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Just Cause 2 Review

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The Good

The Bad

  1. the graphics, theme, and game setting is good but it has the worst driving and shooting style i have ever seen.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Crazy stunts, a huge gameworld, and a playful attitude help Just Cause 2 overcome its annoyances.

The Good

  • Enormous, varied island to explore with lots of things to do  
  • More than 100 vehicles to drive and pilot  
  • You pull off all sorts of crazy stunts  
  • Stuff blows up in lots of awesome ways  
  • Using the grapple hook and parachute to move around is great fun.

The Bad

  • Broken targeting can make gunplay a pain  
  • Some of the missions are more frustrating than fun  
  • Various glitches and other scattered annoyances.

Just Cause 2 is ridiculous in the best possible way. In the space of a few moments, you can grapple to a hovering helicopter; beat up the pilot and hijack the chopper; blow up a cluster of fuel tanks; put the chopper on a collision course with an enormous antenna; jump out at the last moment; and watch the resulting explosion as you parachute to the ground below. But in the life of Rico Rodriguez, such events are just another day at the office, though in this case, the office is the gigantic island nation of Panau, where three gangs vie to wrestle control from a corrupt government. This is a big game that gives you a lot to do and a lot of crazy ways to do it. When Just Cause 2 gives you the freedom to do the things you want in the way you want, it shines in all its preposterousness and good humor. When missions and challenges shoehorn you into specific actions, however, the same loose mechanics that make the open-world exploration such a joy become a frustrating burden. Nevertheless, this open-world action game surmounts its conspicuous issues with liberal doses of ludicrousness; well, that, and the ability to attach corrupted cops to a buggy with your grappling hook and drag them around.

Don't you wish you had a grappling hook too?

There's a story tying all of the craziness together, but it's about as believable as the crazy stunts you pull. As in the original Just Cause, you play as Rico, a member of a US agency called, appropriately enough, The Agency. The story is all silly fluff, standing out more for its so-excruciating-it's-almost-good voice acting and broad ethnic caricatures than for any intricate plot developments. (Don't bother looking: There aren't any.) You'll probably have more fun trying to figure out where different characters are from based on their insane accents than you will working out what exactly is going on or why you should care, but the tale still works well in light of the game's screwy attitude. Contradictory updates from the government-run news agency will have you giggling precisely because they're so crazy; Rico offhandedly dismisses the insane, supernatural events that occur after an eventful flight into a Bermuda Triangle-type region. Most importantly, the tale provides oh-so-implausible excuses to blow up gas stations, radar installations, and offshore oil platforms.

That's a very good thing because you'll be blowing up a lot of stuff. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. Or you could steal a hulking tank, drive it to a central location, and unleash its cannon on everything that looks like it might erupt in a ball of flames. The dramatic approach can take a bit more time, but it usually leads to a good deal of entertainment. Yet, even if you do things the easy way and use a dinky pistol, the explosions are perfectly loud, big, bright, and obnoxious.

Of course, such noisy endeavors will get the attention of the local authorities. It's amazing just how quickly swarms of militants will descend on you. (You might actually see soldiers fade into view directly in front of you.) The most obvious way of handling them is to fill them with lead, and when you're surrounded by enemies, Just Cause 2's loose shooting mechanics work well enough. The ultraforgiving autotargeting makes it easy to run about spraying fire, though you can zoom in if you need a bit more precision, like if you are taking out a military colonel and need to land a headshot. During other activities, however, that same autotargeting becomes a liability. It's awesome that you can jump onto a moving vehicle and shoot at the dude hanging out the door. However, it's not so awesome that you can aim directly at the guy's head and unload clip after clip without doing any damage to him. The lack of impact animations can also make it momentarily unclear if your bullets are having any effect in these circumstances, which exacerbates the issue. Just Cause 2 is one of the few games that punishes you when you have good aim and rewards you when you don't.

