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Why does this game have such a terrible community?

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  • Jun 25, 2012 4:38 pm GMT
    sasukebot posted...
    I can't contest that people are doing endgame content more than low level content- Most low level content have been around for a while now.

    Can you blame them? the developers have been releasing things to appeal to people already playing the game. They are focused on that.



    This isn't the communities fault, per se. Most low level content can be completed with only a few people anyway. Even less if any of them are rank 50.



    If you played FFXI I can compare the situation as to someone shouting for the lvl 20-25 dragon mission fight at a BCNM in the wake of the ToAU expansion.


    But that's the problem - the low-level content that needs a few people to do can't be done by the low-level people because nobody will help the low-level people out, and the low-level people either try to find someone to help them at their level and fail, or just resign and don't do it - which ultimately stems back into community issues. If the community sees multiple "help me with this easy-as-crap quest please" shouts, and nobody does anything at all to resolve the situation, then it is directly the community causing the problem.

    That's my argument. I'm not decreeing every single high-level run out and "adopt a newbie," but where's all the nice guys that say "You know what? That guy's been looking for a while - I'll give him a hand, sure. It'll take like 5 minutes with me along."

    There are no heroes for us low-level guys. There are the elite, looking down on us from their ivory towers. Or at least I assume, because, you know, I'm not allowed within 50 feet of said ivory towers, being "too new, too dumb, or too rude" to even be allowed a glimpse. Not sure how they get the rude part though, never even talking to me or seeing me in-game beyond a simple "Quest X. Please invite me. Level X Gladiator. Thank you," shout. Hell, for my Paladin quest, I'd be happy if a high-level said "Ok, I'll take these two guys, but you're on your own for those two guys. You kill them, we won. You die, I'm leaving the instance and leaving you to rot." I'm fine working for my meal and carrying my weight.

    Like someone else said, I must really like this game to have played it to level 33 without partying with anyone, and having almost no community interaction - hell, almost no interaction from other people. That's true - this kind of stuff would probably turn most players away. This stuff still goes on when 2.0 hits, I'll have no doubt in my mind it'll see the same "MMO surge" that most games do - bunch of players sign up and buy it, play for a month, then leave because it's not fun to play. Why play an MMO when you can play a single-player game without a recurring monthly fee?
  • Jun 25, 2012 4:41 pm GMT
    Seriously, some of you just like to poison the well with lies and over-exaggerations.

    Alright let's suppose it's a rare problem and only one person in 15 or 20 who tried FFXIV encountered feeling a bit alienated and unable to interact with anyone when they tried to get into the game.

    How many of those people do you suppose stayed? And do you feel people leaving because the chat system in this game essentially amounts to "get into a big clique that otherwise ignores non-members" is a good thing?

    It's fine to sit back and just chastise people for not trying hard enough or not going offline and applying to a linkshell on websites or blame it on some flaw of their personality. But I fail to see how taking that stance helps the game grow.

    It's a bad system. If it even only shuts out a few people, it's still a bad system.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 25, 2012 10:52 pm GMT
    @shoveller

    But that's the problem - the low-level content that needs a few people to do can't be done by the low-level people because nobody will help the low-level people out

    It can't be done by one low-level player. It could easily be done by 3, maybe 2. If you're the only low level person on your server, then that says something about your server. If you were in a linkshell, it's even more likely that someone would help you out, but again, your server.

    If the community sees multiple "help me with this easy-as-crap quest please" shouts, and nobody does anything at all to resolve the situation, then it is directly the community causing the problem.

    Perhaps people don't want to stop what they are doing/put their plans on hold to do this easy-as-crap quest. To be honest, this is something most people assume your linkshell should be helping you with. Some people might genuinely want to help but are already committed to other activities.


    where's all the nice guys that say "You know what? That guy's been looking for a while - I'll give him a hand, sure. It'll take like 5 minutes with me along."

    Obviously not online at the time you are doing this/ not on your server.

    This stuff still goes on when 2.0 hits, I'll have no doubt in my mind it'll see the same "MMO surge" that most games do - bunch of players sign up and buy it, play for a month, then leave because it's not fun to play.

    This is flawed for your argument, because the game would see influx of new players and thus, plenty of "peers" to run low level content with- which seems to be your only real issue.


    Edit: visited the Sargatanas forums on the official forums; two posts for recruiting for a non-endgame linkshell on the top of the page. Have you even bothered to try there? Or are you going to start saying how you shouldn't have to use the official forums?

