GW2 killed before it even comes out by the Elder Scrolls Online
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- May 3, 2012 3:59 pm GMTVoxwik posted...
I play TES specifically because it is an open world for me personally to do as I wish. That's not how MMORPGs work.
Ultima Online and EVE say otherwise.
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http://i.imgur.com/Mqy7G.gif - May 3, 2012 4:20 pm GMTMBO-Sephy posted...
So many people praise DAoC so much, I regret not playing it. Honestly I never even heard of it before someone mentioned.
A lot of people liked DAoC so much because it was a nearly perfect balance of sandbox and themepark gameplay. Just about something for everyone to enjoy. I'm hoping ESO works the same way. A lot of potential here.
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R.I.P LaManoNera
04-06-2009 - May 3, 2012 4:23 pm GMTJust because it is based in Elder Scrolls doesn't mean it's any good.

VANU SOVEREIGNTY FOREVER!
- May 3, 2012 4:29 pm GMTI saw that there were no topics about ES Online, then noticed I was blocking two topics. Removed WarBeagle and there it was. These trolls are funny (though WarBeagle's posts are surprisingly tame in this topic...I'll leave you off my block list for now).
Take a look at the ES Online scans from the GI article and you'll see that they're not making any big innovations, and a few of their "innovations" are blatant copies of what GW2 is already doing. I'm sure it will probably have monthly fees as well, as that's just the nature of a publisher like ZeniMax
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PSN: Phazor58 (Put gamefaqs/gamespot in the message or I will not add you)
Steam: Phaz (Augustus Caesar avatar) - May 3, 2012 4:47 pm GMTPhazor58 posted...
Take a look at the ES Online scans from the GI article and you'll see that they're not making any big innovations, and a few of their "innovations" are blatant copies of what GW2 is already doing. I'm sure it will probably have monthly fees as well, as that's just the nature of a publisher like ZeniMax
Lol
You mean doing things that DAoC did 10 years ago, things which the devs working on ESO came up with, which GW2 is blatantly copying..?
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R.I.P LaManoNera
04-06-2009 - May 3, 2012 5:28 pm GMTGW2 will not be bothered by TESO for at least a year.
- May 3, 2012 5:30 pm GMTOreoBoy206 posted...
..Forbes.com says this..
"Bethesda has announced that it is currently developing a massively-multiplayer version of its popular Elder Scrolls franchise, slated for release some time in 2013. ....
wait, what? it's just now being announced and they already have launch planned for next year? and nobody knows anything else about it?
yeah that doesn't sound fail - May 3, 2012 5:33 pm GMT
It's not even made by bethesda. I'm not really worried.
Set up....
1090T @ 4.1 - Sapphire 6870s CF - Wintec 2x2GB @ 1600MHz - ASRock EXTREME3 AM3 870
- May 3, 2012 5:43 pm GMTThey're pulling a Square and outsourced the entire game to the Chinese. Maybe.
- May 3, 2012 5:50 pm GMTLaManoNeraII posted...
Phazor58 posted...
Take a look at the ES Online scans from the GI article and you'll see that they're not making any big innovations, and a few of their "innovations" are blatant copies of what GW2 is already doing. I'm sure it will probably have monthly fees as well, as that's just the nature of a publisher like ZeniMax
Lol
You mean doing things that DAoC did 10 years ago, things which the devs working on ESO came up with, which GW2 is blatantly copying..?
Yeah, but if you'll notice the general trend of the MMO genre, it was going away from what DAoC did. GW2 pushed it back in that direction and added twists of its own. ESO is just parts of GW2 and parts of WoW, but they don't even sound like they're meshing them together properly. You can't have dynamic events (that don't sound like they'll be scaled in the same way they are in GW2 from the description in the GI article) AND a faction system. You'll have people trying to act cooperatively and other people trying to murder those people. If they completely separate the two things by making a separate PvP area (which it somewhat sounds like they're doing, though it's smack in the middle of the open world which cuts off part of the game from PvE content) then it would probably be okay. But there's a reason why ArenaNet chose to not have both, and it's a very smart reason.
