I am kind of surprised Microsoft didn't put in a bid for Big Huge, seeing as they seemed to work well together. I am glad to see that the studio will remain open!
Curt Schilling-led MMO outfit buys Big Huge Games from THQ, averting potential closure of Maryland-based developer.
Curt Schilling might have been a starter in his Hall of Fame-worthy career as a major league baseball pitcher, but the ace added a rare save to his resume today. Schilling's 38 Studios today announced the acquisition of Big Huge Games from THQ, which in March put the strategy role-playing game developer on notice that it would be closed if a buyer didn't surface in short order.
A representative for 38 Studios told GameSpot that Big Huge Games is continuing work on all the projects it had under way at the time of its acquisition, including an unnamed role-playing game for the Xbox 360, PlayStation 3, and PC. That project was originally revealed in 2007 and tied to high-profile Big Huge Games hire Ken Rolston, lead designer on The Elder Scrolls IV: Oblivion. However, 38 Studios' plans for the developer extend to its own projects, specifically the massively multiplayer online game project code-named Copernicus.
"Big Huge Games' cross-platform [real-time strategy and RPG] engine will accelerate the realization of our 'Online Entertainment Experience' for the Copernicus IP," said 38 CEO and president Brett Close. "The acquisition enables us to develop and deliver top-quality games in multiple genres that are based in a shared world, ultimately maximizing the value of our Copernicus MMOG and the intellectual property as a whole."
Big Huge Games was founded in 2000 by a quartet of PC strategy-game developers whose credits included Alpha Centauri, Civilization, Civilization II, and Gettysburg. The developer is best known for its work on Rise of Nations and the fantasy follow-up Rise of Nations: Rise of Legends. More recently, the studio was responsible for the downloadable board game Catan.
Big Huge Games will continue working out of its Maryland studios. Financial terms of the deal were not disclosed.
It's good to see this company saved. They had done some good work with Rise of Nations, and to be shutdown by THQ only a year after acquisition didn't give them a chance to release a game. Let's hope it was worth it :)
lets make a list of what u think will be left, personaly: Valve Ubisoft Activision-Blizzard Epic 2K ____ yop...EA will FAIL
I hope they don't try to release an RTS MMO. I love the RTS genre but the MMO ones usually blow. I prefer RPG of any kind whether its first/third person, or a more original idea when it comes to persistant gameplay. I know the dude is an ex baseball player so I beg you, PLEASE no sports MMO haha.
I just hope this doesn't mean after the titles BHG's are working on now, they become an MMO only developer. I hope this RPG they are working on sees the light of day on PC too, as we get so few real RPG's on PC nowadays. You'd think there'd be more given the success of games like Morrowind, Oblivion and Fallout 3!!! Probably the best selling genre on PC of the last 10 years!!!
It's unfortunate that great studios like BHG cannot survive witout parasites like THQ, who probably just wanted more and more each quarter no matter how well BHG projects were selling. come on, Civ I and II were the best in that series; Rise of Nations is one of the best designed and programmed SRPGs of it's genre. I'm sure we have all heard about Alpha Centauri and Gettysburg as well - what more did THQ want???
cool to hear that a studio was saved from closing but I have to admit that the name doesn't ring any bells... I guess they were mostly a pc game developer... but yea I'm glad they get the chance to stick around.
Really glad to hear this. But as mrklorox points out, this is one hell of a ballsy move on the part of 38. Hell, when you think about it the acquisition has a greater resume and pedigree then the owner.
Great for Big Huge, but risky for 38 Studios who haven't shipped or even actually announced any games yet.
I wonder what Rich Gallup's involvement was, no doubt wheeling and dealing. It's always good to see developers survivng.
Yes! Thank you! Now, could you please start on a PROPER Rise of Nations sequel? Like 55592 said, I don't know what it is about RON, but imo was one of - if not the best RTS.
A great save by 38 STUDIOS of a great game studio BIG HUGE GAMES. Congratulations to all involved including Mr.Ken Rolston :D
I can't explain why Rise of Nations and it's expansion were so good, but they were, and are, still phenomenal.
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