    @ Koga no Goshi

    What exactly are you complaining about? That /shout isn't a general chat channel for everyone to talk about all things random and peaceful? Linkshells are basically groups of friends on the most primitive level or group of co-workers on the most technical level. People aren't even that out-going IRL- they don't talk to random strangers unless they have a need to. If they want to make small talk, most people will do so with people they feel comfortable with.

    Exactly what is a bad system? That there are linkshells that people would rather converse with than everyone standing around in Ul'dah. I bet a lot of people don't even respond to /say in large crowds because they don't even know if the speaker is talking to everyone in earshot range or a select group of people and just so happen to be speaking in /say. You think people ignore non-members? That's a pretty bold assumption. Would you rather every person who saw that /shout respond to that player giving them their personal reasons for not helping in /tell? that's so much more realistic. Nobody really ignores anyone on purpose. It's the /shouter's conscience that would create the feeling of being ignored in this situation.
  • Jun 25, 2012 10:51 pm GMT
    shoveler, you in sargatanas rite? meet me in game
    plenty low level player in my shell
    ---
    Sabishii ka dou ka, atashi ga kimeru koto~Claes
    Claim Freda Claes Johannson & Tamami Chanohata
  • Jun 26, 2012 2:21 am GMT
    What exactly are you complaining about? That /shout isn't a general chat channel for everyone to talk about all things random and peaceful? Linkshells are basically groups of friends on the most primitive level or group of co-workers on the most technical level. People aren't even that out-going IRL- they don't talk to random strangers unless they have a need to. If they want to make small talk, most people will do so with people they feel comfortable with.

    Exactly what is a bad system? That there are linkshells that people would rather converse with than everyone standing around in Ul'dah. I bet a lot of people don't even respond to /say in large crowds because they don't even know if the speaker is talking to everyone in earshot range or a select group of people and just so happen to be speaking in /say. You think people ignore non-members? That's a pretty bold assumption. Would you rather every person who saw that /shout respond to that player giving them their personal reasons for not helping in /tell? that's so much more realistic. Nobody really ignores anyone on purpose. It's the /shouter's conscience that would create the feeling of being ignored in this situation.


    Well for starters, what's bad about it is what you're seeing here in the forums and you react by just plugging your ears and screaming that you can't hear it. People saying that they can't get anyone to answer anything, can't ask questions in general, and can't find a big linkshell to get into. Please explain to me what benefit there is to the linkshell system that makes it so great over normal chat systems you mgiht see in any other MMO that counterbalances its clique-iness and the fact that it lets many new or starting out players slip through the cracks and experience FFXIV as a pretty excluding, nonsocial experience. I don't see that there is a good reason to be defending this system over a more inclusive one.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 26, 2012 5:22 am GMT
    I like the Linkshell system because you are not restricted to one guild like in other MMO's. You can have a Linkshell for End-game, Chilling out and talking or anything else.

    I think the problem right now is that, because there aren't as many users on the servers as say in other MMO's that there is not enough people who have free time to really help out. Considering that right now there is a deadline to finishing the story, quests and obtaining items before the release of v2.0 which basically reboots the game and keep your character and it's achievements. I would expect the higher level players would be rushing to complete what they can.

    If there were more people online and no deadline I'm sure you would see that great community shine through of people helping strangers and what not. When v2.0 hits if it brings in new players or returning players starting from scratch you won't see as many community complaints, because they'll have people helping each other around the same level. Most of the Higher level players would be anxious to try out the new content. I imagine those few higher levels who have friends joining to try out the game would be busy helping their low level friends out which is perfectly normal and of course they may or may not let other strangers tag along.
  • Jun 26, 2012 6:04 am GMT
    rui posted...
    shoveler, you in sargatanas rite? meet me in game
    plenty low level player in my shell


    Alright, cool. Thanks, I'll hit you up then either tonight or tomorrow - got some work that might need to be taken home to get done, so might not get a chance to log in tonight.

    ------

    Sosuke, that's fine - I've definitely said multiple times (though not every time) that it's most likely just my server that's the issue. As for the official forums thing, I eventually went there and posted on a linkshell's website about getting into one of their shells, but haven't heard back yet. Still, I've never had to actively go out of my way, out of the game to try to get into a guild or linkshell before I played FF14. There was either a community that existed outside of guilds and that was my foot in the door, or there were people recruiting and after talking with them about their guild, I'd ask to join. In-game though, this is the first game I've played where the community was basically stonewalling everyone in the game itself.

