Well... this is very disappointing but it is also very unsurprising. Bioware took absolutely no risks with this game, and it shows. They made a crisp WoW clone, and then completely ruined it as soon as it went Live. They have added nothing to the game that shouldn't have already been there in the first place. They have added ZERO content in nearly 8 months, other than a single WZ map. The Legacy system is... pointless. It's a special title put on a pretty basic achievement system most other games already have. There is no guild support. PvP is a total wreck (it was the FIRST thing they screwed up.) "Space" is a total laughing-stock waste of time. Ever since the game launched, all they've done is redesign and nerf what made it through Beta with a pretty unanimous "thumbs up" from the players. The worlds, while numerous and somewhat expansive, are dull and boring with "tileset" written all over them. It was fun while it lasted, but there is nothing about it that I felt was going to stand the test of time. I think the problem with MMO's is not that a P2P business model doesn't work or that F2P is "becoming very competitive"; it's the fact that Themepark MMO's do not work with P2P models. F2P models are where failed MMO's go - and Bioware even considering it tells me that's exactly what they think about it. Not even a year into it, and they're jumping ship. To be fair - I think this is EA more than anything. MMO's as a P2P game worked a lot better back when they were more like Sandboxes - that's what this genre needs: a good Sandbox title with some budget behind it.
BioWare considering free-to-play Old Republic
Lead designer Emmanuel Lusinchi indicates BioWare "looking into" Star Wars MMO game dropping subscription fee in favor of free business model.
BioWare is examining the possibility of making its massively multiplayer online role-playing game Star Wars: The Old Republic a free-to-play title. Speaking to GamesTM, lead designer Emmanuel Lusinchi explained that the MMO space is constantly evolving, and BioWare must adapt to the changes.
"The MMO market is very dynamic and we need to be dynamic as well," Lusinchi said. "Unless people are happy with what they have, they are constantly demanding updates, new modes, and situations. So we are looking at free-to-play, but I can't tell you in much detail. We have to be flexible and adapt to what is going on."
Lusinchi went on to note his belief that free-to-play games are elevating in quality, becoming genuine competition. This competition, he said, is driving BioWare to consider its options moving forward.
"If it was just free-to-play games and they weren't very good, it wouldn't even be a question, but there are definitely good games out there and good games coming out, so of course all of this competition impacts your plan with what you want to do," he said.
This is not the first time BioWare has said the MMO genre is a demanding business to be in. Last month, Lusinchi explained that "the MMO is the toughest part of the game industry without a doubt, and we live in tough economic times in general."
Star Wars: The Old Republic launched in December to a warm critical reception, and the game tallied 2 million in sales and attracted 1.7 million paying subscribers by February. Last month, publisher Electronic Arts revealed the game had shed 400,000 users, falling to 1.3 million. Later that month, a round of layoffs also hit BioWare.
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Related Game
Star Wars: The Old Republic
- Publisher(s): Electronic Arts
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- MDA:







