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will OUYA succeed?
- Aug 3, 2012 9:54 am GMT
I'm confident it will work! I am excited about it and we ordered a console and a dev-kit allready.
And come on guys.
This will be (hopefully) a dreambox for indie-gamers and developers as well :)
And at least we have a good and cheap gaming toy here that we can put in our collection.
- Please wait. Quick reply will be available shortly.
- Aug 3, 2012 10:12 am GMT
I do not think so; at least, if hisory repeats itself.
Ouya's model was tried before - the First generation of video game consoles. Atari did not have any control over the games that were not first party. All you needed was a computer that could write the code, and you could make your own games. This ended up being a huge issue because inevitably there were 100s of incredibly crap-tastic games that came out for the first generation systems in the early 80s. It ended up causing Atari's downfall, and was a main contributor to the great video game crash of 1983.
Nintendo saved the industry with the NES - not just by creating new and innovative titles, but also by forcing all game developers to pass Nintendo's QA.
With Ouya, the Atari (and ColecoVision, Odyssey, and Intellivision for that matter) business model is being applied: open source game development. History has proven that is not a good thing.
- Please wait. Quick reply will be available shortly.
- Aug 3, 2012 10:19 am GMT

[QUOTE="StormyJoe"]I do not think so; at least, if hisory repeats itself.
Ouya's model was tried before - the First generation of video game consoles. Atari did not have any control over the games that were not first party. All you needed was a computer that could write the code, and you could make your own games. This ended up being a huge issue because inevitably there were 100s of incredibly crap-tastic games that came out for the first generation systems in the early 80s. It ended up causing Atari's downfall, and was a main contributor to the great video game crash of 1983.
Nintendo saved the industry with the NES - not just by creating new and innovative titles, but also by forcing all game developers to pass Nintendo's QA.
With Ouya, the Atari (and ColecoVision, Odyssey, and Intellivision for that matter) business model is being applied: open source game development. History has proven that is not a good thing.
[/QUOTE]Were those Atari homebrews being sold at full retail price though? To an unsuspecting market without the benefit of user reviews or the internet? The beauty of this model is almost risk free pricing and a global word of mouth.- Please wait. Quick reply will be available shortly.
- Aug 3, 2012 11:03 am GMT
[QUOTE="tomarlyn"][QUOTE="StormyJoe"]
I do not think so; at least, if hisory repeats itself.
Ouya's model was tried before - the First generation of video game consoles. Atari did not have any control over the games that were not first party. All you needed was a computer that could write the code, and you could make your own games. This ended up being a huge issue because inevitably there were 100s of incredibly crap-tastic games that came out for the first generation systems in the early 80s. It ended up causing Atari's downfall, and was a main contributor to the great video game crash of 1983.
Nintendo saved the industry with the NES - not just by creating new and innovative titles, but also by forcing all game developers to pass Nintendo's QA.
With Ouya, the Atari (and ColecoVision, Odyssey, and Intellivision for that matter) business model is being applied: open source game development. History has proven that is not a good thing.
[/QUOTE]Were those Atari homebrews being sold at full retail price though? To an unsuspecting market without the benefit of user reviews or the internet? The beauty of this model is almost risk free pricing and a global word of mouth. [/QUOTE]
Yes, they were. For evey Yars Revenge or River Raid, you had and E.T., FireFly, and Indiana Jones. There were game magazines back then, and people did read them, but that didn't help the average parent who saw nice box art and thought "I think my kid may like this game". Some of them were cheap - I seem to remember using one weeks of my allowence to buy a Frogger clone.
Still, the point is, with out a governing body to QA (and reject) titles, there's probably going to be some trouble. I suppose they could find a way to aviod that, but I haven't seen anything in that regards.
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- Aug 4, 2012 7:17 pm GMT

Maybe someone will buy it. Personally I have no interest in paying $100 to play the same games I can play on my phone on my TV.
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- Aug 4, 2012 8:28 pm GMT

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[QUOTE="StormyJoe"]I do not think so; at least, if hisory repeats itself.
Ouya's model was tried before - the First generation of video game consoles. Atari did not have any control over the games that were not first party. All you needed was a computer that could write the code, and you could make your own games. This ended up being a huge issue because inevitably there were 100s of incredibly crap-tastic games that came out for the first generation systems in the early 80s. It ended up causing Atari's downfall, and was a main contributor to the great video game crash of 1983.
Nintendo saved the industry with the NES - not just by creating new and innovative titles, but also by forcing all game developers to pass Nintendo's QA.
With Ouya, the Atari (and ColecoVision, Odyssey, and Intellivision for that matter) business model is being applied: open source game development. History has proven that is not a good thing.
[/QUOTE] How is that any different from what's going on with the App Store on iOS, or on Google Play? You also have to remember that a lot of these games will either F2P, free or cost $0.99.- Please wait. Quick reply will be available shortly.