    You're right about the bit about PS3 launch, too. After experiencing what I've been through, I'm determined to help as many newbies out as I can when the PS3 version launches and we see a big influx of players. I don't want anyone to feel the way I have about this game's community. Who knows, maybe me helping newbies out will inspire other high-level guys to lend a hand to the new players.
  • Jun 26, 2012 9:23 am GMT
    Well for starters, what's bad about it is what you're seeing here in the forums and you react by just plugging your ears and screaming that you can't hear it. People saying that they can't get anyone to answer anything, can't ask questions in general, and can't find a big linkshell to get into. Please explain to me what benefit there is to the linkshell system that makes it so great over normal chat systems you mgiht see in any other MMO that counterbalances its clique-iness and the fact that it lets many new or starting out players slip through the cracks and experience FFXIV as a pretty excluding, nonsocial experience. I don't see that there is a good reason to be defending this system over a more inclusive one.

    And here's where I can tell you're full of it.

    What is happening on these forums hardly happens at all and is one of few isolated circumstances that people are assuming happens all the time and reflects the behavior or every server.

    Nobody is plugging their ears and ignoring anything. If anything, you two are making mountains out of molehills and in turn blowing up something out of proportion and making it sound like it's the older player's obligation to prevent. People can ask questions in general. Just because one person doesn't get a response due to the lack of English-speaking people in the area/ online at the time doesn't make that the norm, get over yourselves. You wanna complain about this- do so on the Sargatanas server forums because right now that seems to be the only place worth complaining about this to. There's also a reason why the official forums have community boards for each server. Having no general chat has been the norm in FFXI, seems like only a few people really think we need it.

    Seriously, you're taking this one instance and making a crusade about it. This seems like this could just as easily happen in any other game given the right circumstances.
  • Jun 26, 2012 11:00 am GMT
    sasukebot posted...
    If anything, you two are making mountains out of molehills and in turn blowing up something out of proportion and making it sound like it's the older player's obligation to prevent.

    ...

    Seriously, you're taking this one instance and making a crusade about it. This seems like this could just as easily happen in any other game given the right circumstances.


    You're right - lack of community interaction in a massively multiplayer online role-playing game is a molehill. Not a serious problem at all. One could say it's the smallest focus of this game.

    I've seen games without a big active social community before - the latest one I can think of is The Old Republic. Their problem was similar, but there were still people talking in the map-wide chat channels. Mainly, the biggest problem there was finding anyone playing to do group content with, simply because nobody was playing. Here, there are people playing - I see a metric buttload of them in a few designated hotspots! - but they're not talking, responding, or giving any indication that I exist.

    Asking for people to be socially active, or at least some indication that they don't want anything to do with you, isn't a far-fetched thing to ask for in an MMO. People seem ready enough to tell you you're wrong online, or to brag about something they've done to make you feel inferior to them. I don't get why this game's community seems to applaud not talking to others.

    Yeah, I can see how it's being seen as a crusade. I honestly like this game. This is the biggest weak point I can see in it right now. I'm trying to do something to mend the problem, or at least make it workable, and for whatever reason people are opposed to it.
  • Jun 26, 2012 12:09 pm GMT
    I like the Linkshell system because you are not restricted to one guild like in other MMO's. You can have a Linkshell for End-game, Chilling out and talking or anything else.

    I think the problem right now is that, because there aren't as many users on the servers as say in other MMO's that there is not enough people who have free time to really help out. Considering that right now there is a deadline to finishing the story, quests and obtaining items before the release of v2.0 which basically reboots the game and keep your character and it's achievements. I would expect the higher level players would be rushing to complete what they can.

    If there were more people online and no deadline I'm sure you would see that great community shine through of people helping strangers and what not. When v2.0 hits if it brings in new players or returning players starting from scratch you won't see as many community complaints, because they'll have people helping each other around the same level. Most of the Higher level players would be anxious to try out the new content. I imagine those few higher levels who have friends joining to try out the game would be busy helping their low level friends out which is perfectly normal and of course they may or may not let other strangers tag along.


    While I appreciate the answer, I'm not sure it entirely addresses the linkshell issue or the clique tendencies of the community as those were problems I saw both in the beta and in the launch, it's simply never been easy when out doing leves or quests to get anyone to answer anything or respond in general chat. If anything I think the fact that people might have like 2-3 linkshells open and people talking in them is a large part of why people don't notice and don't answer anything else.

    However, putting that aside... based on your answer would you agree, even if it's not the linkshell system by itself.... that design problems are to blame here? You basically provided dev-side answers as to why people find it more advantageous to play the game right now and ignore stopping to talk or help other players. That's still a design problem I'd say. And 'hopefully' one that will be wiped out as a mindset after 2.0, but who knows.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 26, 2012 12:10 pm GMT
    And here's where I can tell you're full of it.

    What is happening on these forums hardly happens at all and is one of few isolated circumstances that people are assuming happens all the time and reflects the behavior or every server.


