New online-only game being developed "from the ground up" at XLGames with assistance from Firaxis; no word on Western release.
Take-Two Interactive this morning announced a Civilization massively multiplayer online game for Asia. Currently titled Civilization Online, the game has been built "from the ground up" by South Korean studio XLGames with assistance from Firaxis Games. No mention was made concerning a Western release.
XLGames CEO Jake Song is leading development on the project. Song was a lead designer on the Korean MMORPG Lineage series and is working with a team of more than 100 developers on Civilization Online. According to Take-Two, the project is "one of the most ambitious" online games currently in development in South Korea.
Civilization Online is not Take-Two's first involvement in the Asian market. The company launched NBA 2K Online, a free-to-play NBA simulator, earlier this month in the region. Additionally, mobile social game NBA 2K All-Stars is currently available in Japan and has attracted 300,000 users in two months, Take-Two said.
Lastly, Take-Two is currently developing an online baseball simulator called Pro Baseball 2K for Korea. The game uses the same engine that powers 2K Sports' console baseball series and is set to enter a beta period during spring 2013.
This sounds like a great idea, if I understand all this to mean that there will basically be a massive persistent world, though it seems like it might be a nightmare to manage...unless they do things right, and I'm thinking of how they might actually pull off having a huge strategic free-for-all.
For people talking about MMO as in 24/7 persistent... that's not necessarily the case. MMO is almost like an arbitrary branding for free to play crap. Case in point, the term MMOFPS. Doesn't apply to the majority of shooters that are branded as MMOFPS. A valid MMOFPS would be something like Planetside, NOT a shooter with a persistent character, loadout and a chat lobby. Same thing with MMORTS. The whole thing is screwed up.
I truly hope this tanks and they never think of bringing it to the west. Enough with the online games! Haven't they butchered the franchise enough with Civ V?
@makryu I totally agree, but I'd suggest they butchered Civ V by releasing a half baked game with a MP component that lacked basic features from 10 years ago. The basic design (hexes/more tactical combat) was spot on if they hadn't been incredibly lazy.
@makryu I don't follow, I've been playing the series since Civ II and V is a great game.
Sure it's not the most efficiently programmed, it's a resource hog and the vanilla version of the game has quite a few balance issues, but there are countless great things about it too.
Embarkation is a wonderful addition to the series, one unit per tile and units usually survive engagements works perfectly with the new hex grid. Any balance issues are easily solvable thanks to the active and SUPPORTED modding community. Civ V has a mod browser built right into the UI.All in all I love Civ V, and I think it's second only to IV in the series. I say IV is better in the way that an SLR Maclaren is better than a Dodge Viper. They both rock.
Civilization already devours whole days in single player form. I could just imagine a Civilization MMO. You wake up one day and you're five years older wondering where those years went.
2k games. you produce some great stuff. (bioshock, oblivion, borderlands, civ, the darkness, and of course the new xcom.) Good luck with your project. I would love to finally play an MMO that isnt of the WOW genre. SO um... if its any good, you should release it to the rest of the world too. My interests, are peaked.
Sigh. Are all games trying to break into the online sphere? Civilization is primarily a single player game, but I have had plenty of fun playing online in multiplayer matches. I'll admit though, I am interested to see how this will work (or not, as the case may be). Civilization takes a long time to play, and having people spontaneously joining games is a bad idea. Getting spawn killed in civ would be far worse than in an FPS because it is such a time investment. If they simply make the world huge, then there is the potential for either thousands of pathetic city states or a few supermassive alliances. The city states may actually be fun because of all the little schemes. However, it would take an extensive diplomacy system that no online game seems to have. (To my knowledge. Please let me know if I am wrong) With the super-alliances, it would take a tremendous amount of coordination to pull off effectively from a military standpoint. Oh, not to mention that Civ is a turn based game. Imagine waiting for 1000+ players to take their turns. Or, alternatively, imagine having your computer render it all once you acquire extensive map vision. I predict a game that is more like Civ Worlds, the FB "social experience" .game. Oh, and since its coming out in Asia, I predict P2W mierda like paying to unlock upgrades for your soldiers and/or overpowered civs. Ooohhh, lets make them pay for the Canadian Civilization which gets double oil reserves, gets double production from clearing forest and swampland, and the ability to instantly cease all hostilities! With anyone! Alternatively, you can spend 5 bucks on the Zulu: insanely fast early game units that destroy absolutely everything out there cause they cost almost nothing to build.
I think this is a step in the right direction. Civilization was created in a time when online multiplayer was unheard of. In it's early stages it was easy to create an AI that was challenging enough for the player. Now, as games get more complicated, the bridge between computer and human is widening and the AI can not keep up. Think about chess, you would much rather play with a human than a computer becuase your victory is more rewarding, albeit your loss is more disheartening. Civilization is a massive chessboard, if it is headed online then I am not going to respond with "Sigh, just let me exploit the AI because I want to win". No, gamers have had enough of that. All games should "break into the online sphere" because games are meant to be enjoyed, not beaten, and success can only be enjoyed when it is earned. Remember "from the ground up" and "ambitous" so it will be unlike anything we've seen in the series before
Paying for Civs, paying for units, paying for buildings, paying for stat bonuses on units, etc. I can see it now.
@jinzo9988 Yeah, just like every other F2P Korean MMO. They might even make you grind up to a certain level before you can use a certain civilization.
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