I would like to see more of what Demon's Souls was good at...more difficulty...more complex and mysterious yet logical and accurate stats, abilities, and items to decipher. I like realizing they had stats for everything, even stats you don't see, like poise. I would like the combat to likewise follow suit with these new abilities, new attacks, and new stats and become increasingly more complex. More mysterious atmosphere with top tier voice acting for every NPC. That was Dark Souls biggest weakness in comparison to demon's souls and the weakness of many successful games, they don't improve on what they were good at. There were so few new moves or attacks between the two. The mechanics were virtually the same. It was great that they gave a larger world to explore which was one aspect of an improvement of demon's souls, but also give more spells, more complexity, kind of like how castlevania improved in castlevania 3, there was a huge change in the battle mechanics of the three new characters you could play, while retaining the old stuff too or how WoW constantly adds new moves to its basic classes. I don't want them to lose what is already good. Just be more creative and add to it.
From Software's new role-playing game will also be "more straightforward," producer Tomohiro Shibuya says.
One of the biggest reveals during the 2012 Video Game Awards show on Friday was Dark Souls II for the Xbox 360, PlayStation 3, and PC. Little is known about the project, but now new director Tomohiro Shibuya (who replaced Demon's Souls and Dark Souls director Hidetaka Miyazaki) has revealed the game will be more direct than past Souls games.
"[Dark Souls II] will be more straightforward and more understandable," Shibuya told Edge.
Dark Souls II will feature a new hero, a fresh storyline, and an "unfamiliar" setting. "Epic battles with gruesome enemies" are promised, as well as a revamped server-based multiplayer mode that aims to "put a distinct Dark Souls II twist on the concept of playing with others."
The original Dark Souls (itself a spiritual successor to Demon's Souls) has sold over 1.19 million units in North America and Europe since launch during October 2011. Despite its commercial success, From Software said that a sequel was not a sure thing.
also they should get rid of cheats, like the one where you can make those guys fall off the cliff and harvest souls. I don't know why but having these cheats is tempting, and once I take that cheat, it kind of kills the game for me. Is that true for anyone else?
Hidetaka Miyazaki said "WTF?. You want to do WHAT?" And he left. Easy mode will kill the Souls franchise and... everyone knows it. WHY From Software doesn't. $$$$$ oh right.
The ONLY thing that needs changed is the online system.
Make it so I can TALK to my allies and invite my friends.....
Does Shibuya not realize making Diablo 3 "more accessible" with BS like auction houses and what not ruined the beloved diablo series for many. Making the first few levels easier? I thought the first few levels WERE easier. Just like in Demon's Souls, the first few shrines and bosses were way easy...then you get to level 4 and yourealize you actually have to watch your step...it actually feels perilous and you can fall to your death as you go through the goblin catacombs, so you play seriously and walk and tread slowly because you respect the game. not like other games where you can run full speed most of the time. I'm so annoyed at this Shibuya guy, his terrible comments and the art is not that impressive either. a mummy and a skeleton on a chariot. The regular mob in Demon's souls were crazy...like the flayer (squid face wizard) and the ball of hands and feet. i don't know why those weren't in DS 2? plus the bosses were awesome ornstein, smough, spider chick, the moth both etc...
@SevenStyx this is Shibuya were talking about, look at what he did to Resident Evil Outbreak and look how "great" his Monster Hunter games are when it comes to story depth. Goodbye Dark Souls sequel, hello Dark Hunter G where you get long and major amounts of load screens everywhere until you want to break your TV.
For Christmas I want a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.
As long as they fix the way it tells the story i'm in, i mean i'm all for open lores and stuff, but there is a difference between mystery and just not wanting to tell the full story just for the sake of it.
The only thing that needed to be more understandable in Dark Souls was the upgrading. Titanite and Embers and such were needlessly confusing.
Tomohiro Shibuya. please fire this guy. Not only does he make inconsiderate stupid remarks about our beloved game, his only experience is Resident Evil Outbreak. That's bad!! Lets get a petition going. We can't let a guy with no credibility handle dark souls 2. Why is Hidetaka Miyazaki stepping down? We need to find someone who's designed some really good games. or make him feel the pressure of how good and great this game is and how many people will be cranky if he screws this up...he seems so clueless about RPG and fantasy lore in his interview. Why is he "learning" everything from Miyazaki? this game needs like the top experienced designers who know a lot about this stuff. Please come back and be the director Hidetaka Miyazaki!!