    Excuse me, and *I'm* the one who's full of it? You're just off the cuff waving your hand and insisting that things people say happen never happen. I'm sorry, do you have some kind of universal or global poll data to support that? Are you perhaps omniscient, or a minor deity?
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 26, 2012 12:28 pm GMT
    Koga no Goshi posted...
    Are you perhaps omniscient, or a minor deity?


    I am. I'm Vinz Clortho, the Keymaster. Are you the Gatekeeper?

    ...... I remembered the number one rule. When someone asks if you're a god, you say YES, Ray!
  • Jun 26, 2012 12:30 pm GMT
    I am. I'm Vinz Clortho, the Keymaster. Are you the Gatekeeper?

    I love Sigourney Weaver.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 26, 2012 12:58 pm GMT
    Koga no Goshi posted...
    I like the Linkshell system because you are not restricted to one guild like in other MMO's. You can have a Linkshell for End-game, Chilling out and talking or anything else.

    I think the problem right now is that, because there aren't as many users on the servers as say in other MMO's that there is not enough people who have free time to really help out. Considering that right now there is a deadline to finishing the story, quests and obtaining items before the release of v2.0 which basically reboots the game and keep your character and it's achievements. I would expect the higher level players would be rushing to complete what they can.

    If there were more people online and no deadline I'm sure you would see that great community shine through of people helping strangers and what not. When v2.0 hits if it brings in new players or returning players starting from scratch you won't see as many community complaints, because they'll have people helping each other around the same level. Most of the Higher level players would be anxious to try out the new content. I imagine those few higher levels who have friends joining to try out the game would be busy helping their low level friends out which is perfectly normal and of course they may or may not let other strangers tag along.


    While I appreciate the answer, I'm not sure it entirely addresses the linkshell issue or the clique tendencies of the community as those were problems I saw both in the beta and in the launch, it's simply never been easy when out doing leves or quests to get anyone to answer anything or respond in general chat. If anything I think the fact that people might have like 2-3 linkshells open and people talking in them is a large part of why people don't notice and don't answer anything else.

    However, putting that aside... based on your answer would you agree, even if it's not the linkshell system by itself.... that design problems are to blame here? You basically provided dev-side answers as to why people find it more advantageous to play the game right now and ignore stopping to talk or help other players. That's still a design problem I'd say. And 'hopefully' one that will be wiped out as a mindset after 2.0, but who knows.


    Oh don't get me wrong I was just expressing my opinion on why I liked it.

    I can't remember who it was that said it about maybe giving everyone a Linkshell, but I was thinking maybe they could have a tutorial about Player Based Linkshells and then give the player a permanent "New Adventurer" Linkpearl and then Prompt the Player to say "Hello". That way everyone will have this General LS to talk to people no matter where there are in the game, because /Shout and /Say are restricted to an area/location.

    Of course thinking about it now that could be bombarded with gil sellers =>_<=.

    When I'm doing Guildleves I usually would check to see who is at the crystal around my level and ask in a /tell if they would like to team up to knock them out. One time before I even started checking people someone sent me a /tell instead. I guess they were doing the same thing as me. Now I'm not saying everyone has to do this. It's just what I do and I haven't had a problem. I'm not going to dismiss that others are having problems though.

    I would like to think that when v2.0 hits that the Community will improve for those new players now who are having problems. I honestly can't speak for other servers, but players seem to be very helpful on Excalibur. =^_^=
    ---
    FFXIV: Miyura Stargazer (Excalibur)
  • Jun 26, 2012 2:53 pm GMT
    Seriously Koga? Do you fancy yourself everyone's nanny to have to blow an issue out of proportion just because one person happens to be on a comparitively unpopulated/ busy server and can't get a linkshell @ the first crack or find someone to drop everything and help with content that's almost a year old in the midst of other things. So one player comes here with possibly a legit issue of not being able to find a linkshell as soon as he asked the immediate players in Ul'dha and suddenly the community is bad because one player couldn't get instant results? Maybe we should disregard everyone else who has posted on these forums who found a linkshell without incident?

    There are players who made accounts of getting a linkshell in a matter or minutes/seconds after a shout- of course you wouldn't acknowledge that because someone is being overly vocal of not getting a specific party or a linkshell. shoveller even ended up with a linkshell invite anyway- why are you still pressing the issue? Should we ostracize rui (no offense, just for the sake of argument) because he was't around when shoveller was /shouting? No, chances are he was just offline/ not around. Should we ostracize shoveller for not being available to pick up a pearl asap? Obviously not. It's all about timing.