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PSN: Phazor58 (Put gamefaqs/gamespot in the message or I will not add you)
Steam: Phaz (Augustus Caesar avatar) - May 3, 2012 5:50 pm GMT
that doesn't make sense. you don't fight against people on your own server. you fight against other servers.
But I wasn't referring to GW2 in any way. I was talking about 3-way, faction based PvP on a single server in MMOs. Which is how DAOC worked and how it sounds like the TES MMO will be.
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It will rain soon. Blood will fall like rain...-Karel
Member of The Phoenix Force - May 3, 2012 6:23 pm GMTXiller8 posted...
adgato posted...
MyHeadsOnFire posted...
Bethesda aren't doing it. Also, I found Skyrim's combat to be terribly lacking.
Skyrim was one of the worst games i ever played. I wouldn't play this tes mmo even if it was free, or someone offered to pay my sub. it will be awful.
-.- . Worst game you ever played? really? You can not like it, but saying it's among the worst games you ever played, that's just absurd, or you really don't play many games. there's nothing in Skyrim to warrant it being one of the worst games ever.
and to the person saying that they don't like how bug ridden TES games are lately, since when have TES games NOT been bug ridden? daggerfall can become pretty much unplayable because of how much it screwed with the PC. And really, I barely had any bugs when playing Skyrim, occasionally some funky stuff happened, but it was just kind of jarring, didn't really interrupt anything.
I play plenty of games, and have done so for a LONG time. I was exaggerating a bit ( it isnt ET or Superman 64), but to me , Skyrim had nothing to recommend it. Terrible art direction, all gray and brown, truly awful combat, unrewarding exploration, a ton of bugs.... I can't think of anything to recommend it. It simply was not fun or interesting to me. - May 3, 2012 7:14 pm GMTr7gerrabbit posted...
Voxwik posted...
I play TES specifically because it is an open world for me personally to do as I wish. That's not how MMORPGs work.
Ultima Online and EVE say otherwise.
QFT. As an avid EVE player myself, i find the claim that an MMO can't give you freedom absurd.
However, I am not at all pleased with this announcement. As much as i love TES, an MMO was always my worst fear for the series. I just can't possibly see it having the same freedom, not without an intensive amount of instancing and/or a lot of fluff environment for people to just pick stuff up from.
I'll keep my fingers crossed, and I am at least pleased with the fact that Bethesda are still free to work on other things (Fallout 4, TES VI). I hope the fact that they are completely separating TESO from the rest on a timeline scale means they intend to expand the story after Skyrim in more single player games. I want to see some Aldmeri Dominion Vs. Empire action.
Also, to remain on topic, TESO won't kill Guild Wars 2 unless it can also kill WoW. GW2 has so many positive reviews and so many people pre-ordering it that i don't see it going the route of SWTOR.
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MHTRI: Aadil ID: EUH2KG MS: Scania: Dantesmon, Saururnan; El Nido: AahnMellair
97% of facts are made up on teh spot. Number of people who get this: 513 - May 3, 2012 9:08 pm GMT
From: semantikron | #307
OreoBoy206 posted...
..Forbes.com says this..
"Bethesda has announced that it is currently developing a massively-multiplayer version of its popular Elder Scrolls franchise, slated for release some time in 2013. ....
wait, what? it's just now being announced and they already have launch planned for next year? and nobody knows anything else about it?
yeah that doesn't sound fail
Yeah it does seem kind of odd to have release date planned already... But that's what it says at the link below.. Maybe Forbes just made a mistake??
http://www.forbes.com/sites/erikkain/2012/05/03/bethesda-announces-elder-scrolls-online-mmo-coming-in-2013/
Source^^^ - May 3, 2012 10:37 pm GMTguild wars 2 announced in 2007 with a planned release in 2009....see how well that turned out?
TES Online won't be out until 2015 or so
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Now Playing: LoL, WoW, KH: BBS
My Next Titles: Diablo 3, GW2, KH: 3D - May 3, 2012 10:45 pm GMTsynchroscheme posted...
