Hitman: Evolution - From Blood Money to Absolution
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- Nov 21, 2012
Watch some gameplay examples from each game juxtaposed against one another to see for yourself if Absolution is an evolution from Blood Money.
Blood Money (9/10) is better than Absolution (8.5/10), ofcourse the second one will have better graphics (2006 vs 2012), but what really matters is the gameplay.
Why would they even compare visuals, obviously Absolution is a step forward there -.- The problem isn't with the game play of the game, it's the fact that if you took out Agent 47 from Absolution it could work with any other character. They took the fundamentals from Blood Money, and main streamed them. All you do in Absolution is go from point A to point B and maybe, -maaaybe- you get to kill someone along the way, the majority is evading police or guards. Blood Money put you into a mini, ALIVE world each time and from that point on left it up to you how you wanted to go about killing your target, and in certain levels how you wanted to leave. Comparing the two games isn't fair, they're not the same game, one is a Strategy Murder Simulator, the other is a Splinter Cell game without Sam Fisher.
I've played all hitman games and I never sucked so much that i'd get myself into a shootout (except for the first one). This video is pointless.
Evolution? Absolution is a complete step backwards from the acclaimed blood money or even silent assassin. Those games take a massive shit on Absolution and its pseudo sandbox gameplay. In reality its just another shitty linear stealth title with scripted set pieces and other bullshit.
u can really tell that the creators really put a lot of time, effort and thought into making the game. small things like changing only the shooting controls, or being able to select different aspects of instinct view. My hat off to u sirs
i believe most people are Hating Hitman Absolution because its a harder game, they suck at it, and its more challenging, they want to just be able to get in a disguise and just walk around freely, with no difficulty, , people are stupider and less skillful these days and are like crying babies and they dont like a more realistic game that gives them a challenge, thats why most games these days are being simplified, and hand holding,in other words there making game now days for stupider gamers :)
@babyboy9680 You're an idiot, the reason people don't like this game is because it was marketed poorly (They say they're open worlds like Blood Money, they aren't) and they fundamentally changed what Hitman is, or was now.
@babyboy9680 The first one was harder and better (pick up dual wield with shotgun ftw). Anything else?
BM best Hitman game, probably my favorite game ever. It had this strange elegant professional assassin feeling, mysterious powerful Agency, who you didn't know much about despite working for them, top level targets, top level weapons, top level money and an equally awesome arch enemy, the franchise. Now in absolution you are unprofessional, fighting latex nuns with rocket launchers and shit, and chasing damn rednecks to get to some random girl who we never met before. anyways why the hell did Diana betray the agency? like after years of killing her conscience becomes so important?
For the gameplay part. shooting and cover system i do like, i also like u can pacify ppl instead of killing them, but everything else i pretty much dislike. level desings sucks in my opinion, linear, boring, small. the new disguise system? sucks. i understand if the guards knew the chef if they are working there together for months, and some mechanics knowing each other, but every fckin guard knows each other in all parts of the factory? and all truckers knowing eachother? i didn't mention one of the biggest dissapointments, not being able to select weapons customize them in single player.
i hope in future sequels they return to the old hitman style, he makes up with something for the agency or something, i dont really care how, and get back to the individual contract for money style, with some background story elements like in BM.
It really wouldn't be a bad game in itself, but as a sequel it sucks bad.
Absolution is a good game but this is why I feel Hitman is not Hitman anymore:
1) Where is my First Person view? I use to play this game in FP. Not having that choice annoyed me.
2) Where is my map? I loved using it to plan my kill. Not having it just doesn?t feel like the Hitman I know and loved.
3) No weapon choices? I also loved choosing my weapons before a mission. Finding and collecting them was also part of the fun.
4) What?s with the linear levels? The heart of Hitman is the huge open levels where you can approach your mission anyway you like. Linear levels is not Hitman, it?s Splinter Cell, which I don?t like by the way.
5) What?s with all the evading levels? Hitman is just that? ?Hitman?. I want to plan and kill targets, not evade policemen.
6) Getting spotted systematically when crossing people matching your disguise? I preferred the old way, getting spotted because you acted suspiciously not because you?re dressed like someone. Trying not to look suspicious was part of what created the tension in the previous games, and the fun. Now you are just ending up trying to find a path that evades similarly dressed foes. Again too ?Splinter Celly?.
