Readiness | 20 Marksmanship | When activated, this ability immediately finishes the cooldown on all Hunter abilities. |
| Marked for Death | 25 Marksmanship | Your Arcane Shot and Chimera Shot have a 50% chance to automatically apply the Marked for Death effect. |
| Posthaste | 25 Marksmanship, Master Marksman | Reduces the cooldown of your Rapid Fire by 1 min, and your movement speed is increased by 15% for 4 sec after you use Disengage. |
| Chimera Shot | 30 Marksmanship, Master Marksman | An instant shot that causes ranged weapon damage, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. |
Survival
| Talent | Requirements | Effect |
|---|---|---|
| Explosive Shot | None | You fire an explosive charge into the enemy target, dealing Fire damage. The charge will blast the target every second for an additional 2 sec. |
| Into the Wilderness | None | Agility increased by 15%. |
| Improved Serpent Sting | None | Your Serpent Sting also does instant damage equal to 15% of its total periodic effect. |
| Hunter vs. Wild | None | Increases your total Stamina by 4%. |
| Pathing | None | Increases ranged haste by 1%. |
| Entrapment | 5 Survival | When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 sec. |
| Point of No Escape | 5 Survival | Increases the ranged critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by 3%. |
| Survival Tactics | 5 Survival | Reduces the chance that your trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec. |
| Trap Mastery | 5 Survival | Ice Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by 2. |
| Lock and Load | 10 Survival | You have a 50% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. |
| Thrill of the Hunt | 10 Survival | You have a 5% chance when you use Arcane Shot, Explosive Shot or Black Arrow to instantly regain 40% of the base focus cost of the shot. |
| Counterattack | 10 Survival | A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Mirrored Blades | 15 Survival | When attacked by a spell while in Deterrence, you have a 50% chance to reflect it back at the attacker. |
| T.N.T. | 15 Survival, Lock and Load | When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6% chance to trigger Lock and Load. |
| Resourcefulness | 15 Survival | Reduces the cooldown of all traps and Black Arrow by 2 sec. |
| Hunting Party | 20 Survival | Increases your total Agility by an additional 2%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%. |
| Noxious Stings, Wyvern Sting | 20 Survival | Increases your damage done on targets afflicted by your Serpent Sting by 5%. |
| Toxicology | 20 Survival | Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50%. |
| Wyvern Sting | 20 Survival | A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2736 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time. |
| Serpent Spread | 25 Survival | Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6 sec of its total duration. |
| Sniper Training | 25 Survival | Increases the critical strike chance of your Kill Shot ability by 5%, and after remaining stationary for 6 sec, your Steady Shot and Cobra Shot deal 2% more damage for 15 sec. |
| Black Arrow | 30 Survival, Wyvern Sting | Fires a Black Arrow at the target, dealing 2395 Shadow damage over 15 sec. Black Arrow shares a cooldown with other Fire Trap spells. |


