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ForumsFighting Games Discussion Forum › SkullGirls is available! NA Only.

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SkullGirls is available! NA Only.

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  • Level 47
    Jaquio
    Posts: 14742
    Apr 8, 2012 2:43 pm GMT

    Ive been keeping an eye on this game for quite a while and the animation is simply superb with an immaculate art style. Not only that it brings new features to the genre like infinite prevention system. All you Ken scrubs be damned Also the net code is apparently the best yet in a fighting game.

    It sucks that there are only 8 characters but DLC is confirmed and from my understanding will be cheaper than other fighters who have DLC characters.

    Day 1 for me if it gets an EU release date

    Edited on Apr 14, 2012 1:47 pm GMT

    Dead Account

    Ive been keeping an eye on this game for quite a while and the animation is simply superb with an immaculate art style. Not only that it brings new features to the genre like infinite prevention system. All you Ken scrubs be damned :P Also the net code is apparently the best yet in a fighting game.

    It sucks that there are only 8 characters but DLC is confirmed and from my understanding will be cheaper than other fighters who have DLC characters.

    Day 1 for me if it gets an EU release date :|

  • Level 39
    Max Force
    Posts: 6768
    User is Online
    Apr 8, 2012 7:02 pm GMT

    Only 8 characters, And for $14.99, that's not bad at all. Especially when considering the resolution and uniqueness of the characters, combined with it being an indie game made by a really small team.

    I can't wait for the game. Hopefully going to be playing Fortune/Cerebella.

    GGPO is really good netcode since it lets you do what you want and not have any delay before it comes out. The draw back is that the rollbacks can appear choppy sometimes, which is usually only on really bad connections. It's mostly smooth from what I've played using the netcode. And if you don't like the choppyness, you can adjust the delay so it goes to more of what....say SF4/Blazblue/Most other FG netcodes do, and have....delay!

    Edited on Apr 8, 2012 7:05 pm GMT

    Only 8 characters, And for $14.99, that's not bad at all. Especially when considering the resolution and uniqueness of the characters, combined with it being an indie game made by a really small team.

    I can't wait for the game. Hopefully going to be playing Fortune/Cerebella.

    GGPO is really good netcode since it lets you do what you want and not have any delay before it comes out. The draw back is that the rollbacks can appear choppy sometimes, which is usually only on really bad connections. It's mostly smooth from what I've played using the netcode. And if you don't like the choppyness, you can adjust the delay so it goes to more of what....say SF4/Blazblue/Most other FG netcodes do, and have....delay!

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ForumsFighting Games Discussion Forum › SkullGirls is available! NA Only.