7) Where are my Silver Ballers? Playing half the game without my Silver Ballers, that?s just wrong. I rarely used them but just knowing I have them makes me feel like a Hitman.
I love the Hitman series and I think when you have a hit series like that, you can add stuff to improve it but you don?t remove stuff gamers are used to have. Especially if they are part of the games success. I hope they bring back the stuff I loved in the next one?
It's not a big evolution at all... Absolution isn't original... Especially with "Mark & Execute" system and Instinct mode :P
I don't get why so many people are hating on "Hitman Absolution" in my opinion its the best "Hitman" yet, and there are a lot of people saying disguises are useless when they are not they are still useful (I completed the game on hard without being "spotted" once) as far as im concerned there is little to no fault with the game.
I find the Instinct thing is For the absent minded to draw in the I don't know how to do something need to see through walls BS, Bumping the instinct key Annoys me.
Disguises are fine I would much have preffered the HMBM system with this detail and a story that continued from the last game to this nooo
Someone on the redesign section needs to build a FIRE JUMP INTO THE FIRE AND SING DIE DIE DIE DIE.
@Clynol people are hating on the game because whilst in its own right its a good game it is NOT a good hitman game due to the fact the devs have thrown away nearly everything that makes a hitman game and the few things they have kept are either broken or watered down i and many other fans wanted to play hitman not some linear splinter cell s**t
@Clynol I like how the disguises are more realistic. In real life just wearing mechanics outfit in a shop that has 4 employees who know each other well isn't going to work well where as you wear a cop outfit it might last longer due to the fact the precinct has more people working in it whom don't know everyone there.
I'm very disappointed with the Hammer, OHHH you can throw a Knife into someguys neck thats ok but smash open the back of his skull with a Ball pein thats too much Gore IRDisApoints
I think all of the hitman games are good in their own way, id give each a 10 for the atmospheres They create in general. The great music and eeriness, and the gameplay itself of each game, locations of hits ect. Hitman absolution is an evolved form of a hitman game(and devolved as it kinda angers me that you cant close doors haha, among some other things that are gone), but still an addition to the series, and very good one i think in its own way. If you want the "truer" core hitman, and each of the other game's uniqueness, go and play the other ones. thats what i do, and will continue to do.
@ExplosiveChorro I would game say the game is 10% action, 90% stealth. You get actually play the entire game unnoticed, if you really applied yourself. Calling this an action game is a bit of an overstatement.
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so glad I didn't preorder this one on Steam, I got Far Cry 3 instead and the reviews so far for FC3 have been fantastic.
LOL reviewers are not You check things out for your self People will say what makes money or their own interests don't trust the HYPE machines
With regard to the graphics, this is normal. Given the same set of data as input, nVidia and ATI graphics cards will output scenes that are slightly, but perceptibly, different. Ultimately the goal of the GPU is to draw a scene pretty well as fast as possible...where each chipset decides to optimize (i.e. "cut corners") can make all the difference in the final scene.
Some games will look better on one console because they were primarily targeted for that system, but ultimately, the difference will often be a matter of opinion. If these were different versions of the same painting, who would be able to say definitively which is the best?
PS -- I also agree that this was easier to compare when we were looking at static screenshots.
I guess that's almost it for this year.A year filled with many great expectations as well as disappointments.The last game of this year I'am waiting for is Farcry3.Then the cycle shall continue.
In Blood Money 47 was a better shot right out the box, with no squeeze the trigger to focus in. There was no extraneous instinct system either, and 47's barcode represented that he was a social chameleon, he was created to blend in, and is just another number. Absolution has him gash that off both literally and in game terms by having his disguises now completely suck. Blood Money understood that the ability to pretty much indefinitely blend into the crowd and be right next to your target was it's strength. The stalking, planning, exploration and perfect execution. Absolution gave all of that up to ape subpar versions of Splinter Cell mechanics, and throw the baby out with the bathwater on disguises because they latched onto the idea that someone wearing a similar disguise might recognize you over disguises being at all useful, and trying hard to give their crap instinct system meaning. Tone and story they ditched any degree of the gentleman assassin (much like Bond as a gentleman spy, I mean Agent 47 and Diana had a Bond/Moneypenny feel) and went full on gutter (from the losers who should be punished for Kane and Lynch) with it. This has easily beaten Diablo as the biggest let down of the year for me.