    You're stuck on this whole idea of linkshells being these evil cliques rather than group of friends people are just more comfortable working events with. What are you here to even argue? The community? The need for a general chat? Or how linkshells are the bane of new players? There's nothing wrong with linkshells- they're there for people with like interest, playtimes, goals, and schedules to be able to do things together with and put more trust in than pick-ups.

    You seem to be pushing for a WoW-esque general chat system. People argued it til the cows came home on the official forums about convenience, spam, etc. A developer-esque person stepped in an mention how it is currently impossible, but they would look into it:

    http://forum.square-enix.com/ffxiv/threads/43074-2.0-New-Chat-Channels-request?highlight=chat
    http://forum.square-enix.com/ffxiv/threads/42293-UI-suggestion-Worldwide-shout-channel/page2?highlight=channel (developr quote on page 2)

    No, I feel like you fancy yourself some kind of omnipotent being by focusing on one or two bad experiences in a new player trying to find a linkshell and then turning it around to seem like an epidemic of some sort. I already acknowledged how the server of Sargatanas may just be a poor social server- but it doesn't speak for the rest by any large margin

    You seem keen on making a fallacy of composition, or at least want to cherry-pick the instances that would show this game to have a terrible community. I could go on but I'll stop there.
  • Jun 26, 2012 7:38 pm GMT
    Blah blah blah blah grandstanding hot winding.

    Let me repeat it for you simply because you're on the border of having a heart attack over it.

    The linkshell system is basically a clique system. Almost no one in the community denies that there's relatively very little activity in general channels, and that trying to talk to people directly or through global chat is not all that productive. Almost everyone also concedes that getting into an active linkshell is pretty much essential to participating in this game socially.

    Therefore, it's a worse system than the ones most MMO's employ. Whatever benefit it gives is at the expense of the fact that this is, even as you yourself said, a game that is not friendly to new players or people who come in not knowing anyone--- your words, in afct, you wouldn't even recommend the game to someone who doesn't already know people playing. And this is in exchange for... what exactly? Oh, so high level people already established have multiple linkshells to find people to do high end content with? Well that's great, I still don't see how that makes the system good for the game in general, particularly a game so hurting for new players who won't be doing high end content.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jun 26, 2012 8:35 pm GMT
    Yeah- blah blah blah because that's clearly all you're hearing with your fingers in your ears, which explains why you miss the point.

    You can repeat yourself all you want, but you're not making any real relevant, valid points.

    Define "very little" activity. As I already stated, I can run through the main city and see shouts for exp parties, spiritbonding parties, AF parties, whatever. And it doesn't seem to get into your thick head that despite having a linkshell helps you accomplish content, it's possible to get a party for less-involved things people are doing daily like exp/spiritbonding parties. Thing here is though, one person comes in here who can't get help with about a year-old content and you're setting up your soapbox. I already know that you have no real idea about the community beyond that- so do everyone a favor and stop trying. You're stuck trying to fathom how people getting started now in the wake of 2.0 and other patches aren't able to do everything without people who enjoy doing content with eachother.


    Do you know one of the main reasons this game is not new-user friendly? (~Oh~ what a silly question, of course you probably don't) Because the developers have esentially flat-out stopped developing quests and content pre-2.0 for low level players. Pre-2.0 they are more insterested in keeping players than attracting new ones. Everything new will either be content catered to established, high level players or story content that will be gone come 2.0. Some high-level content will be gone/changed come 2.0 as well.

    I personally don't reccomend this game for new players until 2.0- Are you shocked? I think you are, probably because you seem stuck on this idea that I don't believe that new players should be finding parties at all for old content most people have finished, in just one session of shouting for people. When what I have been trying to say is don't go expecting people not in a linkshell with you to stop what they are doing to help you with 2011 content- which was so few and short that most finished it within the month of implementation. It has nothing to do with cliques and everything to do with asking friends before random strangers.

    But you can continue to pretend to know-it-all. After all, if you think people don't do any sort of high-level things outside of their clique-ish linkshells, it must be true. *snicker*
  • Jun 27, 2012 1:26 am GMT
    You can repeat yourself all you want, but you're not making any real relevant, valid points.

    Yes, I am, and until you respond to those and not to tangents you're making up, we're done.
    ---
    "Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
  • Jul 3, 2012 10:44 pm GMT
    um..its not that bad of a comunity, its not the best but its not the worst
  • Jul 3, 2012 11:11 pm GMT
    whoever keeps saying Sargatanas is a bad server is just flat out wrong. Im on Sargatanas and people bend over backwards to help me with low level stuff.

    Stop spreading lies.
    ---
    From: CJayC | Posted: 6/3/2003
    GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site.
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