When you're surrounded by a dozen armed baddies and bombarded by a hovering helicopter, however, making a quick getaway may be the best option. Rico's grappling hook is a real life saver in these circumstances. You might attach it to a nearby building and fling yourself onto a roof or grapple the ground and pull yourself out of harm's way. Better yet, you can pull off a sort of inverted Spider-Man routine by grappling the ground, hurling yourself into the air, and opening your handy parachute before you hit the ground. Once airborne, you can repeat the move over and over, flinging yourself around using the grapple hook like Spidey would use his webbing. From the air, you can perform some satisfyingly silly stunts. For example, if you'd rather travel around in a motorized rickshaw, you can grapple on to one, pull yourself onto its roof, and evict the driver, who will be undoubtedly vocal about his or her displeasure. Or perhaps that chopper is still dogging you. In that case, grapple onto it, chuck the pilot out, and take it for your own. But it's plenty satisfying just to travel using your hook and parachute. It takes a few tries to get used to the rhythm of taking off, but once you're accustomed to it, there's nothing like soaring above Panau's snow-capped mountains or taking in a beautiful sunset while floating slowly toward the beach.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

10 comments
jagcivtec
jagcivtec

the ps3 version deserves a 6 max...objects and textures popping in and out right in front of you is unacceptable...resolution and geometry is horrible unless the object is 5ft away...I played the 360 version and its much superior.

the_bi99man
the_bi99man

 @jagcivtec I've been playing the PS3 version for about 2 weeks now. Haven't seen that. I think there's been one or two times I've seen a texture pop-in, and it wasn't too jarring. Haven't seen any significant object pop-in. And the resolution and geometry is fine. Probably the best looking game I've played on the PS3 in a while (I'm sure there's better; I don't play PS3 often). That said, I played the hell out of the PC version months ago, and it's definitely the best. As good as the graphics are for this game in general, the PC version maxed out is a huge leap over both other versions. And the aiming is waaaaaaay better. I haven't been too bothered by the PS3 aiming, though. Having played the PC version, I definitely see what the reviewers are talking about with the "broken" aiming, but it's not really all that bad. Not enough to make me stop playing.

jagcivtec
jagcivtec

 @the_bi99man I agree the PC version looks much better.  But my contrast is for the 2 console versions.  You will not notice it if you are not playing both.  An example: Look for one of those Panau military vehicles parked and walk towards it then away while looking at the wheels, watch how the geometry of the wheels changes with distance, in PS3 it will turn into an octagon shape and loose all the detail very close to you, while the 360 version changes in a much less noticeable way, and further away when the object is smaller.  You have to play both versions to notice, and it happens with most shapes and textures, its very noticeable.  Try both versions and you will notice it.

Gamer_4_Fun
Gamer_4_Fun

 @jagcivtec I just finished on the PS3 version. Didn't see any of that. Keep your potty mouthed 360 to yourself instead of spreading lies.

jagcivtec
jagcivtec

 @Gamer_4_Fun  What a jerk.  There's no point in saying what you didn't see. It's relative.  If you did not play the 360 version for some time before playing the PS3 version you can't judge my point.  I have both consoles and made a real contrast.  BTW I love my PS3 and 360.  Just look for other toe to toe comparisons on this game then talk sony fanboy.

knixxx
knixxx

@jagcivtec @Gamer_4_Fun :Screen shot please showing what you claim to be experiencing. If we can't see it, there is no point saying what you saw.

Venom_Raptor
Venom_Raptor like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@jagcivtec Thats rubbish, when I played it there was no object pop-in whatsoever, and the game deserves an 8 at least

jagcivtec
jagcivtec like.author.displayName 1 Like

 @Venom_Raptor BS, play the 360 and PS3 versions side by side and you will see they did a horrible job porting it to the PS3.   The 360 version looks noticeably better, and I'm not comparing consoles, just the game which was poorly adapted to PS3 format.

slainta
slainta

@dead888 @jagcivtec I know it is an old discussion, but try to look for an helicopter. The heli bases are empty and they the helicopters pop in just once we are close to. But that is that thing that bothers me the less. I can't stand the AI spamming and shooting every 1/10th of a second.

dead888
dead888

 @jagcivtec  

I played the PS3 version and I didn't notice any game breaking bugs or glitches. 

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