This comment has been deleted
And the big shitting of a great game comes!!! How the ffff he can do this? there are so many people out there, including me, who are still thinking about stuff in the game, connections,creatures and so many more things!!!! The story, that made you really think through the lines.build logical schemes was one of the main advanteges of Demo's and Dark Souls. Maybe someone will even write a book about this incredible world. But nooo, new director - and let's shit everything up! let us be like all the other dumb devs that put everything up on the front. You just walk and pick it up. No need to work on it hard'as Demon's and Dark souls did. I DON'T WANT THAT !!!! You hear,Shibuya? Do you f***ing hear me????????????!!!!!!
The one thing I hope they do is re-vamp dual-wielding. I run with lightweight, high dex build characters and lean more towards dagger usage. It would be nice to have some kind of bonus to dual-wielding because at the moment there is none except the fact that daggers are lighter than shields. You can't hit any faster than you normally would with just one dagger, and parrying is at most (with a parrying dagger) on par with a small shield. For now only the gold tracer offers any decent alternative offensive options when placed in the off hand but you also lose the ability to parry. For going ballsy and choosing to lose more on the defensive side of things by dropping the shield, I would like to see some type of reward in offense and/or maneuvering.
I wish the game would be WAY more story driven and involved. Yeah Japanese style story like the old final fantasies can be nice.
I think everyone's worried because it seems like this next installment in the series was announced so quickly. Take a look at that announcement trailer. It still feels like Demons/Dark Souls. The 2 Soul games have a certain feel to them. I'm not too concerned, the trailer filled me with dread...which is what this series is supposed to do.
We need an exclusive interview with Miyazaki to tell us why he isn't directing. If it is his decision I'm sure we will be fine as he most likely has a good reason for this... but if it's a decision ultimately from the higher ups, this is DEFINITELY concerning and could spell the end of the soul series altogether.? I've seen great games like starcraft and diablo die out so please for the love of god I hope they don't destroy this series!
@Quality-Control I'm really hoping FS does another press release to calm our nerves. They can't be daft enough to not see the amount of fans that are worrying about this.
I'm a huge fan of Fromsoftware's "Souls" series and am excited, but also a little nervous about the next installment. It would have been nice if they called it something other than Dark Souls 2 (Dead Souls seems to have been on a lot of people's minds). I'm a bit sceptical of the lead director turning over the reigns and a lot of new people having imput. I'm afraid they may remove some of the "weirdness" (which is what I love most because it is so unusual) and try to make it a more "easily accessible" title that anyone can just "pick up and play" (which makes no sense for an rpg).
At the same time, I'm under the impression that Fromsoftware pays attention to their fans' opinions. For example, they didn't nickel and dime us like the terrible crap we saw with Mass Effect (kill yourself, EA & Bioware or whoever is responsible for that Scrooge McDuck move). Demon's Souls was one of the more strange titles that I enjoyed and Dark Souls kept much of that same feel. The first was brutally difficult, while Dark Souls was slightly more forgiving. I think the slight ease in difficulty was understandable, but I don't want each installment to experience increments of ease. This series is all about the challenge.
If they simply take Dark Souls and revamp it with a few tweeks and easier online linking, then it can easily become the number one rpg series of the gaming industry in my opinion. I already feel it's better than Elder Scrolls, Mass Effect, and Final Fantasy has long since died to me because they insist on being one of the few rpg's remaining that offer zero character creation and customization of your appearance. This series has the gameplay, the cusomization, a unique look, and best of all, you can play with other players. How can an rpg get better than that?
@Benny_Blakk I liked Lost Souls better since they always throw you in a unknown environment with lots of secret stuff and mysteries. anyway this game is going to be so linear that dark souls 2 might just be the name to fit the dark time this dev team is gonna go through on game release. Dragon Age 2 lil cousin
Some people say the stats are a bit confusing and should be simplified...but I thought it was perfect and should be even MORE complex next time. I found it a bit too easy to look up what each stat was and what it did on the internet. Stats while essential, should be mysterious and not the core of the game. Every game provides this complete instruction manual that explains their stats and every weapon tells what it does, but a subject related to Stats is that DS brings back the mystery of finding a magic weapon that was lost with D&D. Magic Weapons affect stats. Now when people find weapons they can instantly identify it in games by looking at the stats. There is no mystery. I wouldn't mind a few mystery statistics either. that you can never directly calculate. The stats should more for "the game master" or game designer than the player if you understand my meaning, whereas "the game" is for the player. They should add something that throws a wrench in to the mix so that you don't know everything about your character. And maybe some extra random "hidden abilities" that you discover midgame?
