This was the first game which made me join kickstarter and pledge. It was great to see that we finished on $625,000 which was way above the $400,000 target.
Stainless Games on the challenges of using Kickstarter and how the platform could be about to reach saturation point.
Kickstarter has made a big impact in gaming--this week, a high-profile media outlet sought to use the site to fund its staff, while a new piece of hardware has broken records. Another recent Kickstarter success was Carmageddon, from Isle of Wight-based developer Stainless Games, which managed to secure funding for a release this year.
Patrick Buckland, co-founder and chief executive at Stainless Games, and Neil Barnden, co-founder and executive director, talked about their Kickstarter experience at the Develop industry conference in Brighton, England.
"We were semi-caught out by the amount of attention the campaign would involve," said Barnden of their Kickstarter campaign, which achieved its funding goal in May. "We spent a month before the campaign planning. The amount of attention the campaign needs is really considerable. You're going to have to have several people largely dedicated to it during its duration. And when it's finished, you still have people wanting updates and wanting to know how it's going."
The pair also gave their opinion on Kickstarter being used for existing projects such as Penny Arcade, rather than those that are getting off the ground: "There shouldn't be any limitation on what Kickstarter is used for," said Barnden.
They did, however, have a warning about the dangers of crowdfunding. "At some point, there's going to be a game that's been funded that fails to come out. It's going to be interesting to see that process," said Buckland.
"At the moment, people are funding something and all they're getting is a promise," said Barnden. "The people who frequent Kickstarter and fund something every month--that might dry up a bit," he said, pointing out the long time between someone funding a game-based project and seeing the result.
The owners also explained how they reacquired the Carmageddon license from Eidos-owner Square Enix but, even when they did, kept it a secret from the majority of the company. "We wanted to keep the number of people who knew about it as small as possible. We thought people would post it on Facebook," said Barnden.
The Carmageddon project, now known as Carmageddon: Reincarnation, will have "proper, modern graphics" according to Buckland. "Not Call of Duty-level, we don't have that sort of budget, but [it will have] rag doll physics," he said.
Of course one or two will fail. I'll feel bad but that's the cost of risk. It's why I don't mind plunking down $15-$50. If I lose than I lose and the person doing the KS has shot his/her reputation in the foot for a second go around.
Of course some published might pick up the pieces for an easy sale but hey...it could be DN Forever at that stage.
And unlike the jerk giving his schadenfreude comment below me (and if he actually stands to buy or play any of those games it's not even schadenfreude...it's just rude.) it won't be a happy day when one does fail.
Lol you call it schadenfreude, I call it happy to be right about people w/e makes you happy to try and label things... like a german. I'm just saying there is people who are pouring money into these projects without realizing there's no guarantee on any of it they could end up with jack and like most people who get heavily invested in things they tend to take failure hard and when they do like most fandoms they will rage so hard on the internet it will be a hoot to see :P
Also if your gonna comment on me do it in a reply not in snide little way by refering to me as the jerk below you.
It's not gonna be just intresting it's also gonna be downright messy when one of these kickstarter games fails or comes out and sucks there will so much whining of "Oh but I gave like $1000 so ect, ect, ect" I personally can't w8
Loved the Carmageddon games back in the day. Especially the 2nd one. Definitely in when this comes out, regardless of the graphics.
The thing I loved about Carmageddon is how it could seamlessly flow between racing and demolition derby.
Loved the original Carmageddon and I don't recall playing that one "for the graphics" ... it was just bloody fun.
we don't really care about gfx (implying you may call COD gfx "modern"), it's just about the gameplay
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