But yeah, it seems that any time there is a universe with a lot of lore and races/nations/what-have-you that the thing to do is to make an MMO about it.
What next, Mass Effect MMO?
The idea has been tossed around... - May 4, 2012 5:12 am GMTThe idea of TES Online made me laugh.
- Run from the start to the nearest town, rob the butcher, herbalist and weapnsmith. Mix up a jumping potion. Jump to the end of game raid and kill the final boss with a poisoned butchers hook ! All in 3 mins and 28 seconds.
I guess it would be F2P then !
Okay so it takes between 6 and 18 mins to finish a TES game (any you choose). But I would think they would go for a new speedrun record in TES Online.
TES - the series that created the most gullible fanbase in the history of video games. Long may it keep its thralldom away from my fave boards !
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I lost my signature. - May 4, 2012 5:20 am GMT
While I'm sure many people will warm up to the idea and it'll likely sell well.. The initial reaction to ES Online has been overwhelmingly negative.
The series has always prided itself on being a large, single player experience. You can't just take that and make it an MMO.. The fact the game looks NOTHING like the Elder Scrolls doesn't help either, it's literally just another WoW clone with no elements of ES, aside from the world it takes place in.
GW2 would be in more trouble if Fallout 4 was announced, at least people would care about that.
- May 4, 2012 5:54 am GMTSwordmaster Karel posted...
Just looked up Elder Scrolls online. I'll hold my breath for now, but as an 11 year MMO vet, faction based PvP DOES NOT WORK. It never ends up balanced and the population always ends up lopsided with one faction constantly stomping all over the other. It gets even worse when you split the playerbase into three factions. Still maybe it's just more like FFXI factions, I'll have to wait and see.
You can't say faction based pvp does not work while DAoC stood to be one of the greatest mmo's that ever existed next to WoW and EQ, and WoW had dual faction PvP. EQ's pvp wasn't even a primary focus and it's was good but it was racewar and religionwar pvp servers weren't so hot.
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"The unknown.. trolls us.." -Carl Sagan
I play with balls and cubes -> http://www.youtube.com/CenaxKikia - May 4, 2012 5:56 am GMThttp://kotaku.com/5907598/first-elder-scrolls-online--details-make-it-sound-like-just-another-fantasy-mmo
Sounds terrible so far:
First Elder Scrolls Online Details Make it Sound Like Just Another Fantasy MMO
The issue of Game Informer packed with info on the newly-announced Elder Scrolls MMO is already in some people's hands and, well, if you were hoping for a game that was basically Skyrim only with real people, you're in for one hell of a disappointment.
From everything contained in the article, it sounds like "Elder Scrolls Online" is basically "Just Another MMO".
Things start going wrong on the very first page of the story, as ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players".
A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".
You can't do something or go some places in the game unless you're appropriately levelled up, just like a regular MMO. ZeniMax is "keeping large areas inaccessible to save them for use as expansion content". Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored. You can't own a house because it's "too hard to implement in an MMO". NPC characters don't run on the same schedules they do in the main games.
Oh dear.
It's not all doom and gloom. Some aspects, like the fact the game has public dungeons (ie, dungeons part of the game world and not separate "instances"
and a system where the faction which controls the Imperial City gets to name an Emperor from amongst the playerbase sound kind of cool.
But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.
If I sound overly negative on this game based solely on someone else's preview, well, that's because I am. I don't play conventional MMOs because I find their tropes, especially their combat, to be tiresome and artificial. To hear those bones will be propping up this game is all I need to hear to already be more than a little bummed out.
People always wonder why no MMO has ever beaten World of Warcraft. It's because the people who want to play World of Warcraft...already play World of Warcraft, and don't need to play something built using the same system. This franchise, like Star Wars: Old Republic before it, was a great chance to try something new, something that can capture the imaginations of the hundreds of millions of people who don't play WoW, not the ten million who do. To hear it won't be, as a massive fan of the Elder Scrolls series, is disappointing.
Subscribers to the magazine should be getting their hands on the mag over the next few days. Everyone else, info like this will be added to Game Informer's online hub in the weeks to come.
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Guild Wars 2
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