Some people say a narrative isn't required. Is that the majority opinion? I feel an excellent narrative is REQUIRED (that's the strength of skyrim and fallout which DS can add)...otherwise go play a sport or shooter (which i get bored or unless it has a great story...like fallout). I love being part of an epic well told story, which DS feels like. This is like a fix for D&D players, but also give them real suspense and danger sense based on skill and the realism from the beautiful melancholy atmosphere and graphics...feels like your actually there
@SevenStyx The story that was presented in Dark Souls was done expertly well. You learn of events, people, and places through items, observing your surroundings, the small amount of dialogue that does take place, and just being perceptive overall. I feel as if, if they change this too drastically, it'll come off as hammy and uninteresting.
I was in fact playing through Dark Souls today and came across some items that put a huge twist on the story and what a lot of NPC's stood for/believed in. If I wasn't immersed or paying attention this whole time, I would have caught none of it. But now that it has come full circle, I get a feeling I very rarely get when playing video games nowadays.
Tomohiro Shibuya. please fire this guy. his only experience is Resident Evil Outbreak. That's bad!! Lets get a petition going. We can't let a guy with no credibility handle dark souls 2. Why is Hidetaka Miyazaki stepping down? We need to find someone who's designed some really good games.
Well, since being insanely hard is Dark Souls' trademark, I highly doubt they are "dumbing it down". I have no problem with making the game more understandable, some stats got me confused in the first title. I just hope there aren't as many cheap moments like some boss fights and the "curse" status ailment were. But Dark Souls is more about the feeling of accomplishment than anything else. For people who like to suffer, there is always New Game +
This sums it up perfectly: http://www.escapistmagazine.com/videos/view/jimquisition/6601-Dumbing-Down-for-the-Filthy-Casuals
Cry more haters.
@pound-u I understand where he is coming from but the only counter argument I can think of is that by adding an easy mode the game looses meaning because it is meant to be hard. However I know Catherine had an easy mode added and it was still hard while playing on easy.
@pound-u I don't mind if dark souls were to expand for casual to join up, but here is the thing, why the hell should they cater to casuals and not to the fanbase who is already there?I don't mind if they put in an easy mode, but I think that, for playing easy, those players are restricted from being able to play online. I find it to be a generally bad idea that just because someone doesn't want to put in any effort into being good at a game, they deserve the same attention as the people who put in a huge chunk of effort. Thats like saying that just some high school drop out who has never touched college and sells their body for drug money deserves to have a chance to be the CEO of a fortune 500 company, even though he put no effort into doing so.
If people want to put in effort to play a game, then I say they are the ones who should be treated nicely, but if someone doesn't want to put in effort and feels filthily entitled to the same experience as those who put in effort, screw them. They deserve a dumbed down version of what the true fanbase gets. If game developers knew anything about casuals, they would know that casuals don't commit to games, they play what is hot, and don't come back, while the fanbase stays with a game and continues to push out money for it.
If dark souls really did make it easier and really did make it so that people who don't put in effort are on the same level as those who do, then I for one will easily walk out on a game series that I fell in love with. Sure, you may call me entitled, but I call myself a fan, someone who has been there for the game from the start, and I'm not being put second best to people who have only degraded and complained about the game until this one where everything was spoon fed to them.
Why should it NOT cater to casuals as well as existing fans? They paid for the damn game too, so they should be allowed to access the same content as you do.
@Destrond That's almost like saying that someone who paid for Chinese food is entitled to receive Indian cuisine on their plate. Gamers should know what types of games they are buying before they complain about them being too hard / too easy / too cuddly, etc. You'll always get your money's worth if you buy what appeals to you rather than simply buying what appeals to everyone else. If a hard game appeals to you, you'll get your money's worth from Dark Souls.
@ZeroX91 I had a friend who used to casually game. I played this with him, and at first, he hated playing it without me, but he was determined to get to the end, and now, hes surprisingly one of the best players I've seen. Working together definitely made the game easier and more fun for both of us, but when he finally stepped out and challenged himself, he became a hardcore gamer.
This is something that this game does to people, and I think it should continue to do that. If casuals want an easier experience, then they shouldn't be given the full experience. I don't find it right that they should be put on the same level as those who try. In no real life situation does that ever work out, so why should it apply in gaming.
@pound-u They are perfectly allowed to access the same content, I never said throw them to the curb when it comes to the same content as those who are fans of the game. I said that if they want that content, then they better put effort into it.
Like I said, I don't mind an easy mode, but they should not be allowed to play online in it. If they want online, step up to hard mode. This makes balancing easier, and removes griefers and trolls on a higher level. If they want online, then step up and put effort in, but if they just want to play the game and have fun, then do it where you aren't going to hurt the people who dedicate themselves to it.
And it's not like they can't, the game isn't difficult just takes patients. If you can't handle that then summon a friend, toning down the ai or making the enemies a cakewalk makes the game boring.