I Agree completely this new story is BS, Dianna and 47 were Very close during blood money this HMA has them distant RAPED the story and INSTINCT is a Joke ffs its for all those Braindeads that seen blood money attempted a level after watching someone and said this is too hard WAH they kill me WAH, This new guy just not get the Hitman series at all it evolved with more in each new one, running into Lei Ling in random places and the CIA guy was like oh this is a Small world raping the story like this pathetic HMBM needed a Level editor and contract maker.
@Verityrant New Hitman disguises remind me of Saints Row instead of Hitman....this is a bad thing.
@Verityrant To me, Hitman isn't about disguises, it's always been about Hitman, his suit and red tie and his piano cord. I've always Silent Assassin'd Hitman games without taking one disguise. I hate disguises. Absolution allows you to have a proper cover mechanic this time around, to allow players like me to snoop around without disguises. The only thing I miss is my briefcase and sniper W2000.
@Verityrant I agree. I often found myself purposefully knocking guards out just so I could get enough instinct to raise 47's hand over his face. I think the evolution of the disguise mechanics should have been adding blood to them if you killed whoever was originally wearing it. The other problem I have with Absolution is the story gets in the way of the levels instead of letting the levels be the star of the game like the previous games. Now there is way too much padding and not enough assassination levels. Out of all the levels I'd say there are only about 8 that felt like they belonged in a Hitman game.
simply put if you loved Bloody Money, you are missing out if you give it a miss. Long Campaign and lots of ways to kill your targets. The only difference is there are a fair few stealth A-B missions. But I don't find them a problem, they make sense with the way the story has gone. Really not as bad as some kids are making out. Challenges offer replayability too
@rosen22I'd rebut that by saying if you like Blood Money and give this a miss you'll have avoided the frustration to no end by the choices the developers made here.
Have you actually tried to play the game on expert or purist yet? I've been playing on expert difficulty from the tutorial and I'm now 5 missions in. I'd go as far as saying it's borderline broken at this difficulty due to the fact you cannot save, that and instinct mode killed this game,
freely roaming in disguise was what ALL its predecessors were about, not hiding from f***ing everyone in the same outfit as you, that's just boringly realistic for a GAME, and while you don't find A-B missions a problem, this is a game called Hitman, not point A to point B hidden-man!
I won't go into all the other problems as I've written enough already to justify the biggest disappointments, but all that is really just the start of the issues with this game. That's cool if you enjoyed it though.
@LE5LO @rosen22 This is the first time I've heard someone base their opinion of a game off of the advanced difficulty level. Normal is the default experience the developer intended and I think Expert and Purist mode leave out a couple of features like Instinct. How do you judge a game like that? Those difficulty levels were intended to be more of a challenge than anybody else. I'm assuming you were unable to beat it in Purist and now your mad because the game didn't stroke your ego?
What did you not like about the Instinct bar? Let's leave the "blend" feature out of the equation. It's basically the same system as in Blood Money only in Blood Money you could see the entire map from the the get go. Here it is relevant to where you are. It displays items, objectives, enemies.
I found the idea that other police officers would recognize you in a cop outfit more realistic. If you had to bypass a certain type of enemy, you could blend in just fine if you found a different disguise.
I respect your opinion about this game and I agree, this wasn't what I was expecting, but it's still a very good game. I found this game to be more like a very good spinoff, rather than a sequel to the series or a bad entry.
@elanbg So true, remember that port of Far Cry to the Xbox; Far Cry Instincts Evolution? How about:
Hitman Instincts Devolution?
;D Thankyou I'll be here all night!
doesn't look very different except for the graphics.. granted, first of all, I'm not a hardcore Hitman fan so any deviation from the original (Blood Money in this case) may be lost on me. I chanced upon BM when I bought it cheap on 2nd-hand, I agree it was very challenging at first, but in the end I love the various ways you can approach the mission. I haven't played Absolution yet, but personally as long as the overall 'feel' is pretty much similar, I'm not going to bash this game so much.
...Oh the bitter irony, what happens when you find out that there is in fact no absolution for all the blood? Something to consider...
Try going back to play Codename 47 or Silent Assassin... now THAT made me want to pull my hair out. I can handle Contracts, though. Hitman has come a long way.