Ghostbusters: The Video Game User Review
- Difficulty:
- Just Right
- Time Spent:
- 10 Hours or Less
- The Bottom Line:
- "Just plain fun"
Maybe I'm a bit bias because it is my favorite movie of all time, not to mention one of the 3 things I would take to a deserted island with me, but seriously I had the most fun playing this game then I've had in a long time.
So you're a new recruit to the Ghostbusters, rightfully voiced over by the original actors. You're also the guinea pig that gets to try out all of the new toys. Lots of familiar scenarios such as the library and the Sedgwick hotel, lots of references to the original movie....not to mention plenty of Dan Akryodism's in the dialect.
The game digs a little deeper into hidden story of the first movie -- Shandor the Architect -- the man who designed Dana Barretts building to be an antenna for psychic turbulence, apparently they missed a couple of his other plans that he had lay in wait around NYC....and soon the apocalypse would be upon us shortly unless you act fast...everything tied in very nicely.
Or you could just run around the fire station, slide down the pole next to Jean's desk and listen to her sarcastic monotone conversations...or interact with the giant painting of Vigo to hear his goofy one liners.
Things I didn't like...1) no character creation, 2) boss difficulty way out of order...although this seems to be common in a lot of games lately...3) WAY too short....8 hour game.
So you're a new recruit to the Ghostbusters, rightfully voiced over by the original actors. You're also the guinea pig that gets to try out all of the new toys. Lots of familiar scenarios such as the library and the Sedgwick hotel, lots of references to the original movie....not to mention plenty of Dan Akryodism's in the dialect.
The game digs a little deeper into hidden story of the first movie -- Shandor the Architect -- the man who designed Dana Barretts building to be an antenna for psychic turbulence, apparently they missed a couple of his other plans that he had lay in wait around NYC....and soon the apocalypse would be upon us shortly unless you act fast...everything tied in very nicely.
Or you could just run around the fire station, slide down the pole next to Jean's desk and listen to her sarcastic monotone conversations...or interact with the giant painting of Vigo to hear his goofy one liners.
Things I didn't like...1) no character creation, 2) boss difficulty way out of order...although this seems to be common in a lot of games lately...3) WAY too short....8 hour game.
More User Reviews
Nostalgic...GB fans won't want to miss this one.
Review Stats:- Posted May 1, 2012 3:48 pm GMT
They wanted Huey Lewis to do the theme (or so Ive heard, might be a wives tale?).
Review Stats:- Posted Aug 19, 2011 6:49 am GMT
Novelty...
Review Stats:- 0 out of 2 users agree with this review
- Posted Apr 19, 2011 3:15 pm GMT
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by dark_being | 2:15 | 436 Views -
This is the turntable for my Ectomobile_1 modeling project, with three runs: wireframe, wireframe/s.shader and simple shader. Big thanks to my friend Rapha for the big help with 3ds Max. Final, fully textured version coming very soon.Posted Apr 17, 2009
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Ghostbusters: The Video Game
Not Following
- Publisher(s): Atari
- Developer(s): Terminal Reality
- Genre: Action
- Release:
- MDA:
Ghostbusters Navigation
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