@pound-u @Destrond Actually, for the most part casuals tend to stay away from the game so they haven't paid for hardly anything yet. Besides, what's wrong with telling people, "Hey, I'm not lowering the standards of my product in order to sell out. You want to be a part of this community? Then step up your game." A watered down experience takes away from the sense of accomplishment when you do succeed, which is a core part of the Souls series. There's also a lot to be said for how much personal character building a game like this can invoke in a person. Talk about teaching patience and learning from one's own mistakes... yikes.
Also, the casual gaming market is HUGE, possibly even over-saturated (just like the FPS genre). There's no need to add to it. It's the hardcore group that's finding it difficult to find quality games that greatly appeal to them. Damn, can't we just have this... PLEASE?!
@Pyrosa I feel your pain, but on the other hand. You have to think about it. Their 1M+ fan base is all hardcore. If they screw this up, they will kill/seriously hurt the franchise, I don't think they will be able to recover from a easier Dark Souls 2.
Dark Souls brand is already associated with extremely hard gameplay, so new comers will stay away even if it was dumb down because they would think the game to be too hard to even bother to look it up and hardcore players will be upset because it was dumbed down, you see the problem? They can't do this, it is not sound strategy and I believe the game's developer will make sure you are not left in darkness that mass market created against your preference. There can always be different modes/difficulties which players like you or myself can simply ignore and go strait to the "prepare to die" difficulty.
@horizonwriter wrote an interesting post (a few posts below yours) with some other possibilities. Check it out.
I'm okay with this. Dark Souls was amazing, but there wasn't enough structure to what quests were there, and it often lead to some of them being broken. I'm looking at you, onion man
@carolino They should give you a big long drawn out set of steps to do, to do damage to an everlasting dragon, and then have it unkillable and 1 shot you.
When they say "Dark Souls II will feature a new hero, a fresh storyline, and an "unfamiliar" setting" I really hope their ?new hero? it is not a character set in stone. Like you just get to play as one character set in stone no customization. For example level 5 you learn heal. Everything is laid out for you. I would not like that at all.
As for storyline I had no problem with the storyline. I pieced together enough to understand what I needed to know. I would just make Dark Souls II add to the Dark Souls Lore.
As for ?unfamiliar setting? I am ok with that but it would be nice to visit some familiar places or at least make the levels comparable for example Demon Souls has Valley Of Defilement where Dark Souls has Blight Town it was close but a change up.
Granted I am taking a worst case scenario look at this. Because I have seen some of my favorite franchises destroyed or complete changed because they geared the audience towards everyone. By doing this they threw away the fan base they had and ultimately ticked off a lot of people who believed and supported the franchise. Please do not do this with Demon Souls
@RAVENSRAGE123 I think the whole "new hero" thing is meant to say that you won't be the Chosen Undead from the first one, just like the Chosen Undead wasn't the would-be demon hunting hero from Demon's Souls. Freedom of character development is a staple of the series so I don't see them messing with that.
As far as it being more "understandable" this could mean several things. It could be that what role each stat plays in development will be more clearly spelled out, or that the covenants aren't so mysterious. One thing Demon's Souls and Dark Souls have is the old school video game style of story telling where you have this history of events that's been presented to you and you enter the game with this one overall objective (e.g. the princess has been yanked by Bowser, go get her). Dark Souls II might change that by actually giving you a storyline that unfolds with your character's development, allowing you to understand more about the events as they occur instead of having to determine what did happen via lore. I don't know, but I'm not ready to lean towards the negative just yet. We'll see...
@horizonwriter @RAVENSRAGE123 You know, I actually liked the mystery of the story and putting the puzzle together instead of mouth feeding things to my brain, it made me think again instead of just watching a story unfold as a movie. I really liked the complex Covenant joining as well. I don't know, if a dumbed down version is in process, I do hope they have a "prepare to die mode" right of the bat, its the only one I will take. As for the story, please have lots of pieces to fleshout the background story or something, I really liked the challenge on all fronts, it was a treat and once I was done it made me proud of playing it - art in its best form if you ask me!
Thank you for the replies. Here is what I am trying to get at.
In short - Don't fix what is not broken I say. Improve on the product but do not change it.
Longer version -
I bought Dark Souls because I was told before it came out; that it is not Demon Souls but it is built from Demons Souls and improved upon..Improvements were made they said. When I played Dark Souls; I smiled because it was Demon Souls reborn and improved like promised. When I see the word "new" , I see the word "change" instead of seeing the word "improve". When i see the word "new" being used it means they are changing something,not improving upon. I don't want a Dragon Age, a Skyrim, or games similar in nature. I would like a new Dark Souls game. Also I am looking forward to this game and I will patiently be wait for it.
Content you might like…
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 9:33 pm SST
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 